sicwan wrote: ↑Sat Mar 23, 2019 4:53 pm
[...]
in the first level, I picked up a med pellet, toggled on the script, and picked up another one later, but the count stayed at one. I didn't see the -> in front of the item showing me that it moved it to the stash either. granted it might have and I just didn't notice
is this "med pellet" the same as the "Pellet"?
if so, there's no problem on my end.
did you freeze the quantity of the
[current quick item] by accident?
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jrubimf wrote: ↑Sat Mar 23, 2019 6:08 pm
Cielos wrote: ↑Sat Mar 23, 2019 4:53 pm
done. re-download and test!
Well it worked perfectly.
But i think i made a wrong request. Mostly Fatigue damage.
what's "Fatigue damage"!?!?!?!??
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JessieKazama wrote: ↑Sat Mar 23, 2019 8:20 pm
Awesome work Cielos! I just finished my first run and it was a lot of fun, that guard reflect script really helped! One thing that I did find annoying though was the hit stun. Getting moves and attacks cut off because enemies can stagger and stun you with attacks was super frustrating.
I know fearlessrevolution's trainer as an invul option but that makes it so that you can't even block either. It would he cool if you could make a no hit stun script for your table.
I just got the first prosthetic tool.. and you're about to start 2nd run already...
it seems a lot to do by investigating the damage routine again.... (spent half a day to trace the routine for the guard info~).
but what KS212 suggested could work better.
we can trace back from this "no stagger" buff and maybe we'll find something.
I'll have a look when I get this item, but in the mean time you can start the tracing right away~
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SunBeam wrote: ↑Sun Mar 24, 2019 1:07 am
thanks for banning the kid. (or was it TIm who did it...?)
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Cross012 wrote: ↑Sun Mar 24, 2019 1:08 am
[...]
yeah the caller has been when I made the pointers, but forgot to make it into the final script...