Total War: THREE KINGDOMS Cheat Engine Table

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Sosaso
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Sosaso »

Sadly this cheat table doesn't work for me. It doesn't matter what features I try, It will freeze and crash my game immediately. :(

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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kukareka
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by kukareka »

Good day, do not work Instant Reforms in the game for the Yellow Turban

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Griffihn
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Griffihn »

zhang76t5 wrote:
Fri May 24, 2019 1:39 pm
please add function which can freeze the hero's age
i doubt that's possible or even wanted since certain events only trigger at a general's certain age or when said general dies of old age (see Tao Qian)

ShadowOfTheVale
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by ShadowOfTheVale »

Keeps crashing my game. Crashed with reforms and Xp options.

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The Mogician
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by The Mogician »

ShadowOfTheVale wrote:
Fri May 24, 2019 2:27 pm
Keeps crashing my game. Crashed with reforms and Xp options.
Yeah, I got a few DRM fail errors while loading battles. Not sure if it is caused by table though.

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STN
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by STN »

ShadowOfTheVale wrote:
Fri May 24, 2019 2:27 pm
Keeps crashing my game. Crashed with reforms and Xp options.
Did you have those enabled when entering battle? I played for several hours straight without any crashes so not sure what's up.

Ramsey27
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Ramsey27 »

I guess don't use it on multiplayer. It's working on single player campaign. It'll probably crash because its on multiplayer. Also, Does anyone know how to like edit a general or champions stat and all that? like the age, cunning, instinct, etc. Rather just have that than the Godmode. Thanks STN for the table.

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Aibl »

Yeah, getting "DRM Fail" now whenever I have to load with the table (load into battle, out of battle, from save, etc.). Thanks though STN, I'll try and mess around with it to see which specific option is causing it.

bigdiao
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by bigdiao »

instant reform is not working while using the Yellow Turban

sefh
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by sefh »

I have so far only gotten DRM Fail when I had the table running and I quit to menu and started a new game. Just started up the game again and no problems.

maximus_erectus
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus »

Got an experimental satisfaction script working.
So far it's working fine, except that it also works for AI.
I believe it won't work for AI as long as you don't select any AI characters/Open any AI characters' detail page.
Try using it only when ending the turn - Unless you don't mind the AI also having cheated satisfaction.

Code: Select all

define(address,"Three_Kingdoms.exe"+8001820)
define(bytes,44 03 51 10 48 83 C1 18)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"Three_Kingdoms.exe"+8001820)

label(code)
label(return)

newmem:
cmp rsp, 14B518
jne code
mov [rcx+10], #100
code:
  add r10d,[rcx+10]
  add rcx,18
  jmp return

address:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

address:
  db bytes

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Three_Kingdoms.exe"+8001820

"Three_Kingdoms.exe"+80017F6: 74 5B                    -  je Three_Kingdoms.exe+8001853
"Three_Kingdoms.exe"+80017F8: 0F 1F 84 00 00 00 00 00  -  nop [rax+rax+00000000]
"Three_Kingdoms.exe"+8001800: 44 8B 40 24              -  mov r8d,[rax+24]
"Three_Kingdoms.exe"+8001804: 45 31 D2                 -  xor r10d,r10d
"Three_Kingdoms.exe"+8001807: 48 8B 48 28              -  mov rcx,[rax+28]
"Three_Kingdoms.exe"+800180B: 4F 8D 0C 40              -  lea r9,[r8+r8*2]
"Three_Kingdoms.exe"+800180F: 4E 8D 04 C9              -  lea r8,[rcx+r9*8]
"Three_Kingdoms.exe"+8001813: 4C 39 C1                 -  cmp rcx,r8
"Three_Kingdoms.exe"+8001816: 74 15                    -  je Three_Kingdoms.exe+800182D
"Three_Kingdoms.exe"+8001818: 0F 1F 84 00 00 00 00 00  -  nop [rax+rax+00000000]
// ---------- INJECTING HERE ----------
"Three_Kingdoms.exe"+8001820: 44 03 51 10              -  add r10d,[rcx+10]
"Three_Kingdoms.exe"+8001824: 48 83 C1 18              -  add rcx,18
// ---------- DONE INJECTING  ----------
"Three_Kingdoms.exe"+8001828: 4C 39 C1                 -  cmp rcx,r8
"Three_Kingdoms.exe"+800182B: 75 F3                    -  jne Three_Kingdoms.exe+8001820
"Three_Kingdoms.exe"+800182D: 48 8B 48 18              -  mov rcx,[rax+18]
"Three_Kingdoms.exe"+8001831: 44 8B 41 24              -  mov r8d,[rcx+24]
"Three_Kingdoms.exe"+8001835: 45 39 C2                 -  cmp r10d,r8d
"Three_Kingdoms.exe"+8001838: 7C 0D                    -  jl Three_Kingdoms.exe+8001847
"Three_Kingdoms.exe"+800183A: 8B 49 20                 -  mov ecx,[rcx+20]
"Three_Kingdoms.exe"+800183D: 45 89 D0                 -  mov r8d,r10d
"Three_Kingdoms.exe"+8001840: 44 39 D1                 -  cmp ecx,r10d
"Three_Kingdoms.exe"+8001843: 44 0F 4C C1              -  cmovl r8d,ecx
}
Update: Updated the script above to only work for the player's faction.
Last edited by maximus_erectus on Fri May 24, 2019 7:02 pm, edited 1 time in total.

