Updated to work on nightly 1584. Old script I had last tested working on 1387 (don't know exactly which version it stopped working) remains in the table.
Also added in EXP & stats from level ups, & a script that increases class stat caps to 99.
Not sure if this is generalizable to different emulator versions (this was created on nightly 1236), but this is a one-trick pony script that gets you the pointer to the selected unit's current HP.
Activate in the battle map.
FEFTwiddler exists for save editing stats and all that jazz.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Not sure if this is generalizable to different emulator versions (this was created on nightly 1236), but this is a one-trick pony script that gets you the pointer to the selected unit's current HP.
Activate in the battle map.
FEFTwiddler exists for save editing stats and all that jazz.
Hello Man, can you please enlighten me how to freeze the clock on Devil Survivor 2 Record Breaker (USA) on Citra Nitghly 1256?
I know nothing abut making tables, only change values. So far i only managed to find HP, SP, EXP and Money.
Not sure if this is generalizable to different emulator versions (this was created on nightly 1236), but this is a one-trick pony script that gets you the pointer to the selected unit's current HP.
Activate in the battle map.
FEFTwiddler exists for save editing stats and all that jazz.
Hello Man, can you please enlighten me how to freeze the clock on Devil Survivor 2 Record Breaker (USA) on Citra Nitghly 1256?
I know nothing abut making tables, only change values. So far i only managed to find HP, SP, EXP and Money.
Since citra is an emulator, you're more than likely going to want to make use of AOBs to make pointers. Here's the tutorial I used to learn how to do that.
If I ever play Awakening I'll probably make a table for that, but that's unlikely.
For reference, steps were:
1) look for HP changes after battle
2) after narrowing down to the correct address, look for code that access that address
3) select & deselect unit to find the GUI code that pulls the data for the display
4) AOB inject that code