Mortal Kombat 11 - table v: 1.0.8 CT

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6yXJI0
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by 6yXJI0 »

Image
What do you think they will do? :lol:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam »

They will use Denuvo to kill CE. Which is easily bypassable. Apart from that, any other checks done server-sided are not this community's concern.

jc10001
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by jc10001 »

This patch broke the table. Damn.

Moh
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Moh »

More accurately the presence of the CE prevents the game from loading. I wonder how long that will last...

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LeoNatan
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by LeoNatan »

SunBeam wrote:
Fri May 24, 2019 5:32 pm
They will use Denuvo to kill CE. Which is easily bypassable.
Any pointers how to bypass? I tried renaming the binary, removing digital signature, running process using a different account (UAC). Any other ideas?
Thanks

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SunBeam
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam »

So it's in already? :D :D :D Well, look for Resident Evil 7 on this board or google, you'll see how it's bypassed.

pstuff0
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by pstuff0 »

SunBeam wrote:
Fri May 24, 2019 7:30 pm
So it's in already? :D :D :D Well, look for Resident Evil 7 on this board or google, you'll see how it's bypassed.
Unfortunately unsigning CE doesn't help in this case as it was mentioned above by @LeoNatan

jc10001
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by jc10001 »

pstuff0 wrote:
Fri May 24, 2019 7:55 pm
SunBeam wrote:
Fri May 24, 2019 7:30 pm
So it's in already? :D :D :D Well, look for Resident Evil 7 on this board or google, you'll see how it's bypassed.
Unfortunately unsigning CE doesn't help in this case as it was mentioned above by @LeoNatan
Can confirm, as I just attempted it myself.

TimFun13
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TimFun13 »

Yeah it seems to be much the same as RE7 and Sniper Elite 4, doesn't care about other debuggers just CE. But I'm not to worried about it, kinda moved on from this game. But my money's on, if you kill the right thread it won't detect CE. So someone will have to find it and patch the EXE to not start or just end the thread.

Stephen Chapman has a video on how to do it.

TimFun13
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TimFun13 »

Yeah, I have CE running with the game already.
[Link]

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SunBeam
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam »

^ Like I said.. they will always rely on what the protection has to offer, regardless of the public methods to kill that anti-cheat feature, then both do this: a) brag about how they added anti-cheat to scold cheating users (ooOooOo, I'm scared!) and b) bitch to Denuvo their anti-cheat sucks and they want their money back :D

P.S.: Without any debuggers, read this:

Image

Yes, I know it works without even trying. Remember who told you of this post :P And don't you fucking credit me, but the author.

BR,
Sun

jc10001
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by jc10001 »

I tried following the tutorial, but when I attempt to run pass exceptions in 64dbg it doesn't run past them. Any hints? It keeps stopping.
Last edited by jc10001 on Fri May 24, 2019 8:48 pm, edited 3 times in total.

TimFun13
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TimFun13 »

I'll make a video on how to do here soon. I already have the EXE patched.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam »

^ If your .exe runs "patched", then there's no integrity checks. Which is another dose of stupidity from the developers. Guess they thought "it's enough the game runs slow as fuck with VM on; why make it worse enabling anti-tampering?" :D :D

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Dan_el »

ShyTwig16 wrote:
Fri May 24, 2019 8:39 pm
I'll make a video on how to do here soon. I already have the EXE patched.
Please share the EXE. Thanks

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