Since I'm not too sure if I should add IDs directly into the original sheet
Also our list have some wrong IDs so I fixed them too
Added whatever IDs I can to the copy list, missing IDs of effect from 977 - 1121 and 1294+ , and some Item IDs at the end of the item list
May be I'll just paste the ID onto the main sheet anyway
Thanks for the list! I just finished the remaining items ID's I had missing and updated all the Traits, the Effects list is updated up to ID 1294, I left the remaining ones ready just to fill the ID if someone wants to do them...
Table Updated. Also, thank you everyone who helped fill out the Item Editor, you're all a huge help.
Zachillios I think I found the base values you need to mod to make stats permanent, they start right after Current MP, I don't know how to make them pointers to add them to your script so I'm posting Lulua's here so you can add them all:
So I edited the fishing rod that I made to catch any fish, and with the effects for increase quality and quantity, but i don't know if it's actually taking effect. went to the nearby pool, caught 1 in 1st cycle, caught 1 in 2nd cycle, caught 2 in 3rd cycle. Is it working or not?
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
Or a bug in your saves.. Rollback and test again.. make sure you not leaving something freezed (especially on item editor since it jumps to other values as well). Try to pinpoint what reproduces this (any specific script?)
So I edited the fishing rod that I made to catch any fish, and with the effects for increase quality and quantity, but i don't know if it's actually taking effect. went to the nearby pool, caught 1 in 1st cycle, caught 1 in 2nd cycle, caught 2 in 3rd cycle. Is it working or not?
Actually read what that effect does. It doesn't give you more fish, it gives you a higher chance of catching a rare one.
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
That's user error on your part. What you more than likely did was lock a trait slot with "0" and 0 doesn't mean empty. 0 is Quality Up. Empty is 65535.
The script Always Synthesize At Max Quality keeps giving me the Quality Up trait on the first slot, replacing whatever I place there during the synthesis process
The script Always Synthesize At Max Quality keeps giving me the Quality Up trait on the first slot, replacing whatever I place there during the synthesis process
That may be it because everything I pick up so far has that on.
For a game about synthesis and crafting, you'd think you'd find a table that removes mat requirement and lets you craft stuff for free. How come nobody thought of that? Or is that not possible?