hi, I already cleared Knight difficulty and move on to paladin difficulty.
I have some question. since Cas-LoS's combat system is mostly same as in Cas-Los 2
and in this thread..
viewtopic.php?t=3472
that have auto-block tables. results as "Auto-Sync block" in Cas-Los 2.
I saw someone in youtube No-damage Final boss fight. Sync-Block Everything that can blocked in battle.
now for Cas-LoS, I already tries to reduce gamespeed by half but not even closed to that gameplay lol. Is it possible to do that Auto-Sync block in Lord of Shadows 1 ?
EDITED**
somehow, I made my Custom [Autohotkey] script. to simulate Gabriel's Guard stance.
In my Opinion, CasLos1's SyncBlock maybe breakdown into autohotkey like this
{
send {**guard button** down} ;; moment you press guard button
sleep [.......] ;; hold guard button in milliseconds
send {**guard button** up} ;; moment you release guard button
sleep [.......] ;; interval until next-guard press again in milliseconds
}
return
as I count so many frames by some countdown tools. I come into this.
~Tab:: ;;------------------------------------------------ I used tab BUTTON as auto-syncblock hotkey
while getkeystate("Tab","P") ;;--------------- when tab pressed Loop BELOW scripts
{
send {Lshift down} ;;---------------------- pressed-- my game config use Left-shift to guard & evade
sleep 425 ;;------------------------------------ hold guard for 0.425 millsecs (longer than this maybe not sync-block just normal guard)
send {Lshift up} ;;-------------------------- released guard button
sleep 300 ;;------------------------------------ wait 0.3 millsecs then next-guard (lower than this count as sameguard not next-guard)
}
Keywait Tab ;;----------------- for failsafes
{
send {Lshift up} ;;-------------------------- unhold any guard to make you move again
sleep 10 ;;------------------------------------- just script cooldown.
}
return
**Depend on normal framerate**
tested by weaklings and works, and works on all Final boss's non-magic, non-charge swings. except FGT-1 who almost-all attack unguardable even no glowing. only one can sync-block is shoulder-charge.
- and big-enemies's most attack Unguard or even Guardbreak (made you guard cancelled motion). can see in charge-like or white-glowing.
projectiles mostly CAN Syncblock for unknown reasons. but speed interval is so hard to track.
PS: I also made script for One-Two Direct Attack for myself use. Want it look like Old School-Whipping game. no fantasy combos.
~LButton & ~g:: ;;--------------------------------------------- I use Lmouse as Main attack -> hold Lmouse + press g for activate script
while getkeystate("LButton","P") ;;-------------------- then hold Lmouse for Infinite One-Two whip
{
send {LButton down} ; //Da1 25DMG
sleep 300
send {LButton up}
sleep 85
send {LButton down} ; //Da2 35DMG
sleep 300
send {LButton up}
sleep 5
send {Lshift down}
sleep 10
send {Lshift up} ; //guard cancelled ;;------------ I used guard 0.01 secs to cancelled combos
sleep 10
}
Keywait LButton ;;----------------- for failsafes
{
send {LButton up}{Lshift up} ;;-------------------------- unhold any button to make no error movements.
sleep 10
}
return