i tested job point unlimited but it only raise main job to lv 10 and not rest(sub job and unique job) , also i cant lv my skills .
Maybe make job point multiplier better to lv up Jobs and Skills?
GOD WARS The Complete Legend (Tactical RPG)
- BlackMonster
- Expert Cheater
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Re: GOD WARS The Complete Legend (Tactical RPG)
First post is a table for unlimited JP for Skilltree
- BlackMonster
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Re: GOD WARS The Complete Legend (Tactical RPG)
ty so much bro , table is perfect now.
- fakurstyle
- Noobzor
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Re: GOD WARS The Complete Legend (Tactical RPG)
Cheat table not working for me unfortunately, everytime i'm trying to click the box seems can't activate it. I hope anyone can help me
Last edited by fakurstyle on Tue Jul 30, 2019 9:57 am, edited 1 time in total.
- fakurstyle
- Noobzor
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Re: GOD WARS The Complete Legend (Tactical RPG)
Heya bro, how is this one work? Already activate but can't see the changesRysefox wrote: ↑Sat Jun 15, 2019 5:06 pmGet All Battle Items_Debug:
Copy paste it in a text document and save it as a .ct
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="28"> <CheatEntries> <CheatEntry> <ID>437</ID> <Description>"Get All Battle Items_Debug"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048,ScpFuncScp:func+dcc) label(returnhere) label(originalcode) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here originalcode: mov byte ptr [rax+3DE],1 movzx eax,byte ptr [rax+000003DE] exit: jmp returnhere ScpFuncScp:func+dcc: jmp newmem nop nop returnhere: //// alloc(newmem1,2048,BattleClass:MBattle_GetBaseDmg+344) label(returnhere1) label(originalcode1) label(exit1) newmem1: //this is allocated memory, you have read,write,execute access //place your code here originalcode1: movzx eax,byte ptr [rax+000003E0] exit1: jmp returnhere1 BattleClass:MBattle_GetBaseDmg+344: jmp newmem1 nop nop returnhere1: /////// alloc(newmem2,2048,BattleClass:MBattle_GetBaseDmg+387) label(returnhere2) label(originalcode2) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here originalcode2: movzx eax,byte ptr [rax+000003DF] exit2: jmp returnhere2 BattleClass:MBattle_GetBaseDmg+387: jmp newmem2 nop nop returnhere2: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) ScpFuncScp:func+dcc: movzx eax,byte ptr [rax+000003DE] //Alt: db 0F B6 80 DE 03 00 00 //code from here till the end of the code will be used to disable the cheat dealloc(newmem1) BattleClass:MBattle_GetBaseDmg+344: movzx eax,byte ptr [rax+000003E0] //Alt: db 0F B6 80 E0 03 00 00 dealloc(newmem2) BattleClass:MBattle_GetBaseDmg+387: movzx eax,byte ptr [rax+000003DF] //Alt: db 0F B6 80 DF 03 00 00 </AssemblerScript> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
Re: GOD WARS The Complete Legend (Tactical RPG)
Hello, thx for your table...
But: x2 don t work, in one spell ( 15xp ) x2 = (30xp) i lvlup 3 lvl ^^
get all battle item, idk what is it, but nothing change.
And if you can make a JP x2 it be cool ^^^
thx and sorry i don t speak weal english
But: x2 don t work, in one spell ( 15xp ) x2 = (30xp) i lvlup 3 lvl ^^
get all battle item, idk what is it, but nothing change.
And if you can make a JP x2 it be cool ^^^
thx and sorry i don t speak weal english
- Rienfleche
- Expert Cheater
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Re: GOD WARS The Complete Legend (Tactical RPG)
Can someone make a new Proper cheat tables for this game?
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