Hereby an updated trainer/table for homeworld remastered version 2.300, it might also work on steam but I only tested it on epic games version
Features are the following:
(Increase) resource units [by 1000]
No build time + no cost
In attachment is both a CETRAINER (open and it's already hotkey bound for you, with DEL to appear/disappear trainer window) and a regular CT where you can manually activate no build or change resource units value.
I also added the address that shows the actual resource units display value, because the game stores the resource units value, multiplied by 1024 (e.g. if I have 1000 resource units, the value stored is 1000 * 1024).
Made by Myself
Homeworld1Remastered.zip
Note: I noticed that on homeworld remastered 2, the AI has been changed so the ship building mechanism has shared opcodes with enemy. The pointer I'm using for the resource units also change from mission 4/5 and beyond. I'm currently trying to fix both but if somebody already found a solution it'd be appreciated. (I was already comparing the esi register, but the player offset changes from mission 4/5 and on, so that fix was invalidated too)
Bruh why is this encrypted? Why is there no password included to unlock it? Make it make sense
Hereby an updated trainer/table for homeworld remastered version 2.300, it might also work on steam but I only tested it on epic games version
Features are the following:
(Increase) resource units [by 1000]
No build time + no cost
In attachment is both a CETRAINER (open and it's already hotkey bound for you, with DEL to appear/disappear trainer window) and a regular CT where you can manually activate no build or change resource units value.
I also added the address that shows the actual resource units display value, because the game stores the resource units value, multiplied by 1024 (e.g. if I have 1000 resource units, the value stored is 1000 * 1024).
Made by Myself
Homeworld1Remastered.zip
Note: I noticed that on homeworld remastered 2, the AI has been changed so the ship building mechanism has shared opcodes with enemy. The pointer I'm using for the resource units also change from mission 4/5 and beyond. I'm currently trying to fix both but if somebody already found a solution it'd be appreciated. (I was already comparing the esi register, but the player offset changes from mission 4/5 and on, so that fix was invalidated too)
Bruh why is this encrypted? Why is there no password included to unlock it? Make it make sense