Metro Exodus [CPY] Table+20*Table Update 0.49*

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vosszaa
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Re: Metro Exodus [CPY] Table+20*Table Update 0.42*

Post by vosszaa »

l0wb1t wrote:
Sun Mar 03, 2019 11:43 am
Added Costum Rate Of Fire Mod (needs to be set lower than the current rate of fire, check the Rate of Fire Pointers for Values )
erm.. so we can't go faster only slower?

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xorps
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by xorps »

Godmode :)
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(basepointergodmode,MetroExodus.exe,48 8B 49 08 48 85 * * * * * * * 48 8B * * * * * * * 48 * * 48 8B 87 * * * * 48 85)
alloc(Hackmem,$1000,basepointergodmode)
label(loadpointergodmode)
label(basepointergodmoderet)
Hackmem:
  mov rcx,[rcx+08]
  mov [loadpointergodmode],rcx
  test rcx,rcx
  jmp basepointergodmoderet
  loadpointergodmode:
  dd 0
basepointergodmode:
  jmp Hackmem
  db 90 90
basepointergodmoderet:
registersymbol(basepointergodmode)
registersymbol(loadpointergodmode)
aobscanmodule(basegodmode,MetroExodus.exe,48 83 * * C3 0F B6 81 BC 09 00 00 * * * * 85)
alloc(Godmem,$1000,basegodmode)
label(exitbasegodmode)
label(basegodmoderet)
Godmem:
  movzx eax,byte ptr [rcx+000009BC]
  cmp [loadpointergodmode],rcx
  jne exitbasegodmode
  db B8 01 00 00 00 90 90
exitbasegodmode:
  jmp basegodmoderet
basegodmode+05:
  jmp Godmem
  db 90 90
basegodmoderet:
registersymbol(basegodmode)
[DISABLE]
basepointergodmode:
  db 48 8B 49 08 48 85 C9
basegodmode+05:
  db 0F B6 81 BC 09 00 00
unregistersymbol(basegodmode)
dealloc(Godmem)
unregistersymbol(basepointergodmode)
unregistersymbol(loadpointergodmode)
dealloc(Hackmem)

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l0wb1t
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Re: Metro Exodus [CPY] Table+20*Table Update 0.42*

Post by l0wb1t »

vosszaa wrote:
Sun Mar 03, 2019 12:25 pm
l0wb1t wrote:
Sun Mar 03, 2019 11:43 am
Added Costum Rate Of Fire Mod (needs to be set lower than the current rate of fire, check the Rate of Fire Pointers for Values )
erm.. so we can't go faster only slower?
No, the oppsite you can make weapons as fast you wish, but not slower than original value

Lower Values results in a faster weapon

For example if an Rifle has current rate of fire with value 0.048f

you have to change Rate of Fire mod to 0.038f and it shoots faster

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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by vosszaa »

Ahh I see lul

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l0wb1t
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by l0wb1t »

xorps wrote:
Sun Mar 03, 2019 12:45 pm
Godmode :)
I just changed the Condition, here:
MetroExodus.exe+A511945 - 74 23 - je MetroExodus.exe+A51196A


Haven't checked if this affecting something else days ago
Edit:Yeah, it affects all others aswell, with thecondition change at this spot. But you can simply change the bool inside your PlayerBase :D

i have it simply done like this

Code: Select all

HealthMem:
  mov [_pPlayerBase],rcx
  cmp [_enableEngineGodMode],1
  jne codeHealth
  mov byte ptr [rcx+9BC],1
  comiss xmm0,[rcx+00000368]
  jmp returnHealth

codeHealth:
  mov byte ptr [rcx+9BC],0
  comiss xmm0,[rcx+00000368]
  jmp returnHealth

Turn Off all Light Sources

Code: Select all

[ENABLE]
aobscanmodule(_TurnAllLightsOff,MetroExodus.exe,F6 41 4C 02 48 89 CB) // should be unique
alloc(newmem,$1000,"MetroExodus.exe"+A7ED726)

label(code)
label(return)

newmem:
mov byte ptr [rcx+4C],0
code:
  test byte ptr [rcx+4C],02
  mov rbx,rcx
  jmp return

_TurnAllLightsOff:
  jmp newmem
  nop
  nop
return:
registersymbol(_TurnAllLightsOff)

[DISABLE]

_TurnAllLightsOff:
  db F6 41 4C 02 48 89 CB

unregistersymbol(_TurnAllLightsOff)
dealloc(newmem)
Last edited by l0wb1t on Sun Mar 03, 2019 3:29 pm, edited 3 times in total.

