Metro 2033 Redux - table v: 1.0.6 CT

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TimFun13
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by TimFun13 »

Table Updated:
  • v 1.0.4:
    • Added:
      • Big Clip
      • Charge Battery Anytime


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by SunBeam »

That's one thing I still don't get: the battery. First-up, I see you have a flashlight and that it shimmers (doesn't have a powerful light). Then I didn't find any control in the mapping of the buttons that says "charge battery". Lastly, I think I'm using some script that also bypasses the NIGHT VISION goggles. Put those together and you get one fucker aiming blindly in the dark. Luckily, the enemy has flashlights on their helmets, thus can easily be spotted :D Am talking about "The Front Line" level.

But yeah, how do I charge my flashlight battery? The old game had the battery handy as a tool.

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christantoan
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by christantoan »

SunBeam wrote:
Sat Mar 02, 2019 11:33 am
That's one thing I still don't get: the battery. First-up, I see you have a flashlight and that it shimmers (doesn't have a powerful light). Then I didn't find any control in the mapping of the buttons that says "charge battery". Lastly, I think I'm using some script that also bypasses the NIGHT VISION goggles. Put those together and you get one fucker aiming blindly in the dark. Luckily, the enemy has flashlights on their helmets, thus can easily be spotted :D Am talking about "The Front Line" level.

But yeah, how do I charge my flashlight battery? The old game had the battery handy as a tool.
Holding the toggle flashlight button should make Artyom take out his battery charger.

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SunBeam
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by SunBeam »

^ Thanks! Will try.

@Tim: There are some typos in your scripts; not a big deal. Can list them out and PM you. Secondly, please make it so on new table versions, the user is allowed to choose Yes/No on whether or not they want to use the old or new table. I have other stuff "attached" to your 1.0.2 table ;) More of a "There is a new version out. Want to download it?". Right now you're forcing the new version on people :P Not cool, man.

EDIT: Tricked it by TABLE_VERSION = '1.0.4'.

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SunBeam
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by SunBeam »

Also please add this as a script to the table. It's not nice checking a symbol with ANOTHER CE..

Code: Select all

[ENABLE]

{$lua}

if not syntaxcheck then

  function cycleFullCompact( sender, force )
    local state = not( compactmenuitem.Caption == 'Compact View Mode' )
    if force ~= nil then
      state = not force
    end
    compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
    getMainForm().Splitter1.Visible = state
    getMainForm().Panel4.Visible = state
    getMainForm().Panel5.Visible = state
  end

  function addCompactMenu()
    if compactmenualreadyexists then return end
      local parent = getMainForm().Menu.Items
      compactmenuitem = createMenuItem( parent )
      parent.add( compactmenuitem )
      compactmenuitem.Caption = 'Compact View Mode'
      compactmenuitem.OnClick = cycleFullCompact
      compactmenualreadyexists = 'yes'
  end

  addCompactMenu()
  cycleFullCompact( nil, true )

end

[DISABLE]

{$lua}

if not syntaxcheck then
  cycleFullCompact( nil, false )
end
Image

to

Image

TimFun13
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by TimFun13 »

SunBeam wrote:
Sat Mar 02, 2019 11:48 am
^ Thanks! Will try.

@Tim: There are some typos in your scripts; not a big deal. Can list them out and PM you. Secondly, please make it so on new table versions, the user is allowed to choose Yes/No on whether or not they want to use the old or new table. I have other stuff "attached" to your 1.0.2 table ;) More of a "There is a new version out. Want to download it?". Right now you're forcing the new version on people :P Not cool, man.

EDIT: Tricked it by TABLE_VERSION = '1.0.4'.
Oh shit, sorry man. I think this is the first time someone else has used my table and worked on cheats too, that I know of. I'll make sure to fix that and have it on the next table. You can also set "AUTO_UPDATE" to false or nil to disable the updater, or change "CETUpdater.checkTableVersionSilent" to "CETUpdater.checkTableVersion" to stop the silent update. It should save under the new table name to help stop that, but you're right I need it to ask so's not to delete others work.

SunBeam wrote:
Sat Mar 02, 2019 11:51 am
Also please add this as a script to the table. It's not nice checking a symbol with ANOTHER CE..
...
I have one, but it's kinda hidden under the debug > helpers section. But perhaps making it more prominent is needed. Might even be better to make a menu item for it in the main menu so it stands out, like you have it setup.

[Link]


EDIT: I thought for a long while there was something wrong with the NV. But you get the icon long before you pick it up, it's not tell almost the end of the game. I don't remember what chapter but a NPC/escort tells to pick it up and they look very appealing sitting on a bag or table, I was ready to pick it up before I was told to. That is one thing I think would be badass is to figure out an unlock for, but I have no idea how to even look for that; maybe ultimap but I can only use the original, my processor can't run ultimap 2.

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SunBeam
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by SunBeam »

Nah, it doesn't delete anyone's work: it just downloads and opens the new version instead of the old table you had :P

About night-vision: it's because I've played the whole game with Gas Mask Override. In the last several cutscenes, every time Artyom does something, he puts the NV on :D (e.g.: the crane part; the fight before the tower ascent, when the flying creep breaks the car; when you get atop the tower with the homing device). So.. if he does that, put gas mask on :D

Lastly, managed to finish it. However good I behaved, I still got the bad ending. Good thing there's the physical video files in the game's folder, lol.

