Edit: Could a Mod move this to the specific tutorials section. Not sure how I managed to post it here.
It's always bothered me that playing the "good guy" and saving little sisters left you short Adam to fully max out, even in the original un-patched versions.
This was made worse by harvesters not having enough Adam to max either.
For reference in the original un-patched version it would take 3455 Adam to max if buying everything at its lowest price. Updates that added plasmids/tonics added them at a cost of 1 each.
However they for some reason saw it fit to change the prices of those plasmids/tonics to 50/20 depending thus further increasing the amount of Adam needed.
All with out giving us any more Adam to work with! I consider it a failure of a remaster, and is what caused me to write this for myself and others who it bothered.
The math/solutions:
The amount gained From saving all little sisters totals 3080 Adam
The amount gained from harvesting all little sisters is 3360 Adam
A difference of 280 Adam
Max/Min saving all little sisters
4140 - 3080 = 1060 additional Adam needed For max out when buying all when first available
3715 - 3080 = 625 additional Adam needed For max out when buying all at their lowest prices
Max/Min harvesting all little sisters
4140 - 3360 = 780 additional Adam needed For max out when buying all when first available
3715 - 3360 = 355 additional Adam needed For max out when buying all at their lowest prices
However Health/Eve upgrades don't need to be a priority. Removing them changes the end results:
Health and Eve upgrades cost 80 * 8 = 640 * 2 (Health and Eve) = 1280 total
4140 - 1280 = 2860
3715 - 1280 = 2435
Max/Min saving all little sisters
2860 - 3080 = 220 Adam left over, 2/16 upgrades of Health/Eve = 60 Adam left over
2435 - 3080 = 645 Adam left over, 8/16 upgrades of Health/Eve = 5 Adam left over
Max/Min harvesting all little sisters
2860 - 3360 = 500 Adam left over, 6/16 upgrades of Health/Eve = 20 Adam left over
2435 - 3360 = 925 Adam left over, 11/16 upgrades of Health/Eve = 45 Adam left over
To get the rest of the Health/Eve upgrades:
Max/Min saving all little sisters
14 upgrades left * 80 each = 1120 - 60 = 1060 Adam needed
8 upgrades left * 80 each = 640 - 5 = 635 Adam needed
Max/Min harvesting all little sisters
10 upgrades left * 80 each = 800 - 20 = 780 Adam needed
5 upgrades left * 80 each = 400 - 45 = 355 Adam needed
Regardless there is no way to obtain everything (there should have been more Adam in the remaster to allow for this)
Even going as frugal as possible you still end up 355 Adam short.
Since each play style (save/harvest min/max) comes up short for Adam the missing amount needs to be added to the player.
Option 1, add the amount of Adam that corresponds to the amount missing for the way you want to play at the first gathers garden.
Option 2, add the amount of Adam that corresponds to the amount missing for the way you want to play once you have saved/harvested all little sisters.
Option 3, add 1/8th of the Adam that corresponds to the amount missing for the way you want to play either at each new gathers garden or the start of a new level.
Option 3A, add of the Adam to the 200 Adam gained each time you get a present from saving 3 little sisters.
Option 4, increase the amount of Adam gained from a save/harvest for each little sister to correspond with the play style you want.
Now for the math.
Option 3
Obviously you can't add a fraction of a single Adam, in this case it can be broken down further and distributed in non equal amounts that are still similar
Max/Min saving all little sisters
1060 ÷ 8 = 132.5 (132 Per Level) with 4 Adam left over to be included however (ex. 136,132,132,132,132,132,132,132 or 133,133,133,133,132,132,132,132)
625 ÷ 8 = 78.125 (78 Per Level) with 1 Adam left over to be included however
Max/Min harvest all little sisters
780 ÷ 8 = 97.5 (97 Per Level) with 4 Adam left over to be included however
355 ÷ 8 = 44.375 (44 Per Level) with 3 Adam left over to be included however
Option 3A is slightly different due there being only 7 gifts from little sisters
Max/Min saving all little sisters
1060 ÷ 7 = 151.4285714285714 (151 Per Gift) with 3 Adam left over to be included however
625 ÷ 7 = 89.28571428571429 (89 Per Gift) with 2 Adam left over to be included however
Option 4 is my own preferred method as it adds a modest increase in Adam that keeps the play style choices as balanced as can be.
