I wish we could “lock” a save, though, and prevent the game from updating. Would make boss fight training so much nicer if game would reload again amd again at same point, instead of having to quit, manage save, reload game.
Cielos, Is there a CT pointer for “freezing” the save action/function?
Thanks!
-a2a
That app can lock saves........ c.c
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I wish we could “lock” a save, though, and prevent the game from updating. Would make boss fight training so much nicer if game would reload again amd again at same point, instead of having to quit, manage save, reload game.
Cielos, Is there a CT pointer for “freezing” the save action/function?
Thanks!
-a2a
That app can lock saves........ c.c
Unfortunately, it can’t - - the game actually crashes to desktop if you lock the save!
You die, it will present the loading screen, and then crash. Same thing if you try to load a locked save from the main menu.
Nice idea, but developer hasn’t figured out how to truly implement it.
I hope they can - - or maybe it’s doable in a CT ?
I don't know if anyone mentioned it. If I check the infinite buff and no negative status change, then the game will crash sometimes during the loading screen of the scene transfer. Maybe just the reason for the infinite buff?
I don't know if anyone mentioned it. If I check the infinite buff and no negative status change, then the game will crash sometimes during the loading screen of the scene transfer. Maybe just the reason for the infinite buff?
The problem is with the 'no negative status' one. I reported this a bit earlier.
Until Cielos gets around to taking a look at it you can still have no negative status by expanding the player status section and just freezing all the values at 200.
update7.1
- updated enable, no negative status change, and no-clip. the base filter is calculated when the player base is fetched now, instead of calculated on the fly, to prevent potential crash in loading.
EDIT:
update7.2
- updated no negative status change. fixed a typo which rendered the script useless.
update7.1
- updated enable, no negative status change, and no-clip. the base filter is calculated when the player base is fetched now, instead of calculated on the fly, to prevent potential crash in loading.
update7.1
- updated enable, no negative status change, and no-clip. the base filter is calculated when the player base is fetched now, instead of calculated on the fly, to prevent potential crash in loading.
EDIT:
update7.2
- updated no negative status change. fixed a typo which rendered the script useless.
Hey Cielos , I got a little favor , can u make like darksouls :
can change journel can let us loop NG+X (x=value) after cleared the game
re-spawn mini boss and big boss .......
just this 2 thing , it be perfect ........(If it was very very hard to search , i can paypal)
Any one can find the address of last idiot's location called 竜泉川端 平田屋敷(裏) ? It was the other version when u go back to 3 years the village burning and need to kill your father to get the full of life flower to get the true ending. I try one hex to search but still wrap back to normal version .......
Any one can find the address of last idiot's location called 竜泉川端 平田屋敷(裏) ? It was the other version when u go back to 3 years the village burning and need to kill your father to get the full of life flower to get the true ending. I try one hex to search but still wrap back to normal version .......
any idea ?
never knew that about the ending.
I feel silly to think it'd be "safe" from spoiler in FRF.
guess I only have myself to blame.... I should have play more and cheat less~