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The Mogician
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by The Mogician »

Has anyone tried looking at hacking the attributes? Also wondering if we can get a instant reform for yellow turbans since yellow turbans tech tree behave more like traditional total war tech tree.

maximus_erectus
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus »

Attached a quick table I made that has the following options:

-Character pointer
Has pointers for exp, skill points and age (Based on STN's table)
Open the detail page of any lord.

-Money pointer
Has a pointer for money (Based on STN's table)

-Seasonal Deployment Pointer
Adds a pointer to your current seasonal deployments

-Faction Curreny Pointer
Adds a pointer to your faction's special currency.

-Commandery Pointer
Has pointers for population per settlement, reserves, public order

-Character Satisfaction
All player characters will max out their satisfaction levels. (Player only)

-AI Diplomacy yesmen
The AI will accept any of your diplomatic requests.

-Infinite reforms
You can select an indefinite amount of reforms on the reform tree screen.
After every 3-4 reforms you should close and re-open the reform tree screen to prevent crashes.
Best used in conjunction with a one-turn reforms script.

-Maximum Reserves
Maxes out any reserves of player-owned commandery during end-turn phase. (player only)
(No mouse hover required)

-Maximum Public Order
Maxes out the public order of any commandery the player owns a county in during end-turn phase. (Player only)
(No mouse hover required)

-Set Faction Currency
Will set your faction's special currency to X when ending your turn.

-Units Instantly Level up
Your units will level up to rank 10 in a single fight.

-Refill Spy Cover
Your spies will fully recover their 'cover' whenever you select them. (Player only)

-Refill Spy Network
Your spies will fully recover their 'network' whenever you select them. (Player only)

-Year Modification
Allows you to either freeze the year to prevent aging, or set year to a custom year
-- Please take note that certain events require your lords to be of a certain age to fire
-- It's recommended to wait till the events you want have been fired, then set the year to an older year
-- This option can be toggled between Player Only and AI + Player

-Limit character aging
Prevents your characters from aging beyond a customisable age.

-Character Attribute Editor
Allows you to change a character's attribute.
-- Hover over the attribute you want to edit
-- After editing the attribute, unequip and re-equip an item and/or unlock a skill
-- While using this script, unlocking a skill won't improve any attributes
-- Any modified attributes won't be saved when saving your game

-Trustworthiness Editor
Allows you to modify most of your trustworthiness modifiers.
-- Hover over your trustworthiness to populate the values
-- Requires atleast one trustworthiness modifier

-Diplomatic Relations Editor
Allows you to edit a faction's relationships' score towards you

-Prestige Editor
Allows you to modify your current prestige. (Player only)

-Dynasty Mode
  • Unlimited Time
  • Score multiplier
  • Character pointer for skill points
Update (2020/09/12):
Changed Character Pointer script in order to fix a bug

Update (2020/09/07):
Updated the table for v1.6.0 build 15165.2068647

Update (2020/03/24):
Updated infinite reforms and trustworthiness editor.
Made some slight adjustments to character satisfaction to hopefully resolve issues.
Update to completely fix the character attribute editor will be released later this week.

