xorps wrote: ↑Sun Mar 03, 2019 3:51 pm
Well, when the weapon jammed
Sorry for my English
ahhh
i use offset 17E0 for bypassing Weapon Has Loading Insulation
Enemys weapons are also going thru it, not sure if they can also have this, never tested it, by forcing their weapons to 1 lol
Edit, lmao yeah it works xD
Gonna update my Jam Enemys weapons cheat now, using this method, instead of forcing the bullets to 1
I'm using the ammocode i used before now for this xD
This is funny, works way better this way
Code: Select all
DisarmEnemys2Mem:
cmp rcx,[_pAmmoInClip]
je codeDisarmEnemys2
cmp [_enableDisarmEnemys],1
jne codeDisarmEnemys2
mov [rcx+000017E0],1
codeDisarmEnemys2:
mov ebp,[rcx+00001780]
jmp returnDisarmEnemys2
xorps wrote: ↑Sun Mar 03, 2019 3:43 pm
Weapon class. And there is the shot distance, flight distance of the bullet and so on
That's the Weapon Class indeed
5C = Bullet Speed
70 = Bullet Distance
both to 9999999 = Instant hit
i think bullet force is also in there, need to get out of this stupid mission i#m actually in to test more
Edit:
50 is Bullet Force
48 = Bullet Damage
Table updated to 0.49
Adjusted One Hit Kills (now using Bullet Damage, instead of Enemy Health)
Added Super Bullet Force
Added Instant Hit
Added infinite Air Pressure
Adjusted and Renamed No Loading Insulation to No Weapon Jamming
Added WeaponBase Pointer (thanks to xorps for sharing)
Added following Pointers: Bullet Speed,Bullet Distance,Bullet Force,Bullet Damage
Added Time Of Day (forgot to mentoin)