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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by SunBeam »

Seems you're getting around stuff pretty pimp, l0w ;) Cheers to everyone in this topic contributing with various features. I'll provide my feedback once I get to start re-playing it. Currently @ Last Light (Church mission). Got 14 more missions to go, lol. Damn looong game.

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l0wb1t
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by l0wb1t »

MetroExodus.exe+986312B - 80 B9 4C1B0000 02 - cmp byte ptr [rcx+00001B4C],02 { 2 }


Patching this to cmp byte ptr [rcx+00001B4C],0 seems to be working only for you without needing anything special to compare

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xorps
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by xorps »

Wedge weapons 0 - 1

Code: Select all

0F B6 99 E4 17 00 00 48 * * FF 90

Weapon class. And there is the shot distance, flight distance of the bullet and so on

Code: Select all

F3 0F 10 70 0C 48 8B 44
Last edited by xorps on Sun Mar 03, 2019 3:47 pm, edited 1 time in total.

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l0wb1t
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by l0wb1t »

Wedge Weapons? what does that mean haha
Last edited by l0wb1t on Sun Mar 03, 2019 3:56 pm, edited 2 times in total.

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xorps
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by xorps »

Well, when the weapon jammed :D Sorry for my English :lol:

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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by l0wb1t »

xorps wrote:
Sun Mar 03, 2019 3:51 pm
Well, when the weapon jammed :D Sorry for my English :lol:
ahhh :D
i use offset 17E0 for bypassing Weapon Has Loading Insulation :D

Enemys weapons are also going thru it, not sure if they can also have this, never tested it, by forcing their weapons to 1 lol

Edit, lmao yeah it works xD
Gonna update my Jam Enemys weapons cheat now, using this method, instead of forcing the bullets to 1

I'm using the ammocode i used before now for this xD
This is funny, works way better this way

Code: Select all

DisarmEnemys2Mem:
cmp rcx,[_pAmmoInClip]
  je codeDisarmEnemys2
  cmp [_enableDisarmEnemys],1
  jne codeDisarmEnemys2
mov [rcx+000017E0],1
codeDisarmEnemys2:
  mov ebp,[rcx+00001780]
  jmp returnDisarmEnemys2
xorps wrote:
Sun Mar 03, 2019 3:43 pm
Weapon class. And there is the shot distance, flight distance of the bullet and so on

Code: Select all

F3 0F 10 70 0C 48 8B 44
That's the Weapon Class indeed

5C = Bullet Speed
70 = Bullet Distance

both to 9999999 = Instant hit

i think bullet force is also in there, need to get out of this stupid mission i#m actually in to test more

Edit:
50 is Bullet Force
48 = Bullet Damage


Table updated to 0.49

Adjusted One Hit Kills (now using Bullet Damage, instead of Enemy Health)
Added Super Bullet Force
Added Instant Hit
Added infinite Air Pressure
Adjusted and Renamed No Loading Insulation to No Weapon Jamming
Added WeaponBase Pointer (thanks to xorps for sharing)
Added following Pointers: Bullet Speed,Bullet Distance,Bullet Force,Bullet Damage
Added Time Of Day (forgot to mentoin)
Last edited by l0wb1t on Sun Mar 03, 2019 7:03 pm, edited 4 times in total.

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xorps
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by xorps »

Looking now how to increase the range of the optical sight. But to get to the data is not yet possible :(

Code: Select all

F3 41 0F 58 80 D4 06 00 00 0F 28

Color :)
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(Color,MetroExodus.exe,0F 10 99 F0 00 00 00)
alloc(newmem,$1000,Color)
label(code)
label(return)
newmem:
mov [rcx+000000F0],(float)0 // 1 2 3 4 5 :)
code:
movups xmm3,[rcx+000000F0]
jmp return
Color:
jmp newmem
db 90 90
return:
registersymbol(Color)
[DISABLE]
Color:
  db 0F 10 99 F0 00 00 00
unregistersymbol(Color)
dealloc(newmem)

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l0wb1t
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Re: Metro Exodus [CPY] Table+20*Table Update 0.47*

Post by l0wb1t »

xorps wrote:
Sun Mar 03, 2019 6:16 pm
Try taking a look at the Console of the game :D

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by eTheBlack »

new Stealth still have some issues when you have to take something from NPC or give it to them. When that happens, just Quick save it, disable Stealth option, quit to Main Menu (doesnt work if you just disable it), then Continue the game, take/give from NPC, enable Stealth if you need it.

So, you kinda have to be careful, you might miss something.
If you disable it before it bugs, it should work fine.

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by The Mogician »

Doesn't work with steam version it seems. Looks pretty fly though.

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