Outward assembly_Csharp
Re: Outward assembly_Csharp
what changes were you wanting to make I can make it on my end then pm you the file
just tell me what category and line then the change you need XD... middle man editing wtf
atm im trying to see if I can disable item / boon checks for skills cause i find all scripts only removed item requirements so far
Re: Outward assembly_Csharp
Can you help me to check "currency" line 163 and line 216 for the silver weight and gold-bar stack value?Emlorp wrote: ↑Mon Apr 01, 2019 9:30 pmwhat changes were you wanting to make I can make it on my end then pm you the file
just tell me what category and line then the change you need XD... middle man editing wtf
atm im trying to see if I can disable item / boon checks for skills cause i find all scripts only removed item requirements so far
Re: Outward assembly_Csharp
For the boon i think, you can check on the "addbooneffect" and boon, maybe add a return to null or 0f?
Or i might get each skills to use without the boon effect?
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Re: Outward assembly_Csharp
You can't just decompile and compile the assembly. It's like breaking a sheet of paper and then trying to recompose it.
You're probably trying to edit a large class too.
You're probably trying to edit a large class too.
Re: Outward assembly_Csharp
Okay i found the culprit that cause the issue, now i can compile and save it..GreenHouse wrote: ↑Mon Apr 01, 2019 9:46 pmYou can't just decompile and compile the assembly. It's like breaking a sheet of paper and then trying to recompose it.
You're probably trying to edit a large class too.
and stupid error also came from GAC and G.cs from my end.
Re: Outward assembly_Csharp
sorry went to get food but yeah if you still hadnt tested it yet i can help out
Also I cant pinpoint the Exact skills in the assembly so i was trying to just find a way to disable item / boon checks entirely with as minimal change as i can
Re: Outward assembly_Csharp
Its alright, i went see from the skill tab, there is the requirements each check from item,mana and stamina used. Might remove the line on using item and remain the mana/stamina spend in it..
Re: Outward assembly_Csharp
That managed to get rid of the Item requirement but for some reason boons are still needed so that must be called / checked elsewhere by some method
this hilariously lets you shoot a gun without having it equipped, or using any other weapons skill without that weapon equipped
correction you use the skill but you get the animation from the weapon you actually have in hand and deal 0 damage with the said skill
Re: Outward assembly_Csharp
The skill-branch, there is sigil and runes that require the say item to be use and mana spend..Emlorp wrote: ↑Mon Apr 01, 2019 10:32 pmThat managed to get rid of the Item requirement but for some reason boons are still needed so that must be called / checked elsewhere by some method
this hilariously lets you shoot a gun without having it equipped, or using any other weapons skill without that weapon equipped
correction you use the skill but you get the animation from the weapon you actually have in hand and deal 0 damage with the said skill
Did you find bow arrow, i only foudn the draw speed and range but not the count of arrow.
Re: Outward assembly_Csharp
I haven't sadly but thanks ill look into the skillbranch.. but with draw speed found may be able to find the reload speed of guns so bullets still have a use vs my previous findingsiicecube wrote: ↑Mon Apr 01, 2019 10:44 pmThe skill-branch, there is sigil and runes that require the say item to be use and mana spend..Emlorp wrote: ↑Mon Apr 01, 2019 10:32 pmThat managed to get rid of the Item requirement but for some reason boons are still needed so that must be called / checked elsewhere by some method
this hilariously lets you shoot a gun without having it equipped, or using any other weapons skill without that weapon equipped
correction you use the skill but you get the animation from the weapon you actually have in hand and deal 0 damage with the said skill
Did you find bow arrow, i only foudn the draw speed and range but not the count of arrow.
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Re: Outward assembly_Csharp
There's no way to move beyond 800, no matter how high the ceiling is.
Re: Outward assembly_Csharp
Okay manage to tweak the movement speed and attack speed faster, pouch is float x8 so 100 will make you 800. (i keep mine at 5k)
Edited: As well i got the bag capacity already, its 1x with base 35 if use 100 will be 135.
Edited: As well i got the bag capacity already, its 1x with base 35 if use 100 will be 135.
Re: Outward assembly_Csharp
What were the locations of those? by chance?
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