Some of them still work, such as Insta-finish Edicts, Increase Storage, Get Population, and Infinite Mining Deposits. Infinite Knowledge Points can bur activated but doesn't do anything, Infinite Money crashes the game, the rest of the infinites can't be activated, and enable all edicts crashes the game as well.
Edit: After further testing to try and help, Swiss Bank Money pointer now affects actual money rather than Swiss Bank Account money.
Edit 2: Mandate is also broke with this patch and will crash the game if altered.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DocMadfox on Sat Dec 07, 2019 2:42 am, edited 2 times in total.
Hi, I'm pretty much a complete noob to cheat engine, but I'm having this issue when I try and activate the infinite mandate time cheat. As far as I know I'm running the latest version of both the cheat engine / trainer and Tropico 6. Any advice?
"Error while scanning for AOB's : MandateTime Error: Not all results found"
Thanks Greenhouse, MAF's trainer is 1000% efficiency which makes things a more than a little insane.
I'll just make it custom then. You can choose at what efficiency buildings will be.
i have been testing a bit about the work efficiency, and i think the one thing that makes the game go crazy the most, is super high dock efficiency. because it will cut ship interval down to seconds or less. one of the thing with ship is that it also brings immigrants with it, and hauled resource away from you island of which some interval were needed to make certain resource entered your island industry supply chain. so i guess it could be better if somehow the code for the dock efficiency be left behind or at least separated?
Thanks Greenhouse, MAF's trainer is 1000% efficiency which makes things a more than a little insane.
I'll just make it custom then. You can choose at what efficiency buildings will be.
i have been testing a bit about the work efficiency, and i think the one thing that makes the game go crazy the most, is super high dock efficiency. because it will cut ship interval down to seconds or less. one of the thing with ship is that it also brings immigrants with it, and hauled resource away from you island of which some interval were needed to make certain resource entered your island industry supply chain. so i guess it could be better if somehow the code for the dock efficiency be left behind or at least separated?
yea thats why i used flings trainer because it was based on the money you put for rent/price whatever. I know a band aid for the immigrants is to have immigration building and change it to not accept any. but some maps you cant build that or whatever so like i said it is a band-aid.
I'll just make it custom then. You can choose at what efficiency buildings will be.
i have been testing a bit about the work efficiency, and i think the one thing that makes the game go crazy the most, is super high dock efficiency. because it will cut ship interval down to seconds or less. one of the thing with ship is that it also brings immigrants with it, and hauled resource away from you island of which some interval were needed to make certain resource entered your island industry supply chain. so i guess it could be better if somehow the code for the dock efficiency be left behind or at least separated?
yea thats why i used flings trainer because it was based on the money you put for rent/price whatever. I know a band aid for the immigrants is to have immigration building and change it to not accept any. but some maps you cant build that or whatever so like i said it is a band-aid.
thanks, i'll check his trainer. yea when you start a scenario there is no immigration office yet (it was unlocked on world war).