I Currently am making a mod that turns the gathering hub into astera ive done the whole map but i wana change how some of the npcs are but i need co ordinates could someone pls create a CT Tool for me that tracks the co ordinates of the player both X and Y and roation please would help i will recomend your tool to people i mean that would be amazing for many other things too
Is there a way to unlock the Layered Drachen Armor with this cheat table, if so, how would I go about doing it? Dante, Gala and the seasonal armors were somehow unlocked but not the Drachen.
And where can I find the Item ID list?
Last edited by Echo7Solo on Sat Mar 09, 2019 3:59 pm, edited 1 time in total.
The two temp folders here can be deleted after running the program and that might remove the dump data but it should be temporary.
C:\Users\*Your User Name Here*\AppData\Local\Temp
Two CE folders, one should be the one with all the stuff taking up the disk space and both can just be deleted if needed.
(Just make sure to quit Cheat Engine first and if you aren't already using it make sure it's the newest version of 6.8.3 unless you need a earlier build for whatever reason.)
Is there a way to unlock the Layered Drachen Armor with this cheat table, if so, how would I go about doing it? Dante, Gala and the seasonal armors were somehow unlocked but not the Drachen.
And where can I find the Item ID list?
Well, I figured out you can unlock several of the Delivery Requests that unlock Layered Armor sets by selling the corresponding event tickets or items from the item box itself—just use the cheat to get all items to make this possible. This did work for the Drachen Layered Armor but didn’t work for the Bushi Layered Armor sets. Still not sure how to unlock the Bushi Layered Armor sets via the table. Even finding a way to unlock the Delievery Request for the Bushi Layered Armor would suffice.
So can someone please explain how to spawn in decorations? is it even possible right now?
Da hell? no offense mate but did you even take time to read the original post?
Idlehands88's Scripts:
Have All Items
Have All Ammo
Have All Materials
Have All Event Materials Have All Decorations
but as of the moment even with Caliber's latest bypass game crashed for me. so im waiting an table update from jessie(if any)
Pfft. If people actually took time to read the thread half of the posts wouldn't exists. Even worse are the people who asks for stuff that aren't in game yet, like AT Kulve armour.
I Currently am making a mod that turns the gathering hub into astera ive done the whole map but i wana change how some of the npcs are but i need co ordinates could someone pls create a CT Tool for me that tracks the co ordinates of the player both X and Y and roation please would help i will recomend your tool to people i mean that would be amazing for many other things too
Idlehands88's Scripts:
Have All Items
Have All Ammo
Have All Materials
Have All Event Materials
Have All Decorations
any way to modify the script and not get 50x just 1 or 3 decorations
pick > Enable one at a time > highlighted item pointer > item box > then go ingame and highlight any decorations in your box(sell items) for CE to hook the data
now change the value to 3 and check the box and then you highlight every decoration in all pages. Note that once you change page and revert back the value will become 3.
Thanks Jessie for the update! Also, thanks Squall, for all your hard work on the previous updates.
Just a couple of questions: there wasn't really an explanation I could find for ClaiberCH's CRC reset. Do we have to extract it to the same location as the table, or run it manually, or will it be run automatically somehow?
Also, I guess we're migrating to this thread now?
Yeah shouldn't bother Squall8 anymore with notifications haha. And have the game running first, then attach CE and then use Caliber's CRC reset. The scripts should work like that.
When you mean attach CE it is to attach debug process or just open by choosing Open.
Thanks Jessie for the update! Also, thanks Squall, for all your hard work on the previous updates.
Just a couple of questions: there wasn't really an explanation I could find for ClaiberCH's CRC reset. Do we have to extract it to the same location as the table, or run it manually, or will it be run automatically somehow?
Also, I guess we're migrating to this thread now?
Yeah shouldn't bother Squall8 anymore with notifications haha. And have the game running first, then attach CE and then use Caliber's CRC reset. The scripts should work like that.
When you mean attach CE it is to attach debug process or just open by choosing Open.
Do it in this order
1. start the game
2. run caliber CRC a message will prompt "bypass complete". press OK
3.run CE and open process and choose monster hunter
4.open the table and choose your options
5.play game