Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Upload your cheat tables here (No requests)
Post Reply
User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 765
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1114
Contact:

Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Post by Cielos » Fri Mar 22, 2019 8:30 am

made some scripts for Sekiro™: Shadows Die Twice

updates:
update7.3
- updated no clip. should work on the latest update (App Ver. 1.04) now.
- updated inf. buff duration to inf. buffs / puppeteer. as title suggests, it should cover the puppeteer skill now.

update7.2
- updated no negative status change. fixed a typo which rendered the script useless.
update7.1
- updated enable, no negative status change, and no-clip. the base filter is calculated when the player base is fetched now, instead of calculated on the fly, to prevent potential crash in loading.
update7
- added god mode, which the pointer it based on is found by SunBeam.
- added no-clip, which is based on the player pointer shared by nohmercy.

update6.4
- NOT a table update.
- updated the link to Actez post. it linked to a wrong post.... now fixed.
update6.3
- added ignore sen.
- changed ignore skill points to ignore upgrade materials & skill points
update6.2
- made a bad edit to a pointer header [highlighted equipped item], which turned white in colour and name changed. it's fixed now.
update6.1
- added no negative status change.
- added the pointer to last idol under [misc.] pointers, which is found by Jiiks.
update6
- added inf. buff duration.
- added pointers to [player status].

update5.1
- merge easy guard break to posture damage multiplier.
- added damage multiplier and posture damage multiplier. they both allows you to customize the damage done to you and by you now. read the descriptions~
update5
- changed max guard to max posture. just a name change.
- changed guard reflect to guard deflect. just a name change.

update4.3
- added ignore skill points.
- updated exp multiplier, it won't mess up the exp table now.
update4.2
- updated inf. items. missed a conditional jump at the end, which the "inf." items would lock at max stack instead >= 1 or min quantity upon usage. it's fixed now.
update4.1
- added exp multiplier.
update4
- added cam speed multiplier.
- updated disable cam auto-adjust. refined the script, as it didn't cover all scenario.

update3.2
- updated inf. items. allows you to change the min quantity for spirit emblems (if set to spirit emblems is set to "inf.")
- updated the description of guard reflect. roughly based on the feedback from KS212.
- added link to the post where Actez shared the item IDs and how to change the items.
update3.2
- updated to inf. consumables to inf. items. read description for details!
update3.1
- added some [misc.] pointers. e.g., vitality mod, attack power mod, sen, etc.. there's a lot of "?" pointers. feel free to test them out. remember to back up your save first!
- added quantity in storage to both the pointers of [highlighted inventory item] and [highlighted equipped item]. read description first!
update3
- added damage multiplier

update2
- added inf. consumables and some item pointers. read descriptions first!

update1
- updated all scripts with AOBscans. in case you're new to CE and want to have an example on how to integrated aobscans into your scripts, you can compare it to the the previous table to study one of the ways to do it.
- updated guard reflect. added another injection to filer out the player. report~

update.6
- added guard reflect
update.5
- added disable cam auto-adjust.
update.4
- updated easy guard break. mistyped a conditional jump, it's fixed now. i.e., enemies loaded onto the map won't start losing guard without you attacking them.
update.3
- added easy guard break.
update.2
- added max guard
- updated senseless enemies to stealth mod. added a feature to the script. read descriptions~
update.1
- added senseless enemies
options:
god mode
- make use of the pointer found by SunBeam.

undead
- health still drop but you won't die.

max posture
- enemies can't break your guard.

guard deflect
- when activated, hold guard to deflect enemies' attacks (i.e., you don't need to time your guard to deflect).
- a successful deflect doesn't necessarily makes an enemy open to deathblow, you still need to wait until the enemies' posture are drained.

damage multiplier
- when activated, damage deal to non-player and damage deal to player will be multiplied by the specific multipliers.
- the value of to enemies x? is the multiplier to be applied to damages deal to enemies, can be changed via the entry. default: x2, can be changed by editing the script, line 3.
- the value of to palyer x? is the multiplier to be applied to damages deal to player, can be changed via the entry. default: x1, can be changed by editing the script, line 4.
- set to 0 means no damage would be done. 1 means damage won't be changed by the script.

posture damage multiplier
- when activated, posture damage deal to non-player and posture damage deal to player will be multiplied by the specific multipliers.
- the value of to enemies x? is the multiplier to be applied to damages deal to enemies, can be changed via the entry. default: x2, can be changed by editing the script, line 3.
- the value of to palyer x? is the multiplier to be applied to damages deal to player, can be changed via the entry. default: x1, can be changed by editing the script, line 4.
- set to 0 means no posture damage would be done. 1 means posture damage won't be changed by the script.

