I remember people here were looking for health value. Need that by myself for testing of another script and here is health instruction:
// ORIGINAL CODE - INJECTION POINT: "GenerationZero_F.exe"+55A776
"GenerationZero_F.exe"+55A74E: CC - int 3
"GenerationZero_F.exe"+55A74F: CC - int 3
"GenerationZero_F.exe"+55A750: 40 53 - push rbx
"GenerationZero_F.exe"+55A752: 48 83 EC 50 - sub rsp,50
"GenerationZero_F.exe"+55A756: 44 0F B7 89 E0 01 00 00 - movzx r9d,word ptr [rcx+000001E0]
"GenerationZero_F.exe"+55A75E: 48 8B D9 - mov rbx,rcx
"GenerationZero_F.exe"+55A761: 66 44 3B CA - cmp r9w,dx
"GenerationZero_F.exe"+55A765: 0F 84 1A 01 00 00 - je GenerationZero_F.exe+55A885
"GenerationZero_F.exe"+55A76B: 66 44 89 89 E2 01 00 00 - mov [rcx+000001E2],r9w
"GenerationZero_F.exe"+55A773: 0F B7 C2 - movzx eax,dx
// ---------- INJECTING HERE ----------
"GenerationZero_F.exe"+55A776: 66 89 91 E0 01 00 00 - mov [rcx+000001E0],dx
// ---------- DONE INJECTING ----------
"GenerationZero_F.exe"+55A77D: 0F B7 89 7A 01 00 00 - movzx ecx,word ptr [rcx+0000017A]
"GenerationZero_F.exe"+55A784: 66 85 C9 - test cx,cx
"GenerationZero_F.exe"+55A787: 74 0F - je GenerationZero_F.exe+55A798
"GenerationZero_F.exe"+55A789: 66 3B D1 - cmp dx,cx
"GenerationZero_F.exe"+55A78C: 7D 0A - jnl GenerationZero_F.exe+55A798
"GenerationZero_F.exe"+55A78E: 66 89 8B E0 01 00 00 - mov [rbx+000001E0],cx
"GenerationZero_F.exe"+55A795: 0F B7 C1 - movzx eax,cx
"GenerationZero_F.exe"+55A798: 0F B7 8B 78 01 00 00 - movzx ecx,word ptr [rbx+00000178]
"GenerationZero_F.exe"+55A79F: 66 3B C1 - cmp ax,cx
"GenerationZero_F.exe"+55A7A2: 7E 0A - jle GenerationZero_F.exe+55A7AE
Or if AOB changed, health is 2bytes value, "100" when health is "100", "25" when health "25" so it equal health "numbers" in bottom left corner. It's also seems like enough to NOP that instruction and mechs still could be killed while player health won't decrease and could increase, but still need to cover case when player knocked out and fall in water at the same time.
I'm not interesting in making a script, so only if anybody here still interesting to "play" with the code but no have luck to find exact health value.