Tropico 6 [+19]

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GreenHouse
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Tropico 6 [+19]

Post by GreenHouse »

Image

Store page: [Link]
Last version compatible: 1.07 + The Llama of Wall Street DLC


- Infinite Money
You'll have unlimited money.

- Infinite Knowledge
You'll have unlimited Knowledge Points.

- Infinite Mandate Time
You'll always have 10 years of mandate time and it won't go lower.

- Infinite Raid Points
You'll always have 90M Raid Points.

- Infinite Swiss Bank Money
You'll always have 90B in the bank.

- Infinite Broker Actions
You'll have infinite uses of the broker actions (Convincing Talk and Stage a Distraction)

- Editable Values
A small list of values that you can manually edit, like Money, Mandate Time, Knowledge, Current Era...

- Edit Current Year/Month
Change the current date.

- Edit Population
Change the population to any number you want.

- Edit Camera Zoom (Min/Max)
Change the min and max of the camera zoom, so you can completely go outside of the map or really close.

- Insta-Finish Edicts
Edicts will complete instantly.

- Immortal Army
Your army will be immortal.

- One Hit Kill Army
Your army will kill enemies instantly.

- Super Power Plants
Power Plants will give your +900000 electricity. With just 1 power plant, you'll have enough for your entire island.

- Infinite Mine Deposit
Mines will always have a deposit volume of 100000.

- Freeze Election Day
Freeze the election and be the president forever.

- All Edicts Available
All edicts are available. No matter the era or blueprints.
Includes an alternative script, in case the main one makes your game crash. This one will move all edicts to the Colonial Era tab.

- All Research Available
All research will be available, no matter the era.

- Unlock All Buildings [Including Wonders]
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Update 1:
- Added table for version 1.06.
- Added 'Freeze Election Day' script.
- Removed '100% Supporters' script, as it wasn't working properly.

Update 2:
- Added 'All Research Available' script.
- Added 'Current Era' to the editable values.
- Changed how 'Infinite Money' and 'Infinite Knowledge' work. Instead of giving you lots of them, instead will show as 'Unlimited' and won't decrease the real value. Once you disable it, it will go back to the real value. The old ones are stored in 'Other Stuff', feel free to use those if you prefer.

Update 3:
(December 9th 2019)
- Added table for version 1.07.
- Added 'One Hit Kill Army' script.
REQUIRES CHEAT ENGINE 7.0

TABLES UPDATED BY GIDEON25 HERE: viewtopic.php?f=4&t=11890

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Tropico6-Win64-Shipping v1.07.CT
CDX v1.07 + The Llama of Wall Street DLC [LAST VERSION]
(109.13 KiB) Downloaded 9140 times
Tropico6-Win64-Shipping v1.06.CT
CDX v1.06
(2.9 MiB) Downloaded 1718 times
Tropico6-Win64-Shipping v1.03.CT
CDX v1.03
(2.89 MiB) Downloaded 605 times
Tropico6-Win64-Shipping.CT
CDX
(2.89 MiB) Downloaded 1147 times
Last edited by GreenHouse on Fri Mar 20, 2020 2:20 pm, edited 29 times in total.

danielyee
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Re: [REQUEST] Tropico 6 Trainer

Post by danielyee »

Hi sir ..green house..any chance sir can put full goods in our ware house..so we don't need any trade..in this table..tq sir

GreenHouse
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Re: [REQUEST] Tropico 6 Trainer

Post by GreenHouse »

danielyee wrote:
Sat Mar 30, 2019 3:43 pm
Hi sir ..green house..any chance sir can put full goods in our ware house..so we don't need any trade..in this table..tq sir
I made storages replenish instantly. If you meant that, there you go. I can't find any kind of warehouse in the game.

CaesarCzech
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Re: [REQUEST] Tropico 6 Trainer

Post by CaesarCzech »

GreenHouse wrote:
Sat Mar 30, 2019 4:59 pm
danielyee wrote:
Sat Mar 30, 2019 3:43 pm
Hi sir ..green house..any chance sir can put full goods in our ware house..so we don't need any trade..in this table..tq sir
I made storages replenish instantly. If you meant that, there you go. I can't find any kind of warehouse in the game.
This is what is theoretically possible. If you could speed research and add population it would be nice.

DocMadfox
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Re: [REQUEST] Tropico 6 Trainer

Post by DocMadfox »

Thanks for the great table, GreenHouse. Was wondering if anyone knows a way to get rid of those icons that appear above full buildings though, I'd like to use that option but those things are annoying.

GreenHouse
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Re: [REQUEST] Tropico 6 Trainer

Post by GreenHouse »

CaesarCzech wrote:
Sat Mar 30, 2019 6:51 pm
This is what is theoretically possible. If you could speed research and add population it would be nice.
The research takes like 1/2 seconds to be completed, why do you want to speed it up even more? And there's already an option to change the population.

