Know what would be a fun idea? Ability to switch your player character with the other guy you get to use for one stage.
Now THAT would be fun allowed, even though the normal stages are not balanced for his OP move.
Yeah I thought about that. But I didn't know how to approach that idea, as probably it's not as easy as just changing a number.
It would probably be so many things that you need to change.
Amazing. Good to know.
By the way, I just added another option to change the current secondary weapon you have equipped.
This just keeps getting better and better. Many thanks. Every other trainers that I've found are either subscription-based or the free ones that are infested with viruses.
If it's possible, now that you're with all 12 tapes, try to unlock one of the different attack speed weapons (like claymore katana or savant short sword) and it'd be awesome if you could figure out a way to adjust what attack speed you use, allowing for super fast claymore swings for example.
If it's possible, now that you're with all 12 tapes, try to unlock one of the different attack speed weapons (like claymore katana or savant short sword) and it'd be awesome if you could figure out a way to adjust what attack speed you use, allowing for super fast claymore swings for example.
Pretty sure that it's possible for someone as skilled as GreenHouse.
If it's possible, now that you're with all 12 tapes, try to unlock one of the different attack speed weapons (like claymore katana or savant short sword) and it'd be awesome if you could figure out a way to adjust what attack speed you use, allowing for super fast claymore swings for example.
I added the option to change between weapons and another one to change the wait time between attacks. You can't do super fast attacks like you do with the Savant Knife, but you still can be as fast as you are with your Basic Katana but with the Claymore.
Hey there! I'm one of the main non-code related modders of Katana Zero and was wondering if you could explain to me how this is done? Planning to try to get into using CE scripts so I can at least attempt to alter coded parts of the game (the code itself is embedded in the exe due to YYC compilation so I can't edit it directly).