just a warning. starting a NG+ with the infinite key items locks ashina castle in its siege mode, and it also locks the genichero/owl boss fight at the top of ashina castle.
both boss fight cinematic intros will play, genicero and owl will be missing textures and look greyed out, then when the boss fight actually starts, there will be no genichero or owl, but Kuro's room will be blocked as if you where in a boss fight.
the game becomes unbeatable at this point. you can travel all around but lord kuro and lord ishin are both gone from the game.
i had to restart afterwards. I couldnt even find them using the No-clip.
Yeah this needs to be put as a warning on the first page. Maybe Cielos will notice and do it.
Same thing initially happened to me, coz if you retain certain key items the game thinks you're still at the very last phase... so the Ashina Castle that spawns is the 3rd phase one and of course half the areas are inaccessible, despite some NPC's spawning in the right spot.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
just a warning. starting a NG+ with the infinite key items locks ashina castle in its siege mode, and it also locks the genichero/owl boss fight at the top of ashina castle.
both boss fight cinematic intros will play, genicero and owl will be missing textures and look greyed out, then when the boss fight actually starts, there will be no genichero or owl, but Kuro's room will be blocked as if you where in a boss fight.
the game becomes unbeatable at this point. you can travel all around but lord kuro and lord ishin are both gone from the game.
i had to restart afterwards. I couldnt even find them using the No-clip.
i do not know but can you check if the usage of the monkey skip can be used if you want to have the mortal blade.
the skip: [Link]
that glitch is pretty cool, but no. I restarted NG+ with the mortal blade and frozen dragon tears, everything. soo all those gameplay scenes where stuck in states of being completed without actually being completed? the main issue is lord Kuro is gone. i checked every spot in the game where he resided but he was gone. I was actually using Flings 21+ trainer for my first playthrough and thats when i fucked up my game rolling over into NG+ with infinite items running. Started looking for alternatives and came across this CE table and started trying to see if there was a way to get unstuck.
Hey so when I have the guard deflect on it messes up my posture, like it halts it and I can't use L1 to make it go down quicker, if I get hit it doesn't reset, can this be fixed?
Are we still not able to give ourselves combat arts? Just completed the Shura ending for the achievement, but reloaded a previous save and would like to have the One Mind Combat art without having to start the whole game over again for my last achievement.
I tried to give myself One Mind through the item editor but it does not show up in my list of arts. (switched Eel Liver with One Mind)
Are we still not able to give ourselves combat arts? Just completed the Shura ending for the achievement, but reloaded a previous save and would like to have the One Mind Combat art without having to start the whole game over again for my last achievement.
I tried to give myself One Mind through the item editor but it does not show up in my list of arts. (switched Eel Liver with One Mind)
Nope, unfortunately.
Just do what I did, turn on full stealth mode and literally just RUN through the entire game while fighting only essential boss battles. You'll be done in less than an hour. Ignore EVERYTHING that isn't essential.
Are we still not able to give ourselves combat arts? Just completed the Shura ending for the achievement, but reloaded a previous save and would like to have the One Mind Combat art without having to start the whole game over again for my last achievement.
I tried to give myself One Mind through the item editor but it does not show up in my list of arts. (switched Eel Liver with One Mind)
Nope, unfortunately.
Just do what I did, turn on full stealth mode and literally just RUN through the entire game while fighting only essential boss battles. You'll be done in less than an hour. Ignore EVERYTHING that isn't essential.
What? 1.0.4? There are patch notes... mostly fixes a bunch of bugs and also buffs to Combat Arts and some prosthetics coz they didn't like how everyone was exclusively using only Ichimonji: Double and nothing else.
Its actually a pretty good update, especially the buffs to the endgame Combat Arts. I'm glad they didn't NERF Ichimonji... nerfs suck, BUFF weaker shit instead. Looks like whoever's in charge of this shit is pretty smart about it.
oh and the Infinite puppeteer addition doesn't seem to work for me.... i am using it in conjunction with infinite buffs, would that be causing conflict??
also just wanted to let you knows that infinite puppeteer does work perfectly while using the infinite Buff option with Flings Trainer. I don't know if that information would be useful to you or not but i thought id mention it.
