Mortal Kombat 11 - table v: 1.0.8 CT

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twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by twotonedearly »

I wonder how long till people demand Denuvo to be removed from MK11?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam »

It will happen when the game is fucked with poor performance due to those stupid scanners. Or they may be using this dissimulation till they properly implement the server-sided checks ;)

TroliusMaximus
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TroliusMaximus »

dkunit wrote:
Sat Jun 01, 2019 12:43 am
Can confirm this is working post-5/31 patch. Have not received a ban yet, so we'll see if that holds up.
How did you get it to work?... When I hit "unlock char", it gives me some error then says it worked. After that, I hit the unlock gear tab, and it spits out...
Spoiler
"AutoIt Error
Line 18341 (File "C:\Users\[...]\Desktop\mk11unlock_v1.1.exe"):
Error: Can not initialize a variable with itself.
...and then the game closes with:
Spoiler
Content validation error
Game data is corrupted, please verify game instalation integrity. File: Asset\BGND_KronikaHourGlass.xxx
🙄

PS: I've noticed others have similar errors, and it seems to correlate to ver. 1.1 of the unlocker -- whereas 1.0 may still work (to some degree). As such, if anyone has the 1.0 unlocker, re-uploading it would be much appreciated 👍

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by twotonedearly »

SunBeam wrote:
Sat Jun 01, 2019 7:59 am
It will happen when the game is fucked with poor performance due to those stupid scanners. Or they may be using this dissimulation till they properly implement the server-sided checks ;)
From what I'm seeing on the MK11 Steam forum people are complaining about FPS drops, crashes on Kronia's Hourglass stage, the Krypt is pretty much broken, yup tons of stuff the anticheats broke. Dunno if it's wise to rollback to an earlier version

Moh
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Moh »

Yeah I'm getting the same with the unlocker. Lets me change koins etc but the other items in the other tabs brings up errors.

@Trolius previous version is linked in the video description on youtube. I can confirm that it does allow unlocking of all the bg icons and what not, announcer voices. Have to wait for an update for skins and things I guess.

Rainaldyaldy
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Rainaldyaldy »

Hi,can u guys help me
I tried to bypass anticheat (i use method getprocadresss) everything seems alright until when i tried to launch the game,it wont launch i have tried message method too,the result was same

Kenshi
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Kenshi »

TroliusMaximus wrote:
Sat Jun 01, 2019 8:17 am
As such, if anyone has the 1.0 unlocker, re-uploading it would be much appreciated 👍
mk11unlock_v1.0.rar
(779.54 KiB) Downloaded 73 times

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SunBeam
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam »

:))) Just so you know, my only presence here is to have fun and fuck around with Nether. As in the anti-cheat. Anything else is zero challenge for me.

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stek-kravari
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari »

SunBeam wrote:
Sat Jun 01, 2019 10:58 am
:))) Just so you know, my only presence here is to have fun and fuck around with Nether. As in the anti-cheat. Anything else is zero challenge for me.
Can you bypass this new detection?

TroliusMaximus
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TroliusMaximus »

Kenshi wrote:
Sat Jun 01, 2019 9:23 am
TroliusMaximus wrote:
Sat Jun 01, 2019 8:17 am
As such, if anyone has the 1.0 unlocker, re-uploading it would be much appreciated 👍
mk11unlock_v1.0.rar
Thanks a lot -- it worked! 👌

funbalanced
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by funbalanced »

Kenshi wrote:
Sat Jun 01, 2019 9:23 am
TroliusMaximus wrote:
Sat Jun 01, 2019 8:17 am
As such, if anyone has the 1.0 unlocker, re-uploading it would be much appreciated 👍
mk11unlock_v1.0.rar
very much appreciated. couldn't find this anywhere on youtube after it was updated to 1.1

just ran 1.0 successfully post May 31 patch. the fighter gear unlock worked, but the kombat kard unlocker did not work in-game (but ran successfully in the program)

funbalanced
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by funbalanced »

TroliusMaximus wrote:
Sat Jun 01, 2019 11:57 am
Kenshi wrote:
Sat Jun 01, 2019 9:23 am
TroliusMaximus wrote:
Sat Jun 01, 2019 8:17 am
As such, if anyone has the 1.0 unlocker, re-uploading it would be much appreciated 👍
mk11unlock_v1.0.rar
Thanks a lot -- it worked! 👌
No issues with the General Unlocker?

Moh
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Moh »

Run the beta one on the old video. That got me all the kombat card stuff.

Kenshi
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Kenshi »

TroliusMaximus wrote:
Sat Jun 01, 2019 11:57 am
Thanks a lot -- it worked! 👌
funbalanced wrote:
Sat Jun 01, 2019 12:00 pm
very much appreciated. couldn't find this anywhere on youtube after it was updated to 1.1
You are most welcome! :)

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thethiny
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by thethiny »

SunBeam wrote:
Sat Jun 01, 2019 7:42 am
LOL. Told you they would up their game ;) Also.. did you see my post with patched .exe? No. I patched a DLL in the game's folder to kill the Denuvo scan thread creation. I'm pretty much assuming you can kill the other scanners in the same way. Like I discovered in Unity just 2 days ago, suffices to kill the thread scanning the game's executable code. The other scanners checking the protection's integrity may run untouched. That being said, find the thread dealing with the game. Ignore the rest checking up on Denuvo. And stop using sentences like "it's thread #17". You can't vouch that thread creation order is identical for everyone.

In short: the scanner(s) are custom code initialized via thread creation :) Unless they interposed those multiple ones with game's code (e.g.: function reading your Koins will run an integrity check when executed). Which may explain the poor performance.
Yes I understand that thread 17 isn't an indication, but I posted the thread's entry point as well so people can tell what I'm referring to. There's only 1 thread pointing to that entry point.

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