[Requests] Troubleshooter

Ask about cheats/tables for single player games here
hajesu
What is cheating?
What is cheating?
Posts: 4
Joined: Tue Dec 04, 2018 3:12 pm
Reputation: 0

Re: [Requests] Troubleshooter

Post by hajesu »

jinz01 wrote:
Sun Nov 06, 2022 12:22 pm
variante wrote:
Fri May 01, 2020 7:26 am
This SQL script modifies all mastery amounts to 9999, across all companies. Has been working so far.

Code: Select all

update companyProperty
set cpValue = 9999
where masterIndex in (select masterIndex from companyPropertyMaster where masterName like '%Amount')
Not familiar with implementing scripts can anyone kindly explain the step by step how to do this please? I have DB browser (SQLite) installed and made some small changes, Vill, item amount etc.

Thanks in advance!
[Link]
don't forget write change after executed

jinz01
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Nov 06, 2022 12:17 pm
Reputation: 0

Re: [Requests] Troubleshooter

Post by jinz01 »

Ty Hajesu!

regis777
Novice Cheater
Novice Cheater
Posts: 15
Joined: Mon May 08, 2017 6:44 pm
Reputation: 0

Re: [Requests] Troubleshooter

Post by regis777 »

Can you show me again, Hajesu? Your image was deleted

User avatar
Anklava
Cheater
Cheater
Posts: 49
Joined: Wed Jan 13, 2021 5:52 pm
Reputation: 16

Re: [Requests] Troubleshooter: Abandoned Children

Post by Anklava »

Haven't released cheats trainer in 5 years? :shock: Is it worth waiting at all? :dry: Troubleshooter: Abandoned Children Build 8888888 v20230824
P.S.
I want to pay attention, the game is very good from the creators of the Korean developer! :shock:

luke1970
Cheater
Cheater
Posts: 32
Joined: Sun Mar 04, 2018 12:51 pm
Reputation: 1

Re: [Requests] Troubleshooter

Post by luke1970 »

Does anybody know where to edit characters training points in the database?

luke1970
Cheater
Cheater
Posts: 32
Joined: Sun Mar 04, 2018 12:51 pm
Reputation: 1

Re: [Requests] Troubleshooter

Post by luke1970 »

So, characters training points cannot be edited, they increase with character level.

What I don't understand is why I have 724 masteries discovered in the game but I only see 350 of them in the savegame database.

Btw I made a couple of scripts to increase all the masteries in the DB.

This one will merge with the masteries you guys already have and eventually delete the duplicate, if you guys have a longer list with the correct names please add it here:

Code: Select all

-- Create a temporary table to hold the new mastery entries
CREATE TEMP TABLE tempMasteryMaster(
    masterIndex INTEGER,
    masterName TEXT
);