inf. buffs / puppeteer
- when activated, all buff and the puppeteer should last forever until you fast travel or rest.
- NOT thoroughly tested. use with caution, and report~

no negative status change
- as title suggests.
- NOT thoroughly tested. report~

inf. items
- when activated, you can manipulate the usage behaviour of consumables, spirit emblems, key items (e.g. Prayer Bead, Gourd Seeds, etc.), and upgrade materials individually.
- you can toggle the behaviour between "inf." and "normal". "inf." means the item quantity won't drop below 1 when used.
- if spirit emblems is set to "inf.", and you can choose the min quantity for it (default: 5).
- by script default, you'd have "inf." usage of both consumables and spirit emblems. key items and upgrade materials would behave normally.

ignore sen
- you don't need any sen to purchase items/prosthetic tool upgrades.
- sen still decrease when you pay until it reaches zero.
- for prosthetic tool upgrade, you still need to have the required upgrade materials to purchase. if you don't have enough/any upgrade materials, use ignore upgrade materials & skill points as well

ignore upgrade materials & skill points
- when activated, you can purchase any available prosthetic tool upgrade without any upgrade materials / learn any available skills with 0 skill point.
- upgrade materials / skill points still decrease when you purchase upgrades / learn skills until they reach zero.
- for prosthetic tool upgrade, you still need to have the required sen to purchase. if you don't have enough/any sen, use ignore sen as well

stealth mod
- by script default, when activated, as long as you're crouching, enemies won't spot you even if you bump into them.
- set status tp always and you won't need to crouch for the script to take effect.
- if status is in crouch:
-- if you hug a wall when you're in crouch, enemies won't spot you during wall hugging. otherwise they will still spot you when you hugging a wall. and, to exit wall hugging without the enemies spotting you, you should press the crouch button/key to exit wall hugging.
-- enemies would still follow/attack you if you crouch AFTER they spotted you/entered battle with you.

exp multiplier
- when activated, exp gained would be multiplied by the specified multiplier.
- multiplier can be changed by editing the value of x?. default: x2, can be changed by editing the script, line 3

cam speed multiplier
- cam speed is too slow for my mouse even if I raised both the in-game Cam Speed and Mouse Sensitivity to mas.
- when activated, the cam moving speed would be multiplied by the specified multiplier, default, x2.

disable cam auto-adjust
- when activated. the follow cam won't auto-adjust itself when moving, should be useful if you're playing with K/M.

no-clip
- made based on the player pointer shared by nohmercy.
- when activated, press numapd0 _ numpad+ to activate no-clip, numpad0 _ numpad- to deactivate.
- when in no-clip, use WASD+mouse or controller left and right stick to fly around. use sprint key/button to fly faster, walk key to fly slower.
- when in no-clip, the god flag would be set so that you won't die by staying in air for too long.
- set using keyboard? to "yes" to adjust to moving speed when flying diagonally with WSAD.

some item pointers
- when activated, allows you to access the pointers of:
-- [current quick item]. i.e., the one appear in the square at the bottom right.
-- [highlighted inventory item]. i.e., the items in the Inventory tab in the esc menu.
-- [highlighted equipped item]. i.e., the equipped item in the Equipment tab in the esc menu. I don't have anything unlocked other than the Quick Itmes. so I'm not sure how it'd do. it doesn't cover the items inside the item change menu when you click on an item.
- an item with ZERO quantity won't be shown.
- quantity in storage won't show the correct value if the storage quantity is zero.
- note that the "highlighted item" pointers may not be showing the correct address when you're NOT under the corresponding tab, be caution!
- DO NOT FREEZE any of the pointers (address in red)! (if you're new: you don't need to put a tick in the box of an entry if you just want to edit its value!)
- if you want to change the item, check Actez's post for item IDs and how to change an item!

