Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

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CacatuaAstuto
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Post by CacatuaAstuto »

Amazing work i found this very usefull thank you A LOT :) :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

skywolf23
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.2)

Post by skywolf23 »

the xp multiplier seems to stick awhile after you toggle it off, will eventually drop but took a good bit of mucking about and i was still getting the boosted xp for a bunch of kills.

liujun0792
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.2)

Post by liujun0792 »

can this table work with codex version?

James Shane
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.2)

Post by James Shane »

liujun0792 wrote:
Mon Mar 25, 2019 6:14 am
can this table work with codex version?
yes it works. The only option I could not get to work is materials.

lordlucifer
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.2)

Post by lordlucifer »

Cielos wrote:
Fri Mar 22, 2019 8:30 am
814380

updates:

-
No clip please and open all area please
This game is confusing like a dark souls
Thank you cielos

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Cielos
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Post by Cielos »

SunBeam wrote:
Mon Mar 25, 2019 2:21 am
[...]
no I didn't know. what does the flag do? is it god mode?

///
skywolf23 wrote:
Mon Mar 25, 2019 5:38 am
the xp multiplier seems to stick awhile after you toggle it off, will eventually drop but took a good bit of mucking about and i was still getting the boosted xp for a bunch of kills.
the scripts is updated. I was directly writing to the exp table when I was testing the script, and forgot to leave the exp table alone when I "finalize" the script... it should be fixed now.

///
liujun0792 wrote:
Mon Mar 25, 2019 6:14 am
can this table work with codex version?
um..... try?

Draco856
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Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by Draco856 »

I seem to still have an immortal enemy, it's the white-robed monk that spews rot and crickets in the temple. She can't die, I've "killed" her about 5 times now, and she keeps on getting back up.

justiny
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Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by justiny »

Draco856 wrote:
Mon Mar 25, 2019 7:58 am
I seem to still have an immortal enemy, it's the white-robed monk that spews rot and crickets in the temple. She can't die, I've "killed" her about 5 times now, and she keeps on getting back up.
Its normal, nothing to do with the cheat table.

KS212
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Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by KS212 »

Draco856 wrote:
Mon Mar 25, 2019 7:58 am
I seem to still have an immortal enemy, it's the white-robed monk that spews rot and crickets in the temple. She can't die, I've "killed" her about 5 times now, and she keeps on getting back up.
Totally normal. You need a certain item gained by progression to kill the 'unkillable' :)

ratisubo
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Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by ratisubo »

This should be pinned.

WARNING: Do not have any cheats enabled during the beginning in the second play through for NG+, it will bug your game. If you saved on the file there is no way to restart NG+ but you can start a clean save it will still give you Kuro's Charm.

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SunBeam
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Post by SunBeam »

Cielos wrote:
Mon Mar 25, 2019 7:54 am
no I didn't know. what does the flag do? is it god mode?
Yup. The engine one. Same stuff can be found for the player's parameters (if any) - - don't see any top bars like in DS3 for Stamina or other features.

KS212
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Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by KS212 »

ratisubo wrote:
Mon Mar 25, 2019 8:47 am
This should be pinned.

WARNING: Do not have any cheats enabled during the beginning in the second play through for NG+, it will bug your game. If you saved on the file there is no way to restart NG+ but you can start a clean save it will still give you Kuro's Charm.
I found this out the hard way. However there is a way to 'recover' IF your last visited idol was either the home temple or anywhere in Ashina Castle... Just hard exit the game (alt F4) and reload it and suddenly you have your weapons equipped. Then you can use the homecoming idol to teleport to 'last known idol and you can pick up from there.

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ZoDDeL
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Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by ZoDDeL »

after finishing the game ive got bored and looked in some tables and scripts and found the inf guard + guardbreak from "Greenhouse" (didnt remember his name exatly here in the forum) and it seems it lowers the guard from all enemies around a certain distance.

so ive done some wibbly wobbly and upgraded it to an deathaura :O
enemies just die in a certain (i dont know how far) range.
side effects (player get inf health/guard and enemies get zero guard)

i bet it will bug here and there but at the beginning it seems to be okay.
first real boss dies and dies not (dont trigger the i won cutscene so you must disable and let him kill you to loose your arm)
the scultor dies and wont talk to you anymore BUT you get your protestic.
sweety emma and the divine heir arent affected.

this is just an idea. maybe some more skilled CE dude can refine it.

THIS IS JUST FOR TESTING PURPOSE AND COULD DESTROY YOUR SAVEGAME!!!