-- Insert the provided list from the first text into the temporary table
INSERT INTO tempMasteryMaster (masterIndex, masterName) VALUES
(1, 'Ambush'),
(2, 'Patience'),
(3, 'Yearning'),
(4, 'CounterAttack'),
(5, 'HighSpeed'),
(6, 'LargeTopPocket'),
(7, 'PositiveMind'),
(8, 'TacticalEnvelopment'),
(9, 'SlashingResistance1'),
(10, 'WindResistance1'),
(11, 'Consideration'),
(12, 'PangOfConscience'),
(13, 'Bloodlet'),
(14, 'SharpBlade'),
(15, 'OpportunityStrikes'),
(16, 'WaterResistance1'),
(17, 'FairWind'),
(18, 'Concentration'),
(19, 'Alacrity'),
(20, 'ConcentratedFire'),
(21, 'SurvivalTraining'),
(22, 'Sunglasses'),
(23, 'ElectricPulse'),
(24, 'CleanHit'),
(25, 'LargeBottomPocket'),
(26, 'Acuity'),
(27, 'Berserker'),
(28, 'SoCloseYetFar'),
(29, 'Aggression'),
(30, 'Strategist'),
(31, 'SlashingResistance2'),
(32, 'Forestallment'),
(33, 'Nocturnality'),
(34, 'TreasureHunter'),
(35, 'MyDreamIsHero'),
(36, 'Bruise'),
(37, 'Gourmand'),
(38, 'PiercingResistance1'),
(39, 'QuickdrawSword'),
(40, 'Overcharge'),
(41, 'HeavyStrike'),
(42, 'BluntResistance3'),
(43, 'Retribution'),
(44, 'BodyTraining'),
(45, 'MaterialCollector'),
(46, 'DeftnessAttack'),
(47, 'AcutePain'),
(48, 'Bladestorm'),
(49, 'RoaringBlaze'),
(50, 'ForthrightStatement'),
(51, 'Overwatch'),
(52, 'PiercingShot'),
(53, 'PiercingResistance3'),
(54, 'ScreamyBlaze'),
(55, 'Fellowship'),
(56, 'MagicTheory'),
(57, 'MagicAcceleration'),
(58, 'Charging'),
(59, 'WillToSurvive'),
(60, 'IndomitableWill'),
(61, 'ShadowZone'),
(62, 'TacticalSense'),
(63, 'Reload'),
(64, 'Swordmaster'),
(65, 'Challenger'),
(66, 'VictoryShout'),
(67, 'WeaponBlocking'),
(68, 'GraciousRefusal'),
(69, 'ElementalHarmony'),
(70, 'RagingFlame'),
(71, 'FinalBlow'),
(72, 'CloseCombatant'),
(73, 'SpellStrike'),
(74, 'Willpower'),
(75, 'BurnSoul'),
(76, 'Frankness'),
(77, 'Outthrow'),
(78, 'MuscleTraining'),
(79, 'Stretching'),
(80, 'PriorPlanning'),
(81, 'Veteran'),
(82, 'EnhancedSuit'),
(83, 'ToadSkin'),
(84, 'OneByOne'),
(85, 'Zeroing'),
(86, 'MakeConcoction'),
(87, 'Devastate'),
(88, 'WoundInfection'),
(89, 'DetailedSnipe'),
(90, 'WhiteHeat'),
(91, 'Shaman'),
(92, 'LightningReflexes'),
(93, 'BoundingStride'),
(94, 'WindRush'),
(95, 'SecondHeart'),
(96, 'Luck'),
(97, 'LimitBreak'),
(98, 'Deftness'),
(99, 'HuntingDog'),
(100, 'ToughSpirit'),
(101, 'OpenMind'),
(102, 'SlashInjury'),
(103, 'RedThornSword'),
(104, 'TreasureOfKing'),
(105, 'ThrowPowerful'),
(106, 'MuscleArmor'),
(107, 'Robust'),
(108, 'PositionOfAdvantage'),
(109, 'SameTarget'),
(110, 'SerialShot'),
(111, 'FixedFire'),
(112, 'Hemorrhage'),
(113, 'BloodScent'),
(114, 'Bloodthirst'),
(115, 'HeadShot'),
(116, 'Sharpshooter'),
(117, 'LuckyShot'),
(118, 'AcuteSense'),
(119, 'OwlEye'),
(120, 'HawkEye'),
(121, 'HoldPosition'),
(122, 'IronBullet'),
(123, 'ShadowSniper'),
(124, 'DrainSoul'),
(125, 'Magician'),
(126, 'ShootingStar'),
(127, 'Eclipse'),
(128, 'Abundance'),
(129, 'Recluse'),
(130, 'GunbarrelEnhancement'),
(131, 'RiflingEnhancement'),
(132, 'ElementalBinding'),
(133, 'TreasureIsland'),
(134, 'AliBaba'),
(135, 'Parry'),
(136, 'Sentinel'),
(137, 'ClenchedFist'),
(138, 'Rend'),
(139, 'ReleaseEnergy'),
(140, 'NeutralizingEnergy'),
(141, 'BorrowingEnergy'),
(142, 'Training100'),
(143, 'Rearrange'),
(144, 'SupportExpert'),
(145, 'ElectricShock'),
(146, 'SubMagicCircuit'),
(147, 'Sniper'),
(148, 'GunRemodeling'),
(149, 'GunWeightLightening'),
(150, 'RagingWind'),
(151, 'Charisma'),
(152, 'Heaviness'),
(153, 'ApplicationKnowledge'),
(154, 'ExpandProtocol'),
(155, 'Thermodynamics'),
(156, 'MajorTextbooks'),
(157, 'Educationalbooks'),
(158, 'Catharsis'),
(159, 'ArchScholar'),
(160, 'PracticedHand'),
(161, 'SlashingResistance3'),
(162, 'SummonObjectCounterAttack'),
(163, 'DoubleGear'),
(164, 'Module_EnhancedRader'),
(165, 'Module_AimOptimaztion'),
(166, 'Module_LightbandSensor'),
(167, 'Module_SystemDummyProgram'),
(168, 'Module_BigDataProcessing'),
(169, 'Module_InformationCalOptimization'),
(170, 'SolidMechanics'),
(171, 'FluidMechanics'),
(172, 'Dynamics'),