downloads:
latest:
sekiro.CT
+15 +1, table Update7.3, for steam Ver. 1.04
(1005.25 KiB) Downloaded 10400 times
backups:
sekiro.CT
+15 +1, table Update7.2, for steam init release
(410.65 KiB) Downloaded 24726 times
sekiro.CT
+15 +1, table Update7, for steam init release
(410.2 KiB) Downloaded 4492 times
sekiro.CT
+14, table Update6.3, for steam init release
(343.4 KiB) Downloaded 7707 times
sekiro.CT
+11, table Update5.1, for steam init release
(247.54 KiB) Downloaded 3587 times
sekiro.CT
+11, table Update4.3, for steam init release
(236.16 KiB) Downloaded 3947 times
sekiro.CT
+9, table Update3.3, for steam init release
(177.31 KiB) Downloaded 1417 times
sekiro.CT
+8, table Update2, for steam init release
(146.36 KiB) Downloaded 950 times
sekiro.CT
+6, table Update1, for steam init release
(111.33 KiB) Downloaded 1343 times
sekiro.CT
+6, table Update.6, for steam init release
(89.6 KiB) Downloaded 2856 times
Last edited by Cielos on Fri Jun 14, 2019 12:50 pm, edited 45 times in total.
having a financial crisis! if you used and liked my tables, please consider becoming my Patreon.

amaniberserk420
Cheater
Cheater
Posts: 42
Joined: Wed Mar 29, 2017 6:08 pm
Reputation: 7

Re: Sekiro™: Shadows Die Twice +1

Post by amaniberserk420 » Fri Mar 22, 2019 9:26 am

Since it use the same engine as Dark Souls 3 can you port some of the DS3 cheat table feature to sekiro ?

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 765
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1114
Contact:

Re: Sekiro™: Shadows Die Twice +2 (table Update.1)

Post by Cielos » Fri Mar 22, 2019 9:44 am

if memory serves, I just made a no-clip cheat for DS3. for the other cheats I just customize the ones I found here for my needs...
and I haven't even completed that game.... so.....

krmit
Expert Cheater
Expert Cheater
Posts: 255
Joined: Wed Apr 19, 2017 7:02 am
Reputation: 22

Re: Sekiro™: Shadows Die Twice +2 (table Update.1)

Post by krmit » Fri Mar 22, 2019 9:57 am

@Cielos
Can you add an items cheat? For upgrade materials at least. Or "upgrade without materials" option.
Thanks in advance.

manakaiser
What is cheating?
What is cheating?
Posts: 3
Joined: Fri Mar 15, 2019 10:20 am
Reputation: 0

Re: Sekiro™: Shadows Die Twice +2 (table Update.1)

Post by manakaiser » Fri Mar 22, 2019 11:08 am

For me BY FAR the most interesting thing would be a cheat that disables dragonrot increase upon death.

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 765
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1114
Contact:

Re: Sekiro™: Shadows Die Twice +3 (table Update.2)

Post by Cielos » Fri Mar 22, 2019 11:38 am

@krmit
I'll have a look when I have access to this option.
just spent a whole hour on some stupid detour to locate a stable "crouch flag", just I've made some very very stupid mistake.......

User avatar
sage3k
Expert Cheater
Expert Cheater
Posts: 62
Joined: Mon Aug 21, 2017 5:34 am
Reputation: 0

Re: Sekiro™: Shadows Die Twice +3 (table Update.2)

Post by sage3k » Fri Mar 22, 2019 11:42 am

Cielos wrote:
Fri Mar 22, 2019 8:30 am
made some scripts for Sekiro™: Shadows Die Twice.

thought the game would be released tomorrow...
just finished downloading and start cheating along the way.

updates:
update.2
- added max guard
- updated senseless enemies to stealth mod. added a feature to the script. read descriptions~
update.1
- added senseless enemies
Undead
- health still drop but you won't die.

max guard
- enemies can't break your guard.

stealth mod
- by script default, when activated, as long as you're crouching, enemies won't spot you even if you bump into them.
- set status tp always and you won't need to crouch for the script to take effect.
- if status is in crouch:
-- if you hug a wall when you're in crouch, enemies won't spot you during wall hugging. otherwise they will still spot you when you hugging a wall. and, to exit wall hugging without the enemies spotting you, you should press the crouch button/key to exit wall hugging.
-- enemies would still follow/attack you if you crouch AFTER they spotted you/entered battle with you.
sekiro.CT
Thank you!

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 765
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1114
Contact:

Re: Sekiro™: Shadows Die Twice +4 (table Update.3)

Post by Cielos » Fri Mar 22, 2019 11:58 am

by the way, anyone knows if there's a way to sheathe the sword when not in battle?

bigbang20061
Novice Cheater
Novice Cheater
Posts: 15
Joined: Mon Sep 25, 2017 1:43 am
Reputation: 0

Re: Sekiro™: Shadows Die Twice +4 (table Update.3)

Post by bigbang20061 » Fri Mar 22, 2019 12:01 pm

Thanks!!!

