Negative satisfaction won't guarantee you'll be able to employ them, it'll just increase the odds.
When i hover over the generals satisfaction, it shows that the general are still happy with their overlord, i disable the 0 satisfaction when i finish the battle at the summary because i have been ambushing alot.
Also, somehow my generals (the blue ones) have -50 satisfaction from general unhappiness.... like all of them. (playing dong zhuo)
basically i dont think the script is working properly.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Cheat Table works great, but just recently the skill points modification stopped working at all. I can't activate the script and when I can, the number of skill points aren't updated properly. Any ideas on what the problem could be?
Don't know if others have this issue, but the Infinite Reforms script from Maximus' table has stopped working for some reason, it just won't activate. It's weird since the game hasn't been updated or anything and so far worked just fine. The script from STN's table still works fine, though Maximus' table does allow you to pretty much max out the tech in the same turn, so I hope the issue gets a fix. Other than that, everything works perfectly - great job on the tables!
Neither reform script has ever worked for Yellow Turbans, but apparently no one is interested in addressing that ever.
Problem is, the Yellow Turbans don't use the reform tree as the regular factions but a more classic TW technology research panel, thus the mechanics are somewhat different. However, Recifense's table covers reforms for the Yellow Turbans in which each is completed within two turns regardless of current research rate. Just merge both tables and you're set
Even though I didn't notice any beta update, that might very well be the reason why the reform script stopped working (for me at least).
Earlier on today the main script was not working. It would show a line in a circle moving around and then nothing would happen, it would just show the blank box again with only “main script” showing.
I Just tried again a second ago and for some reason it is now working.
However when I click on infinite reforms, it activates, but when I click to goto the reforms and click on a reform, it crashes to desktop now.
Neither reform script has ever worked for Yellow Turbans, but apparently no one is interested in addressing that ever.
Problem is, the Yellow Turbans don't use the reform tree as the regular factions but a more classic TW technology research panel, thus the mechanics are somewhat different. However, Recifense's table covers reforms for the Yellow Turbans in which each is completed within two turns regardless of current research rate. Just merge both tables and you're set
Even though I didn't notice any beta update, that might very well be the reason why the reform script stopped working (for me at least).
Recigense's script doesn't work with Yellow Turban either. Once you research a reform one time it locks you out of all future reforms for two turns, instead of reducing the time to research, so it actually takes longer to research reforms with the script than it would without.
Neither reform script has ever worked for Yellow Turbans, but apparently no one is interested in addressing that ever.
Problem is, the Yellow Turbans don't use the reform tree as the regular factions but a more classic TW technology research panel, thus the mechanics are somewhat different. However, Recifense's table covers reforms for the Yellow Turbans in which each is completed within two turns regardless of current research rate. Just merge both tables and you're set
Even though I didn't notice any beta update, that might very well be the reason why the reform script stopped working (for me at least).
Recigense's script doesn't work with Yellow Turban either. Once you research a reform one time it locks you out of all future reforms for two turns, instead of reducing the time to research, so it actually takes longer to research reforms with the script than it would without.
That's really odd ... I merged Recifense's table with Maximus' and tested it out with the Yellow Turban factions and it seems to be working as Recifense intended. From the start of the game, once the script is active, after picking a reform (any will do) to research, two turns later it is done and you can choose another instantly. The timer itself might say three or four turns till it's done when choosing, but it still gets done within two. The reform tree is the one that locks you out for five turns after picking one, but the Yellow Turban reforms should allow you to switch to another whenever you want. In fact, since the Yellow Turbans rank progression is based on enlightenment rather than prestige, and each research grants you a ton of enlightenment, I ended up reaching max rank and triggering the Kingdoms era in less than fifty turns - this would be impossible if the script made research longer than without it.