(173, 'FineTuning'),
(174, 'MachineHunter'),
(175, 'Principlism'),
(176, 'Module_Insulation'),
(177, 'BladeEvasion'),
(178, 'GlaringBlade'),
(179, 'BladeParry'),
(180, 'ContinuousAttack'),
(181, 'StrongCannon'),
(182, 'StaticElectricity'),
(183, 'ConversionOfEnergy'),
(184, 'AccelerationEnergy'),
(185, 'Capacitor'),
(186, 'Lightningmage'),
(187, 'ThunderBolt'),
(188, 'LightningRod'),
(189, 'WitchTrick'),
(190, 'FrostSword'),
(191, 'FrozenScythe'),
(192, 'IceBolt'),
(193, 'Icemage'),
(194, 'IceShield'),
(195, 'BoneChilling'),
(196, 'Resilient'),
(197, 'FrozenTouch'),
(198, 'NimbleFinger'),
(199, 'ElectricShockHeavy'),
(200, 'DelayedThrow'),
(201, 'BeastTraining'),
(202, 'LuckyNumberSeven'),
(203, 'LuckyNumberNine'),
(204, 'LuckyNumberEight'),
(205, 'MagicSwordControl'),
(206, 'Algorithm'),
(207, 'Camouflage'),
(208, 'GoodBodyControl'),
(209, 'AbsoluteZero'),
(210, 'Vehemence'),
(211, 'HitAndRun'),
(212, 'Avalon'),
(213, 'DivideAndConquerAlgorithm'),
(214, 'Professionalism'),
(215, 'TrapHunter'),
(216, 'HeartOfHunter'),
(217, 'LightOfSalvation'),
(218, 'VeteranSpirit'),
(219, 'LoveHate'),
(220, 'GloriousScar'),
(221, 'ReasonablySuspects'),
(222, 'Learning'),
(223, 'MagicReactor'),
(224, 'RageLiberation'),
(225, 'Brazenface'),
(226, 'Shatter'),
(227, 'Informant'),
(228, 'LiftupSpirit'),
(229, 'HeavyPressure'),
(230, 'VastSpirit'),
(231, 'Sortilege'),
(232, 'Persuasion'),
(233, 'SelfExamination'),
(234, 'Sophistry'),
(235, 'SpellOptimization'),
(236, 'SpellLiberation'),
(237, 'MagicImprovement'),
(238, 'MagicVariety'),
(239, 'Flexibility'),
(240, 'Hysterie'),
(241, 'UnderstatedMovements'),
(242, 'FrostWind'),
(243, 'ShowClose'),
(244, 'EnergySuit'),
(245, 'ChainTactics'),
(246, 'PriorInformation'),
(247, 'MonsterTame'),
(248, 'RapidReaction'),
(249, 'TeamPlayer'),
(250, 'LonelyWolf'),
(251, 'OneShotOneKill'),
(252, 'Miracle'),
(253, 'HolyShield'),
(254, 'BlessOfRegeneration'),
(255, 'InnerFlame'),
(256, 'FigterBook'),
(257, 'RageBlow'),
(258, 'MadnessDash'),
(259, 'Madness'),
(260, 'Frenzy'),
(261, 'HardshipBattle'),
(262, 'WarriorSoul'),
(263, 'ColdRefusal'),
(264, 'TacticalRetreat'),
(265, 'BoilingPoison'),
(266, 'FlowOfBlood'),
(267, 'HeavyRain'),
(268, 'LongTimeinfection'),
(269, 'Whirlwind'),
(270, 'Unlocker'),
(271, 'QuickSlashing'),
(272, 'Quickthrow'),
(273, 'GustWind'),
(274, 'PiercingStrikes'),
(275, 'Grappling'),
(276, 'Stealth'),
(277, 'SkilledFinger'),
(278, 'AntiCounterAttack'),
(279, 'RapidUnderstandingBattle'),
(280, 'MagicResonance'),
(281, 'MuscleResistance'),
(282, 'Feint'),
(283, 'Archmage'),
(284, 'Haze'),
(285, 'Sharpening'),
(286, 'RevengeStrikes'),
(287, 'WhiteWeaponMaster'),
(288, 'ThiefReflexes'),
(289, 'HeadWind'),
(290, 'ColdWave'),
(291, 'StealthyFootsteps'),
(292, 'Subterfuge'),
(293, 'Sage'),
(294, 'TricksTrade'),
(295, 'AttackWeakpoint'),
(296, 'MusclePower'),
(297, 'Windway'),
(298, 'WindWall'),
(299, 'FullSprint'),
(300, 'Windmage'),
(301, 'FullyReady'),
(302, 'SneakAttack'),
(303, 'CunningHands'),
(304, 'OriginOfLife'),
(305, 'Insight'),
(306, 'SpellPowerOfCrack'),
(307, 'OpportunityCreation'),
(308, 'RapidPreparation'),
(309, 'IronHeart'),
(310, 'FireBolt'),
(311, 'ResistWill'),
(312, 'Comradeship'),
(313, 'HeroResponsibility'),
(314, 'DirectShot'),
(315, 'SwordsmanshipBook'),
(316, 'Excitement'),
(317, 'Prosperity'),
(318, 'ImpulseFields'),
(319, 'Grouping'),
(320, 'SoulHealer'),
(321, 'Jealousy'),
(322, 'Curse'),
(323, 'ContainingAttack'),
(324, 'Waiting'),
(325, 'MentalStability'),
(326, 'WindBlade'),
(327, 'IronWall'),
(328, 'MagicOuterArmor'),
(329, 'Shockwave'),
(330, 'Mutation'),
(331, 'BreakArmor'),
(332, 'WitchJealousy'),
(333, 'Solo'),
(334, 'ThrowHigh'),
(335, 'InvisibleSword'),
(336, 'ControlReactor'),
(337, 'SilencingShot'),
(338, 'MagicField'),
(339, 'Solidification'),
(340, 'Predator'),
(341, 'SpellPowerCopy'),
(342, 'TraceOn'),
(343, 'HealingWave'),
(344, 'DeepseaEscape'),
(345, 'Supporter'),
(346, 'Superiority'),
(347, 'PoisonBullet'),
(348, 'SupportHeal'),
(349, 'InnerPeace'),
(350, 'WindHammer');