TimFun13
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by TimFun13 »

SunBeam wrote:
Sat Mar 02, 2019 2:10 pm
Nah, it doesn't delete anyone's work: it just downloads and opens the new version instead of the old table you had :P

About night-vision: it's because I've played the whole game with Gas Mask Override. In the last several cutscenes, every time Artyom does something, he puts the NV on :D (e.g.: the crane part; the fight before the tower ascent, when the flying creep breaks the car; when you get atop the tower with the homing device). So.. if he does that, put gas mask on :D

Lastly, managed to finish it. However good I behaved, I still got the bad ending. Good thing there's the physical video files in the game's folder, lol.
I actually like the gas mask mechanics, so I tend to wear it all the time.

Yeah, in the Army you have to have a lot of shot control and account for every round in most situations. So when I play games I tend to go a little nuts, and don't get a lot of "good endings". But if I can't find the file there's always google.

EDIT: This is me after seeing a ghost. And I know they can't hurt me, but they freak me out. And the screaming is a must.
https://youtu.be/wgzxSr6l9Y4?t=51

eTheBlack
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by eTheBlack »

SunBeam wrote:
Sat Mar 02, 2019 2:10 pm
Lastly, managed to finish it. However good I behaved, I still got the bad ending. Good thing there's the physical video files in the game's folder, lol.
You cant really kill anyone to get a good ending. I think there are few parts where you have to kill and I dont think animal killing counts towards bad moral (unlike in Metro Last Light)

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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by SunBeam »

There has to be a flag or something that allows you or not to gain control back at the last cut-scene (after killing the hollow).

jonasbeckman
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by jonasbeckman »

Been years so I don't completely remember how it worked but for Metro 2033 in addition to finding enough positive karma spots (The light glow and sound effect.) while not losing these such as from killing human enemies and other conditions, major losses such as disobeying Khans directions being indicated by a dark glow and deeper sound effect but for small losses such as kills there's no indication at all and then having X amount of karma points for the decision at the end of the game.

For 2033 there's also Hunter and during a particular segment ignoring him else even with enough karma you can't avoid getting the bad ending though both 2033 and Last Light primarily just have a small change at the very end so it's easy enough to just view the alternate ending afterwards.
Spoiler
Do not shoot the Dark One during the hallucination sequence.
Unsure if Redux is the same but 2033 and stealth could be a bit hit & miss so sneaking away from or knocking out unaware enemies could be a bit difficult and then for a few missions the kill restriction is lifted entirely though it's never really cleared to the player but if combat seems unavoidable it's probably one of these situations.
(Redux did remove the sneak suit you could upgrade to at one of the train stations and also the heavy armor you could buy a bit later.)

The vagueness and various arbitrary conditions (Looking at stuff for a set amount of time, interacting with objects or just avoiding certain things.) plus the silent but still counted for loss of smaller points of karma can be pretty difficult, don't remember exactly how many points you needed either plus the final condition or it all amounts to nothing anyway if you don't do that properly.

Last Light relaxed things a bit and Exodus is even more forgiving though both retain the secondary condition for getting the better ending even if you otherwise have the karma criteria down.


Guessing CE and getting flag properties or what scripting goes on could also be a way to force this into a specific outcome, it's kinda vague so there's not much info on the karma system other than what gives points and then testing also revealing the loss system even without the whole audio visual cue.

ctacuan
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by ctacuan »

Hello, there.
Pls add god mode or inf.health options.
Ty.

TimFun13
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Re: Metro 2033 Redux - table v: 1.0.4 CT

Post by TimFun13 »

ctacuan wrote:
Sun Mar 03, 2019 1:20 pm
Hello, there.
Pls add god mode or inf.health options.
Ty.
Set the "player flag" on the "health dec. hook" to "infinite health".

TimFun13
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Re: Metro 2033 Redux - table v: 1.0.5 CT

Post by TimFun13 »

Table Updates:
  • v 1.0.5: Fixed some things in my Lua modules. The CT updater is no longer silent, but will only prompt you if a new table is available.
    • Added:
      • "Combatant Health Dec. Hook"
      • More ammo pointers to the "Pointers" section.
      • Added "Darts" to "Infinite Ammo".
    • Changed:
      • "Infinite Gas Mask Durability" to "Gas Mask Durability Dec. Hook", now uses flag for damage multiplier or infinite durability.
      • Now acts on player only.
        • No Reload
        • Infinite Ammo
        • Gas Mask Durability Dec. Hook
        • Infinite Filter
        • Filter Dec. Multiplier
        • Super Accuracy { SunBeam }
        • Weapon Fire Rate Hook

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jonaaa
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Re: Metro 2033 Redux - table v: 1.0.5 CT

Post by jonaaa »

ShyTwig16 wrote:
Sun Mar 03, 2019 8:39 pm
Table Updates:
  • v 1.0.5: Fixed some things in my Lua modules. The CT updater is no longer silent, but will only prompt you if a new table is available.
    • Added:
      • "Combatant Health Dec. Hook"
      • More ammo pointers to the "Pointers" section.
      • Added "Darts" to "Infinite Ammo".
    • Changed:
      • "Infinite Gas Mask Durability" to "Gas Mask Durability Dec. Hook", now uses flag for damage multiplier or infinite durability.
      • Now acts on player only.
        • No Reload
        • Infinite Ammo
        • Gas Mask Durability Dec. Hook
        • Infinite Filter
        • Filter Dec. Multiplier
        • Super Accuracy { SunBeam }
        • Weapon Fire Rate Hook
Thanks for the update, can you take a look on the "Infinite Ammo" option? the minimum value doesn't seem to work, it still decreases.

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