Lashley
Cheater
Cheater
Posts: 28
Joined: Fri Oct 13, 2017 9:53 am
Reputation: 1

Re: Sekiro™: Shadows Die Twice +4 (table Update.4)

Post by Lashley » Fri Mar 22, 2019 12:47 pm

thanks for stealth cheats

jim2point0
Cheater
Cheater
Posts: 29
Joined: Sat Aug 25, 2018 7:22 pm
Reputation: 22

Re: Sekiro™: Shadows Die Twice +4 (table Update.4)

Post by jim2point0 » Fri Mar 22, 2019 1:00 pm

This may be a dumb question but this is the only game where this happens for me. When scanning, the scan stops with this error:

Image

Any idea what might be happening?

Aztharos
Novice Cheater
Novice Cheater
Posts: 22
Joined: Fri Aug 17, 2018 5:11 am
Reputation: 3

Re: Sekiro™: Shadows Die Twice +4 (table Update.4)

Post by Aztharos » Fri Mar 22, 2019 1:11 pm

Hé guys, is it possible to do that specific cheat ?
KS212 wrote:
Thu Mar 21, 2019 5:01 pm
I have only one request for this game: a 'hold block to auto perfect parry/deflect' cheat.

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 765
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1114
Contact:

Re: Sekiro™: Shadows Die Twice +4 (table Update.4)

Post by Cielos » Fri Mar 22, 2019 1:24 pm

jim2point0 wrote:
Fri Mar 22, 2019 1:00 pm
This may be a dumb question but this is the only game where this happens for me. When scanning, the scan stops with this error:

Image

Any idea what might be happening?
no idea... it's been a while since I saw this error and I forgot what to do with it... it might have something to do with "not enough memory to process". you may try to free up some space for the drive of your temp folder and see if it helps.
or maybe you can try changing the scan settings?

in the mean time, you may be interested in this:
sekiro.exe+736BB6 - 0F28 97 80000000 - movaps xmm2,[rdi+00000080]
this should be reading the cam offset. hope it'd help if you can't resolve the issue for a while.
I was trying to disable the follow cam auto-adjust, but came to this instead. yet to locate any usable rotate values there. maybe I'll do another trace somewhere else later...

EDIT:
nvm, found the opcodes that handle the auto-adjust...

Pontifice
Noobzor
Noobzor
Posts: 11
Joined: Wed Sep 27, 2017 1:47 pm
Reputation: 18

Re: Sekiro™: Shadows Die Twice +5 (table Update.5)

Post by Pontifice » Fri Mar 22, 2019 2:44 pm

try this for increasing items, it's messy and increase a lot of things on use or collect, skills, items, ... use with caution

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Increasing items"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobScan(changeitems, 89 51 08 C3 CC CC CC CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 40 48 C7 44 24 20 FE FF FF FF)
registerSymbol(changeitems)
alloc(newmemincitems,$1000)

newmemincitems:
add [rcx+08],10
ret

changeitems:
jmp newmemincitems


[DISABLE]
changeitems:
mov [rcx+08],edx
ret
db CC CC CC CC CC CC CC CC CC CC

dealloc(newmemincitems)
unregisterSymbol(changeitems)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

justiny
Expert Cheater
Expert Cheater
Posts: 109
Joined: Mon May 22, 2017 1:02 pm
Reputation: 7

Re: Sekiro™: Shadows Die Twice +5 (table Update.5)

Post by justiny » Fri Mar 22, 2019 3:05 pm

Pontifice wrote:
Fri Mar 22, 2019 2:44 pm
try this for increasing items, it's messy and increase a lot of things on use or collect, skills, items, ... use with caution

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Increasing items"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobScan(changeitems, 89 51 08 C3 CC CC CC CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 40 48 C7 44 24 20 FE FF FF FF)
registerSymbol(changeitems)
alloc(newmemincitems,$1000)

newmemincitems:
add [rcx+08],10
ret

changeitems:
jmp newmemincitems


[DISABLE]
changeitems:
mov [rcx+08],edx
ret
db CC CC CC CC CC CC CC CC CC CC

dealloc(newmemincitems)
unregisterSymbol(changeitems)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Shouldn't use this, certain items gained more than once per playthrough will break/corrupt your save.

Post Reply

Who is online

Users browsing this forum: Baidu [Spider], budboy, Google Adsense [Bot], GR0s, hugimpu, killix09, nos4r2