Enabling set item amount with the newest table severely lags cheat engine, and I have a 12 core cpu
It doesn't lag anything for me and I use it all the time. Not sure unless your inventory is messed up. It lagged for me when I was making the cheat when it was in infinite loop.
The 4 bytes before level are character(6=Therion),which includes special skill and sprite, which means you can change your character to a copy of Therion for purple chests and change them back afterwards. This gives you more flexibility in party composition. Do not attempt to change equipment while changing base character since it messes with primary job(temporarily changes primary job)
Tressa:
Base Character/sprite/special skill (2 =Tressa)
MainBaseAddr +370+1C8+C8
Primary Job
MainBaseAddr +370+1C8+F0
(doesn't change special skill, can be the special classes)
Secondary Job
MainBaseAddr +370+1C8+F4
(support skills can be learned but not equipped until activating the shrines)
Feel free to add these to your table
Edit:
Changing your main character will make the game think you picked them. It will treat them as that story character, and will skip to ch.2, but reverting to the original base character will fix it. Do not change your base class in the corresponding ch.1 areas either
Last edited by chaos915 on Mon Jun 10, 2019 2:26 am, edited 2 times in total.
I started working on filling out the summon monster list for H'aanit. I don't know how many monsters are in the game, but here is the list I have so far. Will probably finish it this week and update the table when complete.
DrummerIX, it seems that when I use the EXP multiplier, it seems to work on battle screen, however when I return in-game none of the EXP earned was applied as a result none of the characters level up - until I disable the EXP multiplier altogether.
Just a heads up... I'm not sure how the game actually handles inventory but if you're using the inventory slot editor... until the GAME has put something into a slot, the slot isn't 'live'.
You can edit things into non-live slots but the game won't recognize them and it also has the potential to screw up your inventory. The game has to populate it initially then you can go ahead and screw around safely.
DrummerIX, it seems that when I use the EXP multiplier, it seems to work on battle screen, however when I return in-game none of the EXP earned was applied as a result none of the characters level up - until I disable the EXP multiplier altogether.
That's the way it has to work due to the coding of the game. You have to fight 2 battles for it to level you up from the previous battle.
Just a heads up... I'm not sure how the game actually handles inventory but if you're using the inventory slot editor... until the GAME has put something into a slot, the slot isn't 'live'.
You can edit things into non-live slots but the game won't recognize them and it also has the potential to screw up your inventory. The game has to populate it initially then you can go ahead and screw around safely.
Did you try the Inventory Editor I put in? It replaces an item in your inventory you already have with another one you want. Then you buy more of the item you want to replace again and you can do it again.
That's the way it has to work due to the coding of the game. You have to fight 2 battles for it to level you up from the previous battle.
Thanks DrummerIX. I've actually gone through multiple battles which is when I noticed the characters weren't levelling up. I'll try again with the newest version of the table. Thanks again for the hard work doing this so quickly.
Base Character IDs
1: Olberic
2: Tressa
3: Cyrus
4: Primrose
5: H'annit
6: Therion
7: Ophilia
8: Alfyn
Primary and Secondary Job IDs
0: Merchant
1: Thief
2: Warrior
3: Hunter
4: Cleric
5: Dancer
6: Scholar
7: Apothecary
8: Warmaster*
9: Sorcerer*
10: Starseeker*
11: Runelord*
*=special class
Primary class has no effect on stats, but it's the only way to learn/use support skills without shrines. If you learn support from a primary you still need the primary equipped to use it's support skills, same applies to starting classes without shrines activated. Switching primary classes will still allow you to set support skills, then just switch back with them set.
Another observation is anything equipped stays equipped(but can't be changed) when changing to classes that can't use those weapons, and actually works in combat. As long is you don't hit optimize,unequip all, or change secondary jobs normally all the weapons remain equipped.
Did you try the Inventory Editor I put in? It replaces an item in your inventory you already have with another one you want. Then you buy more of the item you want to replace again and you can do it again.
Yep, your editor works like a charm. Thanks for that
Directly editing the slots works too, just tossing a heads up that you can't edit a slot that isn't 'live' is all.