Mortal Kombat 11 - table v: 1.0.8 CT

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NeckMeat
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NeckMeat »

jeff341 wrote:
Fri Aug 23, 2019 4:58 am
Getting an error when I try to run a table. This is my first time using CE. I got the game running with the program open but when I try to run the main hooks for the krypt hacks I get this error..

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
The Cheat Table does have some stuff that is working, but some of the functions (Main Hooks) arent working because the cheat is outdated. We must wait for a new update on the cheat table to fully use the table to its full potential.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jeff341
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by jeff341 »

What can I do with what is working? I can't seem to find anything worth while.

NeckMeat
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NeckMeat »

jeff341 wrote:
Fri Aug 23, 2019 5:13 am
What can I do with what is working? I can't seem to find anything worth while.
To my knowledge, the cheats that aren't labeled in green can be used fine. So the debugs, workspace, not used, etc. Your very limited on cheats.

extrance
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by extrance »

Any news or updates about a new table ?

NeckMeat
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NeckMeat »

extrance wrote:
Mon Aug 26, 2019 8:27 pm
Any news or updates about a new table ?
Nothing new yet bro. Its gonna be a while.

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

another update patch dropped a while ago.

NotBarbour
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NotBarbour »

Got this issue where the hooks aren't connecting?

Also how would I go about activating the Krypt chest scripts? The hook on that doesnt seem to work either.

Code: Select all

Process Module: MK11.exe (x64) Path to File: G:\SteamLibrary\steamapps\common\Mortal Kombat 11\Binaries\Retail\MK11.exe Module Address: 0000000140000000 File Version: 1.0.0.0 I2CETLogger::CETlog - DEBUG: autoAssembleFile: Start: Auto Assemble File: "_Main.CEA" I2CETLogger::CETlog - DEBUG: getFileStr: Loading CEA file: "_Main.CEA" I2CETLogger::CETlog - INFO: getFileStr: Returning table file string; "_Main.CEA" I2CETLogger::CETlog - DEBUG: autoAssembleFile: Assembling File: "_Main.CEA" I2CETLogger::CETlog - INFO: autoAssembleFile: ENABLING; "_Main.CEA" I2CETLogger::CETlog - DEBUG: initMemory: Initializing memory I2CETLogger::CETlog - DEBUG: initMemory: Memory allocated: strI2CETeleporterSaveName, 000000003FEF0000 I2CETLogger::CETlog - DEBUG: initMemory: Memory allocated: strI2CETeleporterSaveNameNew, 0000000043390000 I2CETLogger::CETlog - INFO: initMemory: Memory initialized I2CETLogger::CETlog - DEBUG: autoAssembleFile: Start: Auto Assemble File: "CoordHook.CEA" I2CETLogger::CETlog - DEBUG: getFileStr: Loading CEA file: "CoordHook.CEA" I2CETLogger::CETlog - INFO: getFileStr: Returning table file string; "CoordHook.CEA" I2CETLogger::CETlog - DEBUG: autoAssembleFile: Assembling File: "CoordHook.CEA" I2CETLogger::CETlog - INFO: autoAssembleFile: ENABLING; "CoordHook.CEA" I2CETLogger::CETlog - ERROR: aobScan: Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28" I2CETLogger::CETlog - DEBUG: clearGlobals: clearGlobals: All I2CETableCEA globals cleared I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "CoordHook.CEA" I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "_Main.CEA"

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

heard another update patch is coming soon.

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

Tuesday is when the next update patch (and the Terminator) comes out for PC. Hopefully an anti-cheat patch will come out soon too.

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thethiny
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny »

New Update, same methods work.

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

thethiny wrote:
Tue Oct 08, 2019 8:39 pm
New Update, same methods work.
hope this means an updated anti-cheat patch will be out soon

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thethiny
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny »

twotonedearly wrote:
Tue Oct 08, 2019 10:15 pm
thethiny wrote:
Tue Oct 08, 2019 8:39 pm
New Update, same methods work.
hope this means an updated anti-cheat patch will be out soon
[Link]

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

thethiny wrote:
Tue Oct 08, 2019 10:17 pm
twotonedearly wrote:
Tue Oct 08, 2019 10:15 pm
thethiny wrote:
Tue Oct 08, 2019 8:39 pm
New Update, same methods work.
hope this means an updated anti-cheat patch will be out soon
[Link]
ah cool, though the Table might need an update, still outputs an error when trying to use CE

extrance
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by extrance »

The table will not load

Lua Engine

I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:592:
Error with "HealthHook.CEA", bytes don't match injection point.
At: 00000001404B8759
Got: F30F1080940B0000
Read: F30F1080980B0000
-------------------- CODE --------------------
1404B873E - 48 8B FA - mov rdi,rdx
1404B8741 - 48 89 5C 24 48 - mov [rsp+48],rbx
1404B8746 - 33 D2 - xor edx,edx
1404B8748 - E8 B30BEFFF - call 1403A9300
1404B874D - 48 8B D8 - mov rbx,rax
1404B8750 - 48 85 C0 - test rax,rax
1404B8753 - 0F84 86000000 - je 1404B87DF
1404B8759 - F3 0F10 80 980B0000 - movss xmm0,[rax+00000B98] <<<---- Injection point
1404B8761 - 48 8B C8 - mov rcx,rax
1404B8764 - F3 0F11 44 24 40 - movss [rsp+40],xmm0
1404B876A - E8 11360900 - call 14054BD80
1404B876F - 48 8D 54 24 58 - lea rdx,[rsp+58]
1404B8774 - F3 0F11 44 24 50 - movss [rsp+50],xmm0
1404B877A - 48 8B CB - mov rcx,rbx
1404B877D - E8 5E160A00 - call 140559DE0
1404B8782 - 48 8D 54 24 20 - lea rdx,[rsp+20]
------------------ CODE END ------------------

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "HealthHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Andromort
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Andromort »

Either I'm doing something wrong, or AntiCE doesn't work. I've put it inside "\Mortal Kombat 11\Binaries\Retail" folder and launched. Game starts, I launch CE and game crashes with "CE detected" Error. So do I have to manually patch game like in videos or what?

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