The Last Remnant

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OleMagne
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The Last Remnant

Post by OleMagne »

Playing this game you should already be using TLR Planner so this won't be a big table as that already comes with much of what you'd want.

Money.
Ignore customize and crafting requirements.

You'll still need the correct amount of money for crafting otherwise the game will just not add it to your inventory. Too lazy to fix so I just included the money pointer. :?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
The_Last_Remnant+2.CT
(2.82 KiB) Downloaded 917 times

Sweetez
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Re: The Last Remnant

Post by Sweetez »

I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.


Always success when Critical Trigger appears.
Spoiler

[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+780AC9:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+780AC9:
call dword ptr [TLR.exe+1785608]


Mr.diggs always perfect, block, dodge, critical chance, critical trigger, trigger chance, stats up after combat, perfect combat commands(commands alway fit to current AP), Enemy's attack choice etc.

if someone find a way someone to split this up should be nice.
Spoiler
[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+6D6D90:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+6D6D90:
call dword ptr [TLR.exe+1785608]

Dark_wizzie
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Re: The Last Remnant

Post by Dark_wizzie »

I think crafting requirements can effectively be bypassed by adding an item to the inventory with a trainer. But I don't know of a single trainer that can force all critical triggers as they pop up to be executed perfectly. That would be very interesting.

So... go to memory view, tools, auto assemble, copy paste code, execute?

lampuiho
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Re: The Last Remnant

Post by lampuiho »

Sweetez wrote:
Thu May 23, 2019 3:54 pm
I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.
Thanks. I have seperated Mr. Digg and stat/skill gain RNG.

Edited: was missing two triggers of the 0-max random function.
Edit2: do you know if learning art is also using the same random function? Would have to trace for that also...
Edit3: Fixed Mystic Chance. Should always learn an Art if you use a mystic art command at least once.
Edit4: getting too big now may as well upload as a standalone table.
  1. Fix Borderless Windows Resizing Trigger
  2. Fix Mystic Focus Bug
  3. Max out Mr. Digg Loop (128 loops)
  4. Post-battle stat gain RNG Rig (Mystic chance and stat upgrade)
  5. Auto Critical Always Success
  6. Always drop all battle loot (except corpses)
  7. Ignore crafting requirements (by OP)
  8. GetBattleGlobalBasePtr (pointer to variables in a battle)
  9. GetGlobalBasePtr (pointer to global stuff like GIL)
EDIT5: fixed Post-battle stat gain, Borderless Windows Resizing & Always drop boss loot (missed 2 checks)
Attachments
TLR.CT
(116.18 KiB) Downloaded 631 times

theodolite
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Re: The Last Remnant

Post by theodolite »

Sweetez wrote:
Thu May 23, 2019 3:54 pm
I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.


Always success when Critical Trigger appears.
Spoiler

[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+780AC9:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+780AC9:
call dword ptr [TLR.exe+1785608]


Mr.diggs always perfect, block, dodge, critical chance, critical trigger, trigger chance, stats up after combat, perfect combat commands(commands alway fit to current AP), Enemy's attack choice etc.

if someone find a way someone to split this up should be nice.
Spoiler
[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+6D6D90:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+6D6D90:
call dword ptr [TLR.exe+1785608]
Can someone modified this code to exclude Mr. Diggs always perfect and stats up after combat, please?

lampuiho
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Re: The Last Remnant

Post by lampuiho »

theodolite wrote:
Sat May 09, 2020 8:23 am
Can someone modified this code to exclude Mr. Diggs always perfect and stats up after combat, please?
Did you not see my post?

theodolite
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Re: The Last Remnant

Post by theodolite »

lampuiho wrote:
Sat May 09, 2020 11:58 am
theodolite wrote:
Sat May 09, 2020 8:23 am
Can someone modified this code to exclude Mr. Diggs always perfect and stats up after combat, please?
Did you not see my post?
your post lack of perfect command and critical triger chance

lampuiho
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Re: The Last Remnant

Post by lampuiho »

theodolite wrote:
Sat May 09, 2020 1:45 pm

your post lack of perfect command and critical triger chance
I read that wrong sorry. I will probably do it when I start playing that game again, which means maybe in 5 years lol

KS212
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Re: The Last Remnant

Post by KS212 »

Holy F someone actually made a table for this classic?? Nice :D

Red_dawn
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Re: The Last Remnant

Post by Red_dawn »

lampuiho wrote:
Sat Apr 18, 2020 9:01 am
Sweetez wrote:
Thu May 23, 2019 3:54 pm
I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.
Thanks. I have seperated Mr. Digg and stat/skill gain RNG.

Edited: was missing two triggers of the 0-max random function.
Edit2: do you know if learning art is also using the same random function? Would have to trace for that also...
Edit3: Fixed Mystic Chance. Should always learn an Art if you use a mystic art command at least once.
Edit4: getting too big now may as well upload as a standalone table.
  1. Fix Borderless Windows Resizing Trigger
  2. Fix Mystic Focus Bug
  3. Max out Mr. Digg Loop (128 loops)
  4. Post-battle stat gain RNG Rig (Mystic chance and stat upgrade)
  5. Auto Critical Always Success
  6. Always drop all battle loot (except corpses)
  7. Ignore crafting requirements (by OP)
  8. GetBattleGlobalBasePtr (pointer to variables in a battle)
  9. GetGlobalBasePtr (pointer to global stuff like GIL)
EDIT5: fixed Post-battle stat gain, Borderless Windows Resizing & Always drop boss loot (missed 2 checks)
hi,
first off thanks for the trainer.
i tried using this with the auto crit and post battle RNG, however i can no longer switch off the post battle RNG, how should i switch off this script?
as spacebar doesnt work, (could only activate the script by running assynchronus)

lampuiho
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Re: The Last Remnant

Post by lampuiho »

Red_dawn wrote:
Fri Oct 09, 2020 4:45 am
i tried using this with the auto crit and post battle RNG, however i can no longer switch off the post battle RNG, how should i switch off this script?
No idea. I just tested it again with those two options on and I can disable them just fine.

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HanLiem
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Re: The Last Remnant

Post by HanLiem »

Does anyone here have a Cheat Table that contain an option to level up our equipment to the max (plus 9) in a single battle? Or could I please request that option here? Would really appreciate it, thanks in advance.

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