Can you add in the cheat table function to unblocking cheats, developer console and so on?
How to have to obtain initial Borderlands engine commands, i.e.:
behindview (0/1) = camera firstperson (thirdperson)
playeronly = notarged
ghost = ?
fly = ?
walk = ?
slomo = ?
....
In some sources i readed that in Borderlands direct input of engine command (of unreal engine itself) was blocked by gearbox.
But they used own command list.
Can you add in the cheat table function to unblocking cheats, developer console and so on?
How to have to obtain initial Borderlands engine commands, i.e.:
behindview (0/1) = camera firstperson (thirdperson)
playeronly = notarged
ghost = ?
fly = ?
walk = ?
slomo = ?
....
In some sources i readed that in Borderlands direct input of engine command (of unreal engine itself) was blocked by gearbox.
But they used own command list.
Yeah, I've been trying. Still just getting a "Protection Failure" when I remove the "say" that it adds to all console input.
But see this post for adding the camera mods and stealth mode. viewtopic.php?f=4&t=9043#p85334
There is also a slomo command but I haven't messed with it yet, i.e. toggleslomo.
It's working for me. But the pointers aren't, I might just hook a spot just for ammo.
You'll need to look in Debug->Main Hooks->Player Hook, and look at the ptrPlayerHook structure.
Look in this area and see what offset it's base is using in your game, e.g. for me it's at +B*8+258. But really I just need to know the index i.e. B. And currently the infinite ammo is set up for 0x8 though 0xF, and it only prevents the ammo from decreasing.
No idea what +F*8+258 is supposed to be for me but my Sniper Rifle Ammo appears to be on +8*8+258. The order is which the addresses appear is also different compared to yours.
edit: restarted the game. Order of the values is still the same. But I checked when the value at F would switch and it does when I switch weapons. Every weapon seems to have some number to it but I couldn't make sense of what that number may be.
Infinite Ammo works now with the 1.0.2 version of the table. Not sure if you changed anything about Ammo from the last version.
Can you add in the cheat table function to unblocking cheats, developer console and so on?
How to have to obtain initial Borderlands engine commands, i.e.:
behindview (0/1) = camera firstperson (thirdperson)
playeronly = notarged
ghost = ?
fly = ?
walk = ?
slomo = ?
....
In some sources i readed that in Borderlands direct input of engine command (of unreal engine itself) was blocked by gearbox.
But they used own command list.
Yeah, I've been trying. Still just getting a "Protection Failure" when I remove the "say" that it adds to all console input.
But see this post for adding the camera mods and stealth mode. viewtopic.php?f=4&t=9043#p85334
There is also a slom command but I haven't messed with it yet, i.e. toggleslomo.
You cant work cheat codes by only to remove the "say" at console.
By using this method ([Link]) on
old version GOTY can able to deblock developer console but using standart UE cheat command are still blocked.
There are 2 way to obtain cheats:
1 - with debug information find new commands from gearbox like i wrote above matched to original UE cheats
2 - inject the cheats commands by ChEn like at this cheat table "Borderlands_UEcheats.ct" (on Enhanced doesnt work)
If you can to add codes to your CT please do such function - press and hold LeftAlt - toggleslomo 0.2 - release LeftAlt - toggleslomo 1.0
With BL2, first removing the "say" that it adds allow commands to be run, then enabling the dev. commands you get access to more commands but there are commands that are already there like the camera mods. But it seems like they added a check for an empty/null string for the "say" string, unlike in BL2, thus leading to the "protection fault".
This isn't my table, but this works to unlock the console in BL2.
UnlockConsole.CT
And I haven't messed with it but the link you posted is just for a patch that you extract into the BL's folder. You're free to analyze the differences but with the game having been "enhanced" you'll find a lot of differences.
Did you add the toggleslomo command, like with the camera mods? Does it not work?
And there will likely NEVER be hotkeys in any of my tables, I'm just not a fan of hotkeys (just my personal feelings). I only use them for scanning, and ALT is already used for that by most people including me. All scan hotkeys start with ALT for me.
And 1/5 of the speed is really slow. Why do you need it that slow?
But at this point I'm still just figuring out the structures in the enhanced version, and this just takes time.
The patch itself is not working of course.
I tryed to use command "slomo" or "toggleslomo" that not worked. "Toggle" in this case means to hold condition of parameter, in "Mass Effect" used "repeat". And commands fly, ghost and so on. But they used was provided in ini files of BL. But how to activate such opportunity?
The 1/5 speed do the "Matrix" mode like in game "Max Payne".
The table i gave for example how to inject UE cheats. I forgot there in Inet i had take this. The button "LeftAlt" is used only to control command "slomo" in game itself. But use the table for examle can you create the function including in your table to allow (deblocking) UE cheats work?
Of course not. The patch is for the original 32 bit executable of B2 while the exe from B1 enhanced is 64 bit. What he did was telling you to compare the bytes overwritten. I don't know if they are part of some instructions or some constant read by the program. You can download Ghidra for those kind of tasks at no cost.
I had high hopes someone else knew how to enable the console in UE games but me. Guess I'll keep reading and have a go at it when I get back. Uruguay time for now!
I had high hopes someone else knew how to enable the console in UE games but me. Guess I'll keep reading and have a go at it when I get back. Uruguay time for now!
Not necessary at all. Some of the console commands can be replicated with scripts and a few are just straight addresses (dbm_ToggleShowDebug, notarget, stat fps, etc.)
Though I never did get the more interesting commands to even work at all like spawning the vehicles and dbm_toggleghost.