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The Mogician
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Re: [REQUEST] Tropico 6 Trainer

Post by The Mogician »

I'm currently trying to figure out a way for you to unlock all the wonders in the game.

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Darkedone02
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Re: [REQUEST] Tropico 6 Trainer

Post by Darkedone02 »

GreenHouse wrote:
Sat Mar 30, 2019 3:32 pm
Here's a table:

- Infinite Money
You'll always have 90B.

- Infinite Mandate Time
You'll always have 10 years of mandate time and it won't go lower.

- Infinite Knowledge
You'll always have 90B Knowledge Points.

- Infinite Raid Points
You'll always have 90M Raid Points.

- Insta-Max Storages
Storages replenish instantly. (You need an income of that specific good in the storage)

- Infinite Swiss Bank Money
You'll always have 90B in the bank.

- 100% Supporters
You'll have 100% supporters.

- Infinite Broker Actions
You'll have infinite uses of the broker actions (Convincing Talk, Stage a Distraction)

- Edit Current Year/Month
Change the current date.

- Edit Population
Change the population to any number you want.
That insta max cheat, will this stop people from working on certain facilities once it get maxed out?

GreenHouse
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Re: [REQUEST] Tropico 6 Trainer

Post by GreenHouse »

Darkedone02 wrote:
Sat Mar 30, 2019 8:14 pm
That insta max cheat, will this stop people from working on certain facilities once it get maxed out?
Well, I'm not sure. But now that you say it, makes sense If that happens. If it really does happen, then I could just not max it out and leave it at a high value instead so that they will keep working on it.

Anglican
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Re: [REQUEST] Tropico 6 Trainer

Post by Anglican »

Increasing building efficiency might be a better option though it would increase their production without the risk of people stop working.

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Darkedone02
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Re: [REQUEST] Tropico 6 Trainer

Post by Darkedone02 »

Anglican wrote:
Sat Mar 30, 2019 9:06 pm
Increasing building efficiency might be a better option though it would increase their production without the risk of people stop working.
I don't mind that option, but I rather have the set limit customizable for how much you can have on each storage, so once the first numbers gets in, it's set to X. I rather have my workers keep working, then stop when the storage is maxed out... that's been an issue before in similar games like anno series, and past games of tropico.

DocMadfox
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Re: [REQUEST] Tropico 6 Trainer

Post by DocMadfox »

GreenHouse wrote:
Sat Mar 30, 2019 8:36 pm

Well, I'm not sure. But now that you say it, makes sense If that happens. If it really does happen, then I could just not max it out and leave it at a high value instead so that they will keep working on it.
Hate to ask, but if you do that or just increase efficiency, any chance of an option to keep resource nodes full while being worked? Ex. a coal mine not lowering a coal deposit despite a mine collecting from it.

Right now I do that via searching for the float value and locking it, because changing it to a higher number only resulted in it resetting whenever a miner worked the deposit.
Last edited by DocMadfox on Sun Mar 31, 2019 2:32 pm, edited 3 times in total.

CaesarCzech
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Re: [REQUEST] Tropico 6 Trainer

Post by CaesarCzech »

GreenHouse wrote:
Sat Mar 30, 2019 7:19 pm
CaesarCzech wrote:
Sat Mar 30, 2019 6:51 pm
This is what is theoretically possible. If you could speed research and add population it would be nice.
The research takes like 1/2 seconds to be completed, why do you want to speed it up even more? And there's already an option to change the population.
Sorry it bugged out to me. Post Withdrawn.

GreenHouse
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Re: [REQUEST] Tropico 6 Trainer

Post by GreenHouse »

DocMadfox wrote:
Sun Mar 31, 2019 4:02 am
Hate to ask, but if you do that or just increase efficiency, any chance of an option to keep resource nodes full while being worked? Ex. a coal mine not lowering a coal deposit despite a mine collecting from it.
Anglican wrote:
Sat Mar 30, 2019 9:06 pm
Increasing building efficiency might be a better option though it would increase their production without the risk of people stop working.
I changed how the script works, try it out. You'll have 6000 resources with a capacity of 9000 and If it goes down to 4500 it will refill again to 6000. And getting to the cap of 9000 will make it go back to 6000. So workers will work all the time. And you'll have enough resources.
Still. If you want to get more than that, edit the script and change the numbers

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Jasinn
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Re: [REQUEST] Tropico 6 Trainer

Post by Jasinn »

Was someone able to get the job quality/service quality/housing quality scripts up? I tried to get it working, but... nope :|
Edit: P.S: Thanks a lot Greenhouse, definitely saved all of us lots of time :).

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