I prefer this CE table over the trainer because of the differentiating between differing infinite item codes.
What? 1.0.4? There are patch notes... mostly fixes a bunch of bugs and also buffs to Combat Arts and some prosthetics coz they didn't like how everyone was exclusively using only Ichimonji: Double and nothing else.
Its actually a pretty good update, especially the buffs to the endgame Combat Arts. I'm glad they didn't NERF Ichimonji... nerfs suck, BUFF weaker shit instead. Looks like whoever's in charge of this shit is pretty smart about it.
Your some key words make me remember few days ago I created a new title called "Thanos Die Twice"
v1.03 and v1.04 updates have messed with the inf buffs cheat and inf buffs + puppeteer somewhat, not all effects are lasting anymore or are random somehow.
sen/money drop multiplier...just like the experience multiplier only for money
100% item drop rate
auto pickup enemy drops ie money/items instead of having to hold the button
spirit modifier...adjust how many spirit emblems you have available to use...not the ones in storage
Another Item swap method - only limited testing done. I know that you can just follow Actez's way but I like to add my own spin on things
Here is a basic item swap script.
This will swap an item in your inventory to another one that is not in your inventory.
Use the item ID table given by Actez (thank you) viewtopic.php?f=4&t=8938&p=83331#p83312
0.(Back up your save game!!!)
1. Enable the first script
2. Choose which original item you want to swap out. I have added a couple. I am too lazy to add everything in. You can double click to add in whatever ID you want.
3. Input the new item ID and its offsets (see the link above)
4. Enable the second script
5. Go in and out of your inventory a couple of times to ensure the code runs
6. Exit to title and then load back in
7. Check if you have the new item. If so, disable second script and repeat steps 2-7.
(Hint: Use spirit emblem as the original item. It is easier to stock back up using the Idols.) Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>16294</ID>
<Description>"Give item - Enable First"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
globalalloc(newItem,256)
newItem:
dq 0 0 0 0
newitem+10:
dd 0
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16281</ID>
<Description>"Original item"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">B0000BF5:Rice Ball
B0000BCC:Pellets
B0000DAC:Ceramic
B00003E8:Spirit Emblem
</DropDownList>
<LastState Value="B00003E8" RealAddress="01E20000"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>newItem</Address>
</CheatEntry>
<CheatEntry>
<ID>16282</ID>
<Description>"Item+0"</Description>
<LastState Value="B0000BFF" RealAddress="01E20004"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>newItem+4</Address>
</CheatEntry>
<CheatEntry>
<ID>16283</ID>
<Description>"Item+4"</Description>
<LastState Value="40000BFF" RealAddress="01E20008"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>newItem+8</Address>
</CheatEntry>
<CheatEntry>
<ID>16285</ID>
<Description>"Item+C"</Description>
<LastState Value="0041A1DD" RealAddress="01E2000C"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>newItem+C</Address>
</CheatEntry>
<CheatEntry>
<ID>16295</ID>
<Description>"Amount"</Description>
<LastState Value="66" RealAddress="01E20010"/>
<VariableType>4 Bytes</VariableType>
<Address>newItem+10</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>16277</ID>
<Description>"Give Item - Enable Second"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(address,"sekiro.exe"+C256C5)
define(bytes,8B 01 89 02 8B 41 04)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"sekiro.exe"+C256C5)
globalalloc(newItem,256)
label(code)
label(return)
label(giveitem)
newmem:
mov eax,[newItem]
cmp [rcx],eax
je giveitem
jmp code
giveitem:
mov eax,[newItem+4]
mov [rcx],eax
mov eax,[newItem+8]
mov [rcx+4],eax
