It loads it into the drop downs for items. You can look there. To see the list in text format, you can select change script on the Enable and it will be in the code there.
For those struggling with the Steal, Scrutinize, Inquire code like I am, here's the long way around:
-Enter a town
-Do an exact search for 25
-Go Steal (or otherwise) until you fail; it should say you have 4 attempts left
-Search 20
-Only one result? Good, lock it, skip to last step.
-More than one result? Try to Steal again until you fail again, should say you have 3 attempts left
-Search 15
-Now you should only have one left, lock the address
-With the address locked, you can attempt the Steal or otherwise until you finally succeed! Not as great as instant success, but definitely much quicker than save scumming.
TL;DR: Reputation is in increments of 5, with 25 being full reputation and 0 being, well, none. Search for the current address and lock it. Then you can try until the cows come home.
NOTE: I doubt these are static addresses, so you'll likely have to redo this every time you boot the game.
It loads it into the drop downs for items. You can look there. To see the list in text format, you can select change script on the Enable and it will be in the code there.
Thanks so much for the help man. I can see how much work and time you put into this! All the best.
For those struggling with the Steal, Scrutinize, Inquire code like I am, here's the long way around:
-Enter a town
-Do an exact search for 25
-Go Steal (or otherwise) until you fail; it should say you have 4 attempts left
-Search 20
-Only one result? Good, lock it, skip to last step.
-More than one result? Try to Steal again until you fail again, should say you have 3 attempts left
-Search 15
-Now you should only have one left, lock the address
-With the address locked, you can attempt the Steal or otherwise until you finally succeed! Not as great as instant success, but definitely much quicker than save scumming.
TL;DR: Reputation is in increments of 5, with 25 being full reputation and 0 being, well, none. Search for the current address and lock it. Then you can try until the cows come home.
NOTE: I doubt these are static addresses, so you'll likely have to redo this every time you boot the game.
Just an FYI, the steal script appears to work properly IF you click the Unrandomizer box. It'll still show as whatever percentage (3%, 8%,55%, etcetera), but it works 100% of the time with Unrandomizer enabled.
Thanks for the CT! Tried and it's really useful.
Wanna ask if anyone has the same situation when using OneHitKillEnemy, the effect only applies on the first 3 enemies, the fourth one still smiles with full health.
Just an FYI, the steal script appears to work properly IF you click the Unrandomizer box. It'll still show as whatever percentage (3%, 8%,55%, etcetera), but it works 100% of the time with Unrandomizer enabled.
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Oh snap, that's legit. Tho, it's worth noting, as it's Unrandomizer, everything else relying on RNG also gets frozen. So that includes enemies chosen for each encounter (could be used to farm Caits), turn order, attack patterns, etc. So maybe only use it to clear a town, then turn it back off, unless farming Caits is what you're looking to do.
when i used the character level pointer and set a certain level, my character wouldn't get any exp (it showed the exp bar going right but it was reset after the next fight)
is there anyway to make exp multiplier "permamnent"?
They only works just once at 1st battle after "Load save game".
The multiplier just stop after that.