Weedcraft Inc.
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Weedcraft Inc.
Currently looking into Weedcraft Inc.
Legal and Shady Reputation are 4 bytes
Amount of products in stash seem also to be in 4 bytes (though it has multiple addresses, I think it is caused by different product quality)
Money can be found in 4 bytes but the value cannot be changed
Legal and Shady Reputation are 4 bytes
Amount of products in stash seem also to be in 4 bytes (though it has multiple addresses, I think it is caused by different product quality)
Money can be found in 4 bytes but the value cannot be changed
Re: Weedcraft Inc.
Money Is Float. Most are indeed 4 and changing 1/3 leftovers will change for good. Quality may also be a 4 bit but i haven't tested.
Re: Weedcraft Inc.
Hey, have fun with it
(for Plants_hook working, you need one Weed in progress)
(for Plants_hook working, you need one Weed in progress)
- Attachments
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- Weedcraft Inc.CT
- New - Version 1.2
- (323.27 KiB) Downloaded 1053 times
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- Weedcraft Inc.CT
- old - Added Vigilance/ Unlimited Money/ Relationship (v1.02)
- (298.67 KiB) Downloaded 225 times
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- Weedcraft Inc.CT
- Old- Added legal/illegal Influence Hook
- (181.12 KiB) Downloaded 150 times
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- Weedcraft Inc.CT
- Old
- (150.74 KiB) Downloaded 159 times
Last edited by Rysefox on Tue Jun 04, 2019 7:43 pm, edited 6 times in total.
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: Weedcraft Inc.
OK, I dug some more into the game, it seems like for skill points, you can search for skill points already spent, just remember to also fix the salary or else a fully skilled worker will cost you a lot of money.
Current salary address +84 is expected salary address (so when you change the skill points, remember to fix this so the guy doesn't want 3k salary). I'm working on the other aspects of the employee profile.
Current salary address +84 is expected salary address (so when you change the skill points, remember to fix this so the guy doesn't want 3k salary). I'm working on the other aspects of the employee profile.
Re: Weedcraft Inc.
Hi sir..I m touch n appreciate the effort of getting a table for this game..sincerely thanks sir
Re: Weedcraft Inc.
I test it out, without any problems. Time is normally and weed isnt instantly readyThe Mogician wrote: ↑Thu Apr 11, 2019 9:15 pmI think something in the table screws up the game. After loading in the table and the scripts, the game's time bar starts to change rapidly and the weed is instantly ready.
Re: Weedcraft Inc.
i only changed quality modifier to 120 now game is more playable for me.
Last edited by gorsan on Fri Apr 12, 2019 9:56 am, edited 1 time in total.
Re: Weedcraft Inc.
thanks for the reply i somehow fixed it when i set it to 120, i guess for now
Re: Weedcraft Inc.
Quality actually calculates itself at each "Strain" or "Plot" whatever you want to call it, let's say you have a row of "Weed #1" and you change it's quality value to a certain value, all that row will change accordingly, but "Weed #2" will not take effect, unless you change that as well.
Re: Weedcraft Inc.
i liked this game more with your table, it is actually a good bussiness sim.
Re: Weedcraft Inc.
I cant get it to work
i think...
when i open the table all the values are showed as "??"
and i cant chance them or anything...
i think...
when i open the table all the values are showed as "??"
and i cant chance them or anything...
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