This keeps harvesting a viable option for those wanting to boost to the max sooner and thus become stronger sooner.
Saving little sisters becomes a slower progression path that ends up being the most rewarding (as it should be)
It also follows somewhat the idea of the story of the tortoise and the hare (slow and steady wins the race) which seems fitting.
Max/Min saving all little sisters
1060 ÷ 21 = 50.47619047619048 (50 Per Little Sister) with 10 Adam left over to be included however
625 ÷ 21 = 29.76190476190476 (29 Per Little Sister) with 16 Adam left over to be included however
Max/Min harvest all little sisters
780 ÷ 21 = 37.14285714285714 (37 Per Little Sister) with 3 Adam left over to be included however
355 ÷ 21 = 16.9047619047619 (16 Per Little Sister) with 19 Adam left over to be included however
Using cheat engine, (and the table found here: viewtopic.php?t=8866 we can add the amount of Adam that we want to fit the play style we choose. I suggest using hotkeys to add Adam when necessary if using option 3/4.
Once I get some time I'll look at how the Adam multiplier works and what if effects (such as changing how much Adam is gained from gifts and little sisters or just little sisters.)
Bioshock Remastered: Adam Guide
Re: Bioshock Remastered: Adam Guide
Just a note, i was having problems with the cheat engine.
I found a guide to bind commands to keys outside the game. Under %appdata% / Roaming / BiosShockHD / Bioshock
user . ini has the settings. The console seems locked with latest updates.
[Link]
tells you all the commands you can bind to keys. it was easy to bind fill health to f and add fill adam to g. no need for them. god is there, i couldn't find if those disabled achievements or not.
BUT the big one is this:
GiveItem NumberOfItem ItemClassName
gives NumberOfItem amount of ItemClassName item to player;
You can set NumberOfItem to any value like '99' or '9999' (good for credits and adam).
ShockGame.ADAM <-- adam points (normally obtained from little sister)
so under the [Default] section of the ini file, i set this:
F10=GiveItem ShockGame.ADAM 55
Per:
Max/Min saving all little sisters
1060 ÷ 21 = 50.47619047619048 (50 Per Little Sister) with 10 Adam left over to be included however
625 ÷ 21 = 29.76190476190476 (29 Per Little Sister) with 16 Adam left over to be included however
for the math, with a little bonus.
so basically, i will hit f10 when i see free a little sister. seems fair to me.
I found a guide to bind commands to keys outside the game. Under %appdata% / Roaming / BiosShockHD / Bioshock
user . ini has the settings. The console seems locked with latest updates.
[Link]
tells you all the commands you can bind to keys. it was easy to bind fill health to f and add fill adam to g. no need for them. god is there, i couldn't find if those disabled achievements or not.
BUT the big one is this:
GiveItem NumberOfItem ItemClassName
gives NumberOfItem amount of ItemClassName item to player;
You can set NumberOfItem to any value like '99' or '9999' (good for credits and adam).
ShockGame.ADAM <-- adam points (normally obtained from little sister)
so under the [Default] section of the ini file, i set this:
F10=GiveItem ShockGame.ADAM 55
Per:
Max/Min saving all little sisters
1060 ÷ 21 = 50.47619047619048 (50 Per Little Sister) with 10 Adam left over to be included however
625 ÷ 21 = 29.76190476190476 (29 Per Little Sister) with 16 Adam left over to be included however
for the math, with a little bonus.
so basically, i will hit f10 when i see free a little sister. seems fair to me.
Re: Bioshock Remastered: Adam Guide
Once you realize it's an Unreal Engine 3 and there's methods to obtain Adam without the typical scan/debug/quick script, you will use that. Makes no sense to keep on detailing on the calculus formula when you can bind game functions with arguments to achieve that resource It's like keygens trump over cracks/patches; same here, making use of UE3 internal stuff trumps over scanning/editing values in CE.
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