Odd. Did something change for the site? Cheat tables are being flagged as dangerous now along with trainers.
Yeah seems like the goog's browser is very pissy about any method of download of tables recently. Imo download duckduckgo browser and it should be fine, plus the fact they aren't datamining you nor using rampant amounts of RAM too.
I love pdox for being prompt in some ways, but the 1.2 patch is fantastic in a lot of aspects but also horrendous in others if you saw the patch notes (removing gold from peace deals for example). Part of me wishes they'd stuck to their schedule for patches here for once to play 1.1 and possibly see a tech level/research extension drop, lol.
Hi, I'm new here. I would like to know when the update of the tables for imperator rome v1.1.1 thank you in advance.
There is no 1.1.1, the newest and current 1.1 Pompey Update is the most recent. The soon to be finalized 1.2 Cicero Update, which hasn't gone live yet, and is still a beta patch. The current table works for v1.1 the currently active live patch. When v1.2 Cicero's final build drops, there will be work done. Doing a table for a beta patch likely will require redoing some of the table as the patch's final build is incoming soon.
So in short this table IS for the currently active patch.
Hi, I'm new here. I would like to know when the update of the tables for imperator rome v1.1.1 thank you in advance.
There is no 1.1.1, the newest and current 1.1 Pompey Update is the most recent. The soon to be finalized 1.2 Cicero Update, which hasn't gone live yet, and is still a beta patch. The current table works for v1.1 the currently active live patch. When v1.2 Cicero's final build drops, there will be work done. Doing a table for a beta patch likely will require redoing some of the table as the patch's final build is incoming soon.
So in short this table IS for the currently active patch.
Paradox summer break should already have started. I would be extremely surprised if 1.2 would make it out of beta before next month.
No it does not, and is very unlikely to ever do so. Especially given console commands kill ironman mode. Any achievements would be unlocked via accomplishing things with using the functions of the table (which tbh is a giant win button. God Mode for troops alone will give you the means to do numerous achievements).
Seems like table updates on hold until 1.2 drops. Looks like it will still be a bit though for 1.2 given the Dev Diary this week (they're doing a bit more than first planned it seems). Has anyone found the values for tech progress by chance in 1.1.0 Pompey?
NVM. Got them for Epirus here. Not sure whether the pointers are the same for all factions or not, but here they are copied direct from my CT. Set the Values to 0 so you can modify at will from there. Just set them to 9999999 ( Which is 99.99999% Progress) if you're so inclined to try rushing through the techs and dont want to risk any issues each month. First time copying code over to the forums, so hope I did it right. Looking for tyranny value too atm. I think with Tech pointers and Tyranny pointers, we'll have the bulk of the core mechanics taken care of.... I think.
Unfortunately, the values change upon restart it seems.... so much for thinking I'd came up with something. Spoiler
Follow up on this. I THINK I found the correct value for Tyranny, but it seems even when freezing the value it goes right back to what it was before. Not sure If I found just the text representation or what the thing is, but freezing the value doesn't seem to work, as does, obviously manually editing it. I'm not sure what that's about.
Once again, nevermind, that WAS some sort of display value for it. Found the Value for Tyranny HERE (once again for Epirus) and made to be a base value of zero for simplicity sake. The value, as with Tech Progress is the "percentage" x100000 So If you want it at 5.00 It's 500000. I'm not sure if Tyranny is a 0-100 scale or goes above 100, and tbh don't care to crash the game atm, lol.
EDIT: As above, the value seems to change each restart. Thought it might have been a static value. But it's not.
Spoiler