mov eax,[newItem+10]
mov [rcx+8],eax //amount
mov eax,[newItem+C]
mov [rcx+c],eax
code:
mov eax,[rcx]
mov [rdx],eax
mov eax,[rcx+04]
jmp return
address:
jmp newmem
nop
nop
return:
[DISABLE]
address:
db bytes
// mov eax,[rcx]
// mov [rdx],eax
// mov eax,[rcx+04]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "sekiro.exe"+C256C5
"sekiro.exe"+C256B8: CC - int 3
"sekiro.exe"+C256B9: CC - int 3
"sekiro.exe"+C256BA: CC - int 3
"sekiro.exe"+C256BB: CC - int 3
"sekiro.exe"+C256BC: CC - int 3
"sekiro.exe"+C256BD: CC - int 3
"sekiro.exe"+C256BE: CC - int 3
"sekiro.exe"+C256BF: CC - int 3
"sekiro.exe"+C256C0: 48 85 D2 - test rdx,rdx
"sekiro.exe"+C256C3: 74 16 - je sekiro.exe+C256DB
// ---------- INJECTING HERE ----------
"sekiro.exe"+C256C5: 8B 01 - mov eax,[rcx]
"sekiro.exe"+C256C7: 89 02 - mov [rdx],eax
"sekiro.exe"+C256C9: 8B 41 04 - mov eax,[rcx+04]
// ---------- DONE INJECTING ----------
"sekiro.exe"+C256CC: 89 42 04 - mov [rdx+04],eax
"sekiro.exe"+C256CF: 8B 41 08 - mov eax,[rcx+08]
"sekiro.exe"+C256D2: 89 42 08 - mov [rdx+08],eax
"sekiro.exe"+C256D5: 8B 41 0C - mov eax,[rcx+0C]
"sekiro.exe"+C256D8: 89 42 0C - mov [rdx+0C],eax
"sekiro.exe"+C256DB: C3 - ret
"sekiro.exe"+C256DC: CC - int 3
"sekiro.exe"+C256DD: CC - int 3
"sekiro.exe"+C256DE: CC - int 3
"sekiro.exe"+C256DF: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Version 2
This will change your Spirit Emblem to a new item. Drop down option so you don't have to copy and paste the offsets.
No need to exit game. Just travel to a new Idol to get the new item. Remember to buy a new spirit emblem after travel. Spoiler
This will allow you choose which item to swap out. It will also allow you swap out to nothing, essentially deleting the item (I think... for important items, there might be flags set already). Spoiler
I would love to try your item swap method, but I'm not sure how to add my own scripts to a cheat table. So far, the only thing i can find on that is to paste the code into the box after pressing Ctrl+Alt+A and pressing execute. However, all it tells me is "You can only have one "disable" section. because i'm not familiar with coding I don't know what i'm supposed to paste. Could you tell me how to add and use your code to a cheat table so I can try your item swap method? I really want to be able to use "one mind" and "dragon flash" without having to beat the game once or twice to get them.
I would love to try your item swap method, but I'm not sure how to add my own scripts to a cheat table.
You copy the code then you paste it into the table section, not into a new script window.
Well I feel a bit dumb for that, but I got it working. Thank you very much for that.
Now there are two things I am trying to do. One of which can be done by making a reusable backup to have a NG save with all of the esoteric texts. However, I'd like to streamline that process by adding the Esoteric texts to the "New Item" dropdown list and I do not know what that super long array of byte is. for example: Ako's Spiritfall having "160D00B0160D0040630000004C214E00" before it. If I could get whatever that value is for the texts, I can add them.
Secondly, does anyone know how to get combat arts to work when using an item swapper? Sometimes if I swap something for a combat art like the empowered mortal draw, it will remove the item I tried to swap to it but I don't get the combat art. Then if I progress to where i get the Mushin esoteric text, the "acquire skills" screen will say I have it purchased even though it still doesn't show up in my inventory anywhere. I'm trying to get this to work so I can make a god save for fun after the opening Genichiro fight with all combat arts (including One Mind and Dragon Flash) as well as all base prosthetic tools. (I need to find the offsets for the mechanical barrel which I've been too lazy to do yet)
I have gotten the bestowal ninjutsu to work once, but no combat arts or latent abilities.