That's cuz they wanna be done with it without any need to understand why they do what they do. I guess that patched .exe will become more popular than your video. Mark my words
I'm not asking anything. I appreciate what you guys doing. I just were curious is it okay or not?
Hello Guys, try use this .exe, it's already patched and should work.
1. Make backup of your original file MK11.exe 2. Download Archive 3. Extract MK11.exe file to the - \steamapps\common\Mortal Kombat 11\Binaries\Retail 4. Start the game and enjoy!
P.S. I used MediaFire for upload, because file size is big.
Y'all shit on Denuvo for performance but it's actually a really smart anti-piracy system. If you're so clever and know of a better way let me hear it.
At this point it's lasted on average for about a day or two. So any thing seems like it would be better. Plus it's been proven that DRM software has little effect on piracy, so it's only hurting those who buy the game; those who pirate the game get better performance because the DRM was removed. Plus the anti-cheat is really shitty as well, you see how long it took to bypass that; zero integrity checks and no server side checks are just dumb at this point in time, you already can't do much without being online so not having server side checks is just plain lazy.
Hell I think it was R.E.M. that released some albums for free and asked people to pay what they could, and those albums made more money than any of their other albums before or after.
But my question is, what makes it "a really smart anti-piracy system"? Is it how quickly it's cracked on a regular basis, or how it kills the performance, or that it drives paying customers away and towards piracy?
In this video I go over how to patch the MK11 EXE so it won't detect CE and close the game, using the message box API.
Hi Tim Here's my additional explanations on how the detection works, APIs, msdn, etc. 2 parts (second one is way smaller; am just showing how to patch QueryFullProcessImageNameW API):
Oh, there is one more check they do; as retarded as the first one:
Just noticed that even if you kill the API, it still bitches about Cheat Engine having been discovered. And that's because it uses EnumChildWindows API and looks for the "Add Address Manu" text And that's the "Add Address Manually" button in main CE GUI.
That explains why the "unsigned" CE didn't work; because there is an additional check that will still find its window and child sub-windows
At this point it's lasted on average for about a day or two. So any thing seems like it would be better. Plus it's been proven that DRM software has little effect on piracy, so it's only hurting those who buy the game; those who pirate the game get better performance because the DRM was removed. Plus the anti-cheat is really shitty as well, you see how long it took to bypass that; zero integrity checks and no server side checks are just dumb at this point in time, you already can't do much without being online so not having server side checks is just plain lazy.
Hell I think it was R.E.M. that released some albums for free and asked people to pay what they could, and those albums made more money than any of their other albums before or after.
But my question is, what makes it "a really smart anti-piracy system"? Is it how quickly it's cracked on a regular basis, or how it kills the performance, or that it drives paying customers away and towards piracy?
Well MK11 was not cracked yet, most of the people bought the game already. Not sure if it's thanks to Denuvo or the always-online game paradigm. Also as SunBeam says if MK11.exe integrity check gets implemented the current method will stop working. What then, can you use CE to manipulate Windows API themselves? xD
Wait, what? Denuvo checks for window titles?
So if I change the Windows language to a language supported by CE localization, this will break the "really smart" Denuvo? Ahahahah