Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Ontos
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

Today there was an update to the game, now version 3.11.1.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

"Console in Ironman" — Doesn't work with the Stellaris v3.10.4 (e9b6) Extension.CT table! :( I'm waiting for the updated table.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

Please update, to be able to use console commands!

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

Have local cheat creators lost interest in Stellaris?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by DudeFromTamriel »

Trying to learn how to update the achievements and console commands tables, but still not there, yet. Not having updated tables been a good impetus to start learning this stuff for myself. Been using the Cheat Engine documentation + watching some CE Youtube Playlists (akin to the playlist below). If anyone has any understanding of how the scripts, as they were, were working, I'd love to hear whatever you're able to share!


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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

DudeFromTamriel wrote:
Sat Mar 09, 2024 12:26 am
Trying to learn how to update the achievements and console commands tables, but still not there, yet. Not having updated tables been a good impetus to start learning this stuff for myself. Been using the Cheat Engine documentation + watching some CE Youtube Playlists (akin to the playlist below). If anyone has any understanding of how the scripts, as they were, were working, I'd love to hear whatever you're able to share!
The "quick and dirty" way to update the console command script from 3.10.4 to 3.11.1:
Roll back to 3.10.4, do an aob search for the EnableConsole2 AOB in the table (44 38 A9 D3 00 00 00)
see the code (and copy it somewhere for reference if your memory is as bad as mine):

Code: Select all

stellaris.exe+20E868 - 45 38 AE 80010000     - cmp [r14+00000180],r13b
stellaris.exe+20E86F - 75 1C                 - jne stellaris.exe+20E88D
stellaris.exe+20E871 - 48 8B 05 B0A77902     - mov rax,[stellaris.exe+29A9028] { (1A8A169B650) }
stellaris.exe+20E878 - 48 8B 88 18090000     - mov rcx,[rax+00000918]
stellaris.exe+20E87F - 44 38 A9 D3000000     - cmp [rcx+000000D3],r13b <-- this is where the AOB hits
stellaris.exe+20E886 - 75 05                 - jne stellaris.exe+20E88D
stellaris.exe+20E888 - 40 32 FF              - xor dil,dil
stellaris.exe+20E88B - EB 03                 - jmp stellaris.exe+20E890
Remove the rollback, get the latest version, search for some bits and hope it is somewhat similar:
48 8b 05 ?? ?? ?? ?? 48 8b 88 ?? ?? ?? ?? 44 38

This checks for the mov, mov, cmp command combo. We get 4 hits, which is little enough to do a quick visual check.

First hit seems to be the one we want (so I didn't check the other ones):

Code: Select all

stellaris.exe+1C9121 - 48 8B 05 E0717402     - mov rax,[stellaris.exe+2910308] { (264624FF7B0) }
stellaris.exe+1C9128 - 48 8B 88 18090000     - mov rcx,[rax+00000918]
stellaris.exe+1C912F - 44 38 A1 DF000000     - cmp [rcx+000000DF],r12b <-- probably this we want
stellaris.exe+1C9136 - 75 05                 - jne stellaris.exe+1C913D
stellaris.exe+1C9138 - 40 32 FF              - xor dil,dil
stellaris.exe+1C913B - EB 03                 - jmp stellaris.exe+1C9140
Check if the AOB is unique enough for that line: 44 38 A1 DF 00 00 00, and it seems to be. Update the EnableConsole2 AOB to this:
aobscanmodule(EnableConsole2,stellaris.exe,44 38 A1 DF 00 00 00) // should be unique

Also update the disable bit with the new byte array:
EnableConsole2:
db 44 38 A1 DF 00 00 00

Load the table, attach it to an ironman game, enable the script (and disable, and enable again, to check that you can toggle it), and try to run a console command.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Ontos wrote:
Fri Mar 08, 2024 8:06 pm
Have local cheat creators lost interest in Stellaris?
Can't speak for Recifense, but I at least am very busy at the moment (and will be for the next 2 months), so not much spare time coding being done.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by samatsultan »

