ZeroHackAllCheats wrote: ↑Sun Feb 24, 2019 3:59 pm
Nice work around, I don't even know how to use anything other then, mov, add, sub. literally picked up CE yesterday lol.
lmao i can feel the irony in your text
One Hit Kills seems to crash the game on some NPC's, will checking that later.
Setting the health to 0.1 before they get a hit. Not sure if this is affecting friendly NPC's haven't one to test atm xD
Edit:
This seems to work better:
Code: Select all
[ENABLE]
aobscanmodule(_OneHitKills,MetroExodus.exe,0F 2F 80 68 03 00 00 73 07) // should be unique
alloc(OneHitKillsMem,$1000,MetroExodus.exe)
alloc(_enableOHK,8)
registersymbol(_enableOHK)
registersymbol(_OneHitKills)
OneHitKillsMem:
cmp [_enableOHK],1
jne codeOneHitKills
cmp rax,[_pPlayerBase]
je codeOneHitKills
cmp [rax+00000368],(float)0.1
jle codeOneHitKills
mov [rax+00000368],(float)0.1
codeOneHitKills:
comiss xmm0,[rax+00000368]
jmp returnOneHitKills
_OneHitKills:
jmp OneHitKillsMem
nop
nop
returnOneHitKills:
_enableOHK:
dd 0
[DISABLE]
_OneHitKills:
db 0F 2F 80 68 03 00 00
unregistersymbol(_OneHitKills)
unregistersymbol(_enableOHK)
dealloc(_enableOHK)
dealloc(OneHitKillsMem)
Somehow, when i use a code, that gets only accessed on hit, the game crashes when i set the value to float 0 or -1