Update (2020/03/21):
Updated the table for v1.5.0 build 13493.1921376
Most of the options are working again with the exception of: Infinite reforms, trustworthiness editor and character attribute editor (This still works, just avoid updating any skills as it will reset the characters' attributes).
Those will be updated either later today, or tomorrow.

Update (2020/01/17):
Updated pointers for v1.4.0 build 12683.1849362
Fixed the following options for v1.4.0 build 12683.1849362: Refill Spy Cover, AI Diplomacy Yesmen, Infinite Reforms, Maximum Public Order / Reserves
Modified Character Loyalty option for improved reliability (Requires CE 6.8 or higher)

Update (17/07):
Changed Maximum Spy Cover/Network to -> Refill Spy Cover/Network
Added the option to enable Limit Character Aging for AI characters too.
Added pointers for selected territory
Fixed territory scripts to be player-only now

Update (19/07):
Added a Trustworthiness editor

Update (22/07):
Added a prestige editor

Update (12/08):
Updated the table for version 10722.1724361
Added a pointer for seasonal deployments
Added an editor for diplomatic relations
Added unlimited time, score multiplier and skill points pointer for dynasty mode
Attachments
Three_Kingdoms_STEAM_v1.6.0-15165.2068647_2020_09_12_+24.CT
(95.6 KiB) Downloaded 3409 times
Three_Kingdoms_STEAM_v1.5.0-13493.1921376_2020_03_24_WIP.CT
(95.56 KiB) Downloaded 1327 times
Three_Kingdoms_STEAM_v1.5.0-13493.1921376_2020_03_21_WIP.CT
(95.19 KiB) Downloaded 401 times
Three_Kingdoms_STEAM_v1.4.0-12683.1849362_2020-01-17_+23.CT
(92.57 KiB) Downloaded 283 times
Three_Kingdoms_STEAM_10722.1724361_12082019_+23.CT
Fixed an issue causing wave times to not display correctly
(91.73 KiB) Downloaded 492 times
Three_Kingdoms_STEAM_10009.1688838_22072019_+18.CT
(83.95 KiB) Downloaded 426 times
Three_Kingdoms_CODEX_10009.1688838_22072019_+18.CT
(83.91 KiB) Downloaded 654 times
Three_Kingdoms_STEAM_10009.1688838_19072019_+17.CT
(79.97 KiB) Downloaded 250 times
Three_Kingdoms_CODEX_10009.1688838_19072019_+17.CT
(81.34 KiB) Downloaded 311 times
Three_Kingdoms_STEAM_10009.1688838_17072019_+16.CT
(67.96 KiB) Downloaded 281 times
Three_Kingdoms_CODEX_10009.1688838_17072019_+16.CT
(68.4 KiB) Downloaded 424 times
Last edited by maximus_erectus on Sat Sep 12, 2020 9:48 am, edited 41 times in total.

thorxic
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by thorxic »

Rysefox wrote:
Fri May 24, 2019 1:36 pm
thorxic wrote:
Fri May 24, 2019 1:34 pm
The morale options don't seem to work for me. Could someone post a demonstration video of how to do it and show that it actually works?
I've tried following the instructions to the letter.
Or perhaps I should just wait for Godmode.
Thank you for the demonstration.
Yet it seems that the enemy doesn't rout due to the option. If you hover your mouse over the actual unit on the ground it will tell you that they are eager etc. and not rout, even if they are fighting. It doesn't seem to have any effect.

And yes I do note that the morale value goes to zero, but it doesn't quite seem like its causing anyone to rout. At least not instantly.. I had the option on like you did, on a unit in combat for a good minute without it routing.

lukebrahhh13
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by lukebrahhh13 »

infinite movement and options that affect military unit or armies must be turn off before battle as they crash when loading into one the campaign effects should still be alright to leave on as i have had no problem doing it this way

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