Namelessy wrote:
Sat Mar 09, 2024 12:25 pm
DudeFromTamriel wrote:
Sat Mar 09, 2024 12:26 am
Trying to learn how to update the achievements and console commands tables, but still not there, yet. Not having updated tables been a good impetus to start learning this stuff for myself. Been using the Cheat Engine documentation + watching some CE Youtube Playlists (akin to the playlist below). If anyone has any understanding of how the scripts, as they were, were working, I'd love to hear whatever you're able to share!
The "quick and dirty" way to update the console command script from 3.10.4 to 3.11.1:
Roll back to 3.10.4, do an aob search for the EnableConsole2 AOB in the table (44 38 A9 D3 00 00 00)
see the code (and copy it somewhere for reference if your memory is as bad as mine):

Code: Select all

stellaris.exe+20E868 - 45 38 AE 80010000     - cmp [r14+00000180],r13b
stellaris.exe+20E86F - 75 1C                 - jne stellaris.exe+20E88D
stellaris.exe+20E871 - 48 8B 05 B0A77902     - mov rax,[stellaris.exe+29A9028] { (1A8A169B650) }
stellaris.exe+20E878 - 48 8B 88 18090000     - mov rcx,[rax+00000918]
stellaris.exe+20E87F - 44 38 A9 D3000000     - cmp [rcx+000000D3],r13b <-- this is where the AOB hits
stellaris.exe+20E886 - 75 05                 - jne stellaris.exe+20E88D
stellaris.exe+20E888 - 40 32 FF              - xor dil,dil
stellaris.exe+20E88B - EB 03                 - jmp stellaris.exe+20E890
Remove the rollback, get the latest version, search for some bits and hope it is somewhat similar:
48 8b 05 ?? ?? ?? ?? 48 8b 88 ?? ?? ?? ?? 44 38

This checks for the mov, mov, cmp command combo. We get 4 hits, which is little enough to do a quick visual check.

First hit seems to be the one we want (so I didn't check the other ones):

Code: Select all

stellaris.exe+1C9121 - 48 8B 05 E0717402     - mov rax,[stellaris.exe+2910308] { (264624FF7B0) }
stellaris.exe+1C9128 - 48 8B 88 18090000     - mov rcx,[rax+00000918]
stellaris.exe+1C912F - 44 38 A1 DF000000     - cmp [rcx+000000DF],r12b <-- probably this we want
stellaris.exe+1C9136 - 75 05                 - jne stellaris.exe+1C913D
stellaris.exe+1C9138 - 40 32 FF              - xor dil,dil
stellaris.exe+1C913B - EB 03                 - jmp stellaris.exe+1C9140
Check if the AOB is unique enough for that line: 44 38 A1 DF 00 00 00, and it seems to be. Update the EnableConsole2 AOB to this:
aobscanmodule(EnableConsole2,stellaris.exe,44 38 A1 DF 00 00 00) // should be unique

Also update the disable bit with the new byte array:
EnableConsole2:
db 44 38 A1 DF 00 00 00

Load the table, attach it to an ironman game, enable the script (and disable, and enable again, to check that you can toggle it), and try to run a console command.
Thanks for the instruction, I updated a few things in the table based on this. (Console in Ironman, Modded achivements, ethic & civic points)
Attachments
stellaris v3.11.2 extension.CT
(20.06 KiB) Downloaded 1846 times

Proud Wingman
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Proud Wingman »

Thank you for the update!!!

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Griffihn »

and now i remember what i forgot to do. post the 3.11.1 table. sorry about that. not sure what still works from it since i can't currently spare the time for it but be my guests and go nuts on it.
Attachments
stellaris_v3-11-1-0a36_x64_Steam_Ub_WG_DO02_HV_PF_CE74_S17-8-AOB_T34.CT
(83.59 KiB) Downloaded 2136 times

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by shekelnator »

thanks buddy

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

samatsultan wrote:
Tue Mar 12, 2024 5:09 pm
Thanks for the instruction, I updated a few things in the table based on this. (Console in Ironman, Modded achivements, ethic & civic points)
Unfortunately, the option to enable achievements does not work.
Addition. I made a mistake, I forgot to click on ironman mode. Works! :D

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Proud Wingman »

This works as well:
[Link]

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by denporf »

Thank you for the update!!!

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by AkiTaki »

The 3.11.2 Extension table still works with 3.12.1, did AOB search and seems nothing was changed wrt console in Ironman & modded achievements

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