First of all, thanks to Recifense for the update on this (and all the other) tables. Really appreciate it.
With that said, I have a question concerning the provincial investments. How can I speed them up? Does anybody have an idea? I don't get anywhere with my abillities.
Is there an ironman table for 1.3? Im not sure how to update the current one or an older one as im not that familiar with how CE works and dont know the pointer stuff.
First of all, thanks to Recifense for the update on this (and all the other) tables. Really appreciate it.
With that said, I have a question concerning the provincial investments. How can I speed them up? Does anybody have an idea? I don't get anywhere with my abillities.
No idea how to do it with cheat engine, but the value is in Imperator Rome\game\common\scripted_guis folder.
invest_in_state_buttons: default value for province investment is 730 days.
found_city_button: default value for city upgrade is 730 days.
Is there an ironman table for 1.3? Im not sure how to update the current one or an older one as im not that familiar with how CE works and dont know the pointer stuff.
iirc console enabler for ironman has been shelfed. PDX did something new for Imperator. As soon as you use the console it gets baked into your save and disqualifies it from achievements forever. I think someone made a 'fake ironman' mode for 'regular' saves but wouldn't hold my breath for an up to date version of that.
iirc console enabler for ironman has been shelfed. PDX did something new for Imperator. As soon as you use the console it gets baked into your save and disqualifies it from achievements forever. I think someone made a 'fake ironman' mode for 'regular' saves but wouldn't hold my breath for an up to date version of that.
The reason I stopped working on it, was a lack of time.
CK2 did something similar to screw up your saves, but BringChaos found a way around that. Eventually others as well.
I'm 100% sure it's possible, someone just needs to take the time to figure it out.
My grand solution to provincial investments finishing within 3 days or at least monthly pip doesn't work in the end. Shame
On a side-note, could the script for siege be bumped to x10, rather than x5? That would allow to finish each stage of siege in just 2 days, rather than 5. Believe me, it does make a difference, as it halves the time spend on waging wars solely because the peace deal "prices" for conquest require from you to conquer half the continent to claim the two territories you need. I'm seriously amazed how incompetent Imperator is on design side of things. It's like Paradox deliberately screwed the game up so see how bad things can go. Who am I kidding - they are fucking clueless and post-release re-development of this game is one big joke
tl;dr siege script being x10, instead of x5 would be really great
No worries, they take what they have learned and totally will apply it to ck3. *mad cackle*
back on topic:
judging from how recifense increased siege speed in the earlier table I had on file it looks like it should be possible to give your siege speed more OOOMPH just with ye good olde copy paste. Once the new table hits open it with a text editor of your choice search for the > // When a siege is ongoing < part and ponder a bit about how he achieves the increasement. Specifically compare his code to the original game code he commented.
Gotta love people who actually comment their code.