Weedcraft Inc.
Re: Weedcraft Inc.
Is there any way to set the amount of money ?
Re: Weedcraft Inc.
They wont activate tho...
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: Weedcraft Inc.
So ?
Sorry I dont have much knowledge using Cheat engine.
Re: Weedcraft Inc.
Exact Value, and Value type Float. Search for your current Money, get some money or loose some money, then type new money in do next scan
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: Weedcraft Inc.
When you open up cheat engine, look for search type. Instead of 4 byte, search for float. After you find the value (should be only 1), change it to whatever you like.
Re: Weedcraft Inc.
I just want watering and training to be done automatically - is that possible with this table?
Re: Weedcraft Inc.
Launch mono ofc
-
- Expert Cheater
- Posts: 98
- Joined: Sun Feb 04, 2018 8:50 pm
- Reputation: 5
Re: Weedcraft Inc.
Tested on v1.02
You need to have a plant/strain enabled, or whatever you call it. Simply hover the wanted plot.
You need to have a plant/strain enabled, or whatever you call it. Simply hover the wanted plot.
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: Weedcraft Inc.
Has anyone found a surefire way to find skillpoints? I am having trouble getting a pointer out. Also Kalas' script can't seem to activate.
Re: Weedcraft Inc.
Reduced Police Vigilance
Always at Freindly relationship with all characters/ Or Increase Relationship level with character that you are currently talking to
would be good additions to your table
Always at Freindly relationship with all characters/ Or Increase Relationship level with character that you are currently talking to
would be good additions to your table
Re: Weedcraft Inc.
Yep my bad:
This is the correct one.
Code: Select all
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198)
label(returnhere)
label(originalcode)
label(exit)
label(pCultivationSlotGroundPlant)
registersymbol(pCultivationSlotGroundPlant)
label(_ProcessCycle)
registersymbol(_ProcessCycle)
label(_WateringTick)
registersymbol(_WateringTick)
label(_TrainingTick)
registersymbol(_TrainingTick)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pCultivationSlotGroundPlant],rax
cmp [_ProcessCycle],0
je _ProcessCycleExit
mov [rax+B4],64
_ProcessCycleExit:
cmp [_WateringTick],0
je _WateringTickExit
mov [rax+B8],64
_WateringTickExit:
cmp [_TrainingTick],0
je _TrainingTickExit
mov [rax+BC],64
_TrainingTickExit:
originalcode:
movzx eax,byte ptr [rax+000000A4]
exit:
jmp returnhere
pCultivationSlotGroundPlant:
dq 0
_ProcessCycle:
dd 0
_WateringTick:
dd 0
_TrainingTick:
dd 0
WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(pCultivationSlotGroundPlant)
unregistersymbol(_ProcessCycle)
unregistersymbol(_WateringTick)
unregistersymbol(_TrainingTick)
WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198:
movzx eax,byte ptr [rax+000000A4]
//Alt: db 0F B6 80 A4 00 00 00
Re: Weedcraft Inc.
You will see the Police Vigilance, but its stuck on 0
- Attachments
-
- Weedcraft Inc.CT
- Vigilance -> set Pointer to 0
- (241.26 KiB) Downloaded 85 times
Last edited by Rysefox on Sat Apr 13, 2019 8:37 am, edited 1 time in total.
Re: Weedcraft Inc.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"Increase Max Vigilance"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Police:PoliceVigilance:GetNormalizedValue+20)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov dword ptr [rax+24],#999999999
originalcode:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax
exit:
jmp returnhere
WOW.Police:PoliceVigilance:GetNormalizedValue+20:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
WOW.Police:PoliceVigilance:GetNormalizedValue+20:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax
//Alt: db 48 63 40 24 F2 0F 2A C8
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
This works too.
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"Increase Max Vigilance"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Police:PoliceVigilance:GetNormalizedValue+20)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov dword ptr [rax+24],#999999999
originalcode:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax
exit:
jmp returnhere
WOW.Police:PoliceVigilance:GetNormalizedValue+20:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
WOW.Police:PoliceVigilance:GetNormalizedValue+20:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax
//Alt: db 48 63 40 24 F2 0F 2A C8
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
This works too.
Who is online
Users browsing this forum: Ron316, Sadako Candy, skrumar660