maximus_erectus wrote: ↑Fri May 24, 2019 8:29 pm
Attached a quick table I made that has the following options:
-Character Satisfaction
All player characters will max out their satisfaction levels. (Player only)
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Added an option to set AI satisfaction levels to zero to ease the recruitment of captured lords
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Enable it before the Employ screen is shown (e.g. before/during the battle)
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Make absolutely sure to disable it before the turn ends
-AI Diplomacy yesmen
The AI will accept any of your diplomatic requests.
-Infinite reforms
You can select an indefinite amount of reforms on the reform tree screen.
After every 3-4 reforms you should close and re-open the reform tree screen to prevent crashes.
Best used in conjunction with a one-turn reforms script.
-Maximum Reserves
Maxes out any reserves of player-owned commandery during end-turn phase.
(player only)
(No mouse hover required)
-- Currently also affects the AI, will try to release a fix soon
-Maximum Public Order
Maxes out the public order of any commandery the player owns a county in during end-turn phase. (Player only)
(No mouse hover required)
-Character pointer
Has pointers for exp, skill points and age (Based on STN's table)
Open the detail page of any lord.
-Money pointer
Has a pointer for money (Based on STN's table)
-Faction Curreny Pointer
Adds a pointer to your faction's special currency.
Might cause a DRM fail when entering a load screen, so turn it off when loading a game/battle.
-Set Faction Currency
Will set your faction's special currency to X when ending your turn.
-Units Instantly Level up
Your units will level up to rank 10 in a single fight.
-Maximum Spy Cover
Your spies will fully recover their 'cover' at the end of your turn. (Player only)
-Maximum Spy Network
Your spies will fully recover their 'network' at the end of your turn. (Player only)
-Year Modification
Allows you to either freeze the year to prevent aging, or set year to a custom year
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Please take note that certain events require your lords to be of a certain age to fire
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It's recommended to wait till the events you want have been fired, then set the year to an older year
-Limit character aging
Prevents your characters from aging beyond a customisable age.
-Character Attribute Editor
Allows you to change a character's attribute.
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Hover over the attribute you want to edit
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After editing the attribute, unequip and re-equip an item and/or unlock a skill
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While using this script, unlocking a skill won't improve any attributes
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Any modified attributes won't be saved when saving your game
Update:
I've re-done a large part of my table, as well as hopefully fixed some of the DRM errors.
There's also a small amount of new scripts/pointers:
- Added a birth year pointer to characters, this should allow you to change the age of any selected characters.
(Age = game year - birth year)
- Limit character aging - This should prevent any of your characters from aging beyond a certain age,
as well as reset the age of any characters already surpassing that age.
- Some of the older scripts are now player only (Spies and public order)
- The instant level script should be easier to use
- The massive food output script has been removed because of the amount of issues it's caused.
Update:
Added a quick fix to prevent the AI from gaining the benefits of the fountain of youth.
Update:
Improved stability of the 'Limit Character Aging' script. (CE 6.8 or higher required for this script)
Update:
Added an alternative infinite reforms script.
Added a character attribute editor.
Update:
Updated the table for game build 9537.1673768
Update:
Fixed an issue with the 'Units Instantly Level up' script.