GOD WARS The Complete Legend (Tactical RPG)

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BlackMonster
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Re: GOD WARS The Complete Legend (Tactical RPG)

Post by BlackMonster »

i tested job point unlimited but it only raise main job to lv 10 and not rest(sub job and unique job) , also i cant lv my skills .

Maybe make job point multiplier better to lv up Jobs and Skills?

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Rysefox
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Re: GOD WARS The Complete Legend (Tactical RPG)

Post by Rysefox »

First post is a table for unlimited JP for Skilltree

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BlackMonster
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Re: GOD WARS The Complete Legend (Tactical RPG)

Post by BlackMonster »

ty so much bro , table is perfect now.

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fakurstyle
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Re: GOD WARS The Complete Legend (Tactical RPG)

Post by fakurstyle »

Cheat table not working for me unfortunately, everytime i'm trying to click the box seems can't activate it. I hope anyone can help me
Last edited by fakurstyle on Tue Jul 30, 2019 9:57 am, edited 1 time in total.

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fakurstyle
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Re: GOD WARS The Complete Legend (Tactical RPG)

Post by fakurstyle »

Rysefox wrote:
Sat Jun 15, 2019 5:06 pm
Get All Battle Items_Debug:

Copy paste it in a text document and save it as a .ct

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
  <CheatEntries>
    <CheatEntry>
      <ID>437</ID>
      <Description>"Get All Battle Items_Debug"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,ScpFuncScp:func+dcc) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov byte ptr [rax+3DE],1
movzx eax,byte ptr [rax+000003DE]

exit:
jmp returnhere

ScpFuncScp:func+dcc:
jmp newmem
nop
nop
returnhere:

////
alloc(newmem1,2048,BattleClass:MBattle_GetBaseDmg+344)
label(returnhere1)
label(originalcode1)
label(exit1)

newmem1: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode1:
movzx eax,byte ptr [rax+000003E0]

exit1:
jmp returnhere1

BattleClass:MBattle_GetBaseDmg+344:
jmp newmem1
nop
nop
returnhere1:
///////
alloc(newmem2,2048,BattleClass:MBattle_GetBaseDmg+387)
label(returnhere2)
label(originalcode2)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode2:
movzx eax,byte ptr [rax+000003DF]

exit2:
jmp returnhere2

BattleClass:MBattle_GetBaseDmg+387:
jmp newmem2
nop
nop
returnhere2:

 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
ScpFuncScp:func+dcc:
movzx eax,byte ptr [rax+000003DE]
//Alt: db 0F B6 80 DE 03 00 00
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem1)
BattleClass:MBattle_GetBaseDmg+344:
movzx eax,byte ptr [rax+000003E0]
//Alt: db 0F B6 80 E0 03 00 00
dealloc(newmem2)
BattleClass:MBattle_GetBaseDmg+387:
movzx eax,byte ptr [rax+000003DF]
//Alt: db 0F B6 80 DF 03 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Heya bro, how is this one work? Already activate but can't see the changes

Dew40
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Re: GOD WARS The Complete Legend (Tactical RPG)

Post by Dew40 »

Hello, thx for your table...
But: x2 don t work, in one spell ( 15xp ) x2 = (30xp) i lvlup 3 lvl ^^
get all battle item, idk what is it, but nothing change.

And if you can make a JP x2 it be cool ^^^

thx and sorry i don t speak weal english

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Rienfleche
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Re: GOD WARS The Complete Legend (Tactical RPG)

Post by Rienfleche »

Can someone make a new Proper cheat tables for this game?

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