I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.
Always success when Critical Trigger appears.
[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]
exit:
jmp returnhere
"TLR.exe"+780AC9:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+780AC9:
call dword ptr [TLR.exe+1785608]
Mr.diggs always perfect, block, dodge, critical chance, critical trigger, trigger chance, stats up after combat, perfect combat commands(commands alway fit to current AP), Enemy's attack choice etc.
if someone find a way someone to split this up should be nice.
[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]
exit:
jmp returnhere
"TLR.exe"+6D6D90:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+6D6D90:
call dword ptr [TLR.exe+1785608]