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(getshield,sekiro.exe,89 87 48 01 00 00 4C 8B) // should be unique
alloc(newmem,$1000,"sekiro.exe"+BBF051)

label(code)
label(return)
label(isenemy)

newmem:
  cmp byte [rdi+0000017E],30 //IS THE PLAYER?
  jne isenemy
  mov eax, [rdi+0000014C]  // guard
  mov eax, [rdi+00000134]  // health
  mov [rdi+00000148], eax  // guard
  mov [rdi+00000130], eax  // health
  jmp return

isenemy:
  mov eax,0  // set enemy guard or health to zero
  jmp code

code:
  mov [rdi+00000148],eax  // guard
  mov [rdi+00000130],eax  // health
  jmp return

getshield:
  jmp newmem
  nop
return:
registersymbol(getshield)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
getshield:
  db 89 87 48 01 00 00

unregistersymbol(getshield)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sekiro.exe"+BBF051

"sekiro.exe"+BBF02F: 83 FA 9C                 -  cmp edx,-64
"sekiro.exe"+BBF032: 7D 07                    -  jnl sekiro.exe+BBF03B
"sekiro.exe"+BBF034: 48 8D 44 24 58           -  lea rax,[rsp+58]
"sekiro.exe"+BBF039: EB 14                    -  jmp sekiro.exe+BBF04F
"sekiro.exe"+BBF03B: 3B D1                    -  cmp edx,ecx
"sekiro.exe"+BBF03D: B8 48 01 00 00           -  mov eax,00000148
"sekiro.exe"+BBF042: 41 B8 4C 01 00 00        -  mov r8d,0000014C
"sekiro.exe"+BBF048: 41 0F 4F C0              -  cmovg eax,r8d
"sekiro.exe"+BBF04C: 48 03 C7                 -  add rax,rdi
"sekiro.exe"+BBF04F: 8B 00                    -  mov eax,[rax]
// ---------- INJECTING HERE ----------
"sekiro.exe"+BBF051: 89 87 48 01 00 00        -  mov [rdi+00000148],eax
// ---------- DONE INJECTING  ----------
"sekiro.exe"+BBF057: 4C 8B 74 24 60           -  mov r14,[rsp+60]
"sekiro.exe"+BBF05C: 40 84 F6                 -  test sil,sil
"sekiro.exe"+BBF05F: 48 8B 74 24 50           -  mov rsi,[rsp+50]
"sekiro.exe"+BBF064: 74 26                    -  je sekiro.exe+BBF08C
"sekiro.exe"+BBF066: 48 8B CF                 -  mov rcx,rdi
"sekiro.exe"+BBF069: E8 D2 F1 B8 FF           -  call sekiro.exe+74E240
"sekiro.exe"+BBF06E: 8B D8                    -  mov ebx,eax
"sekiro.exe"+BBF070: 2B DD                    -  sub ebx,ebp
"sekiro.exe"+BBF072: 85 DB                    -  test ebx,ebx
"sekiro.exe"+BBF074: 7E 16                    -  jle sekiro.exe+BBF08C
}

DarkOne666x
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Post by DarkOne666x »

zachillios wrote:
Sun Mar 24, 2019 10:47 pm
DarkOne666x wrote:
Sun Mar 24, 2019 9:32 pm
So I used the infinite consumable for items, it works but when I use the dragon blood droplet to cure dragon rot it didnt restore my unseen aid, is this because the rot remained in my inventory? If so, is there a way to cure my unseen aid infinitely without keeping the inventory rot?
Just using the item doesn't revert the rot. You have to cleanse it through the checkpoints. If you haven't unlocked that, then talk to the person with it, then go speak to Emma a few times, and that should start a side quest for you.
Yeah I had that side quest completed at the time from emma, she then gave me the stone, instead of using it I fingure Id activate the infinite items code to save it for later, I then cured the dragon rot through the statue and sculptors cough ceased, however I still retained my 13% of Unseen aid. I figure as long as the rot remains in my inventory it wont revert back to the normal 30%.

Not a huge deal, as I made a backup save before using the cheat, im afraid to continue as it may corrupt my save by having multiple of the same rot.

Ps. I was using the 3.2 version of this at the time, I only posted this comment hours after the numerous updates, so maybe its fixed with the latest. Ill give it a try after work, and thanks for the reply!

OleMagne
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Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Post by OleMagne »

SunBeam wrote:
Mon Mar 25, 2019 2:21 am
I can't rep this enough. This taught me so much more about finding stuff than I thought I could. You're the fuckin' bees knees, my guy. Thanks!

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