What you see here is not about modifying physical files. I mod the loaded .u in memory. I did use UE Explorer to deserialize the .u/.upk files statically, to get my bearing, but from that point onward, I used a real-time dumper of UObjects and determined a way to patch the UFunctions' executable bytecode. Sorry, can't dumb it down - that's the UE terminology - and yes, it involves too much to detail "how to do it". Simply put, you can't learn it from a youtube video, but by investing time into studying Unreal Engine. That "I don't know" in your message tells me we stop here. Cheers.
P.S.: Might write about it later on, but there won't be any "this is how to do it in THIS game". And whichever subject I choose to talk about will purely be my choice, not a request. It's my time, after all.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Ah ok, that's all I wanted to know, I was wondering if there was an ez way to always have the console on, because of all the other BL games have it that's all. I understand u are an admin on the site and get a 1000 messages a day. I get why me asking that is frustrating. That "I don't know so hopefully u can bear with me." sentence was said so u don't go way into detail and to let u know idk alot of unreal stuff. Thanks for explaining it thou
This is def the best table out for BL1 GOTY atm, thank you. Is there a way to change item drop rates with this? I'm looking for a way to change drop rates so that drops/chests are always purple or better. Or something like the lootsploder mod for BL2.
This is a BL1 remake. Did you see any lootsploder for BL1? Cuz I don't remember. Mind your comparisons, please, as BL2 contains way more code and functionality.
This is a BL1 remake. Did you see any lootsploder for BL1? Cuz I don't remember. Mind your comparisons, please, as BL2 contains way more code and functionality.
Yeah true there wasn't any lootsplosions in BL1, didn't think of it like that. Main question was about a drop rate modifier though.
This is a BL1 remake. Did you see any lootsploder for BL1? Cuz I don't remember. Mind your comparisons, please, as BL2 contains way more code and functionality.
Yeah true there wasn't any lootsplosions in BL1, didn't think of it like that. Main question was about a drop rate modifier though.
Unless someone inject code to modifier a specific object rather than all objects belonging to a class, no.
^ People in the capacity of just players always assume that any games in a series will have identical functionality available (even if the GFX might be different, you should have lootsploder in ANY BL game, right?). Well, that isn't the case. But then again, I'm not just playing...
Was anyone able to turn off the teleporter? I commented out lines 38 and 39 in the lua script plus added I2CETeleporter = {} above and that does stop the crashes but the Main Hooks still don't load and this error comes up.
[CODE]I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "8Bxxxxxxxxxx89xxxxxxF2xxxxxxxxxxxxxxF2xxxxxxxx8Bxxxxxxxxxx89xxxxEBxx48"
I found the pointer addresses to the drop weighting except WeaponDropsPerPlayer. The string does not even appear in my game. I looked for children of WeightingPlayerCount one by one too but no reference to this. So no idea where to increase the drop rates of a particular item. DropODDS is different in BL1.
I could use AOB too to get the base addresses but too lazy to do the scripts especially when there is unlikely any updates... These are the same as the ones from BL2 tables.
^ People in the capacity of just players always assume that any games in a series will have identical functionality available (even if the GFX might be different, you should have lootsploder in ANY BL game, right?). Well, that isn't the case. But then again, I'm not just playing...
Yes, obviously a person who casually plays video games wouldn't have the frame of reference to know exactly what is possible from a mod. Isn't that the whole reason why these type of forums exist? To share and ask questions to those who have experience doing these types of things?
I do commercial construction for a living, I wouldn't expect you to know off the top of your head exactly how much weight a load bearing wall could handle or what specific fire codes a hospital requires but if you asked I would happily explain it to you. Not exactly sure why you feel the need to reply with snide condescending remarks.