-- Insert into masteryMaster only those that are not already present
INSERT INTO masteryMaster (masterName)
SELECT masterName
FROM tempMasteryMaster
WHERE masterName NOT IN (SELECT masterName FROM masteryMaster);

-- Create a new temporary table to store updated indices
CREATE TEMP TABLE tempUpdatedMasteryMaster AS
SELECT ROW_NUMBER() OVER (ORDER BY masterName) AS masterIndex, masterName
FROM masteryMaster;

-- Clear the original table
DELETE FROM masteryMaster;

-- Insert renumbered rows back into the original table
INSERT INTO masteryMaster (masterIndex, masterName)
SELECT masterIndex, masterName FROM tempUpdatedMasteryMaster;

-- Drop temporary tables
DROP TABLE tempMasteryMaster;
DROP TABLE tempUpdatedMasteryMaster;

-- Verify the updates
SELECT * FROM masteryMaster ORDER BY masterIndex;
Then if you want all your characters to load all the masteries you can use this other code I made:

Code: Select all

-- Create a temporary table to store the combinations
CREATE TEMPORARY TABLE tempMastery AS
SELECT rosterID, masterIndex, 1 AS masteryLv, boardIndex
FROM (SELECT rosterID, masterIndex, boardIndex
      FROM (SELECT rosterID, masterIndex
            FROM (SELECT 1 AS rosterID UNION SELECT 2 UNION SELECT 3 UNION SELECT 4 UNION SELECT 5
                  UNION SELECT 6 UNION SELECT 7 UNION SELECT 8 UNION SELECT 9 UNION SELECT 10
                  UNION SELECT 11 UNION SELECT 12 UNION SELECT 13 UNION SELECT 14) AS r
            CROSS JOIN (SELECT masterIndex FROM masteryMaster) AS m) AS rm
      CROSS JOIN (SELECT 0 AS boardIndex UNION SELECT 1 UNION SELECT 2 UNION SELECT 3 UNION SELECT 4 UNION SELECT 5) AS b);

-- Insert only new rows into the mastery table
INSERT INTO mastery (rosterID, masterIndex, masteryLv, boardIndex)
SELECT temp.rosterID, temp.masterIndex, temp.masteryLv, temp.boardIndex
FROM tempMastery temp
LEFT JOIN mastery m
ON temp.rosterID = m.rosterID
AND temp.masterIndex = m.masterIndex
AND temp.boardIndex = m.boardIndex
WHERE m.rosterID IS NULL;

-- Drop the temporary table
DROP TABLE tempMastery;

Post Reply

Who is online

Users browsing this forum: Google Adsense [Bot], Jsdf1995, Mizutama