Metro Exodus [CPY] Table+20*Table Update 0.49*

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xorps
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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by xorps »

They are displayed in this square, walk and so on. Or me it looked ? :?
Spoiler
https://youtu.be/Pud0fAa4Xpo


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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by SunBeam »

You're right :D I might look into it once I finish the console and noclip part ;) Thanks for insisting, I never would've spotted those dots (I tried it at main menu, so there were no solid objects/AIs there). But I saw that exact square, with the exact same color.. just no dots. Cool, maybe we can get it to render properly. The more I look at your video, the more I think about a drop-down map-view of where the solid objects - or just entity containers - are in the level. Hell, whole level might be one big square cylinder.

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l0wb1t
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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by l0wb1t »

i think i've got a proper no reload script.

Code: Select all

[ENABLE]
aobscanmodule(_NoReload,MetroExodus.exe,FF 90 50 1A 00 00 89 C7 85 C0 0F 84 16)
alloc(newmem,$1000,MetroExodus.exe)
registersymbol(_NoReload)

newmem:
cmp rcx,[_pAmmoInClip] //_pAmmoInClip = Players Magazine Base
jne code
jmp return
code:
  call qword ptr [rax+00001A50]
  jmp return

_NoReload:
  jmp newmem
  nop
return:


[DISABLE]

_NoReload:
  db FF 90 50 1A 00 00

unregistersymbol(_NoReload)
dealloc(newmem)
it auto refills the ammo to the max clip size and wont decrease then

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sky170111
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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by sky170111 »

Stealth mode?

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xorps
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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by xorps »

SunBeam...
Navigate on this square is not very convenient, but you can learn about the enemies, and that is, they are near or not :)
And at the expense of stealth, Yes.Turned off the visibility of the enemies and their attack.

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by SunBeam »

Meanwhile, progress :)



Soon, in a trainer or tool near you :P Yes, I know I've kept you waiting ;)

BR,
Sun

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by l0wb1t »

PlayerBase + 12c0 = pitch/yaw speed multiplier (default 1.0f)

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by SunBeam »

That function you *think* you got for No Reload is a 'case' function for (I think) weapon actions.

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xorps
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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by xorps »

Scrap
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(baseplayermetall,MetroExodus.exe,48 83 * * 48 8B * 48 * * 48 * * * * * * 48 * * * * * * * * * * * 48 * * * * * * 41 * * 44 89 * * * * * * * 41)
alloc(newmem,$1000,baseplayermetall)
label(baseplayermetallback)
newmem:
sub r8d,esi
mov r8d,#9999
mov eax,r8d
jmp baseplayermetallback
baseplayermetall+24:
jmp newmem
db 90
baseplayermetallback:
registersymbol(baseplayermetall)
[DISABLE]
baseplayermetall+24:
db 41 29 F0 44 89 C0
unregistersymbol(baseplayermetall)
dealloc(newmem)
Last edited by xorps on Fri Mar 08, 2019 10:26 am, edited 1 time in total.

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l0wb1t
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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by l0wb1t »

SunBeam wrote:
Fri Mar 08, 2019 4:18 am
That function you *think* you got for No Reload is a 'case' function for (I think) weapon actions.
The thing is a few calls down from where I do the injection, the game crashes when shooting after you picking up a shotgun from enemy. I returned that function prologe aswell. Now the shotgun can rapid fire too. But sometimes you can't shoot with some shotguns. It's not happen all the time. No idea. I'm going to post it later. Before I used the MaxClip size and moved that on the current ammo. But shotguns always have 0 ammo value by default. This made the shotguns some kind of frozen aswell and were not shooting also. Then I found this call which sets your max clip when nopping/Returning it. Anyways I like to have no reload based on the max clip size. :D

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by xorps »

SunBeam wrote:
Fri Mar 08, 2019 3:48 am
Meanwhile, progress :)

Boasted, but did not give us :D

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by SunBeam »

^ Read under the video :P

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by eTheBlack »

sky170111 wrote:
Thu Mar 07, 2019 10:30 pm
Stealth mode?
It has it. That picture is old, tables was updated few times since then.

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by xorps »

SunBeam wrote:
Fri Mar 08, 2019 1:23 pm
^ Read under the video :P

So in the console there is that not be interesting ? I've been thinking about finding stamina. It is not clear how it works in the game :mellow: It feels like an address is generated every time.

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Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Post by Player360 »

SunBeam wrote:
Fri Mar 08, 2019 3:48 am
Meanwhile, progress :)
Soon, in a trainer or tool near you :P Yes, I know I've kept you waiting ;)

BR,
Sun
Recording the console showcase for all Metro builds at 5.40 AM... Are you crazy ?! :o
Time passes quickly when our minds are busy doing something that we like and gives us some fight to achieve success, I understand that! :)
Good job ; )

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