Here is my take on Rapid Fire. Found this yesterday before the other guy released his table for CPY. I Took a look at his just to make sure he didn't have the same one I had, he is pointing at something else, buggy. This is simple short code, no extra sauce added.
[ENABLE]
aobscanmodule(RapidFire,MetroExodus.exe,F3 0F 11 81 B0 00 00 00 C3 FE)
alloc(RP,$1000,"MetroExodus.exe"+9E706E6)
label(RPcode)
label(RPreturn)
RP:
RPcode:
mov [rcx+000000B0],(float)1 {<---- 1 is the fastest, more than 1 will not make guns shoot any faster, single shot guns will not shoot any faster as they are all set to 1 anyways}
jmp RPreturn
RapidFire:
jmp RP
nop
nop
nop
RPreturn:
registersymbol(RapidFire)
[DISABLE]
RapidFire:
db F3 0F 11 81 B0 00 00 00
unregistersymbol(RapidFire)
dealloc(RP)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I've done it so that the minimum value is always 0.65 which is 8 in pressure gauge and 320 with voltmeter (you can still pull to max). I dont like that hissing sound when you pull pressure to max with tikhar. Voltmeter visualy decreases to zero but is still around 320.
If you dont care about any hissing sounds, just change the value 0.65 to 1.0
I've done it so that the minimum value is always 0.65 which is 8 in pressure gauge and 320 with voltmeter (you can still pull to max). I dont like that hissing sound when you pull pressure to max with tikhar. Voltmeter visualy decreases to zero but is still around 320.
If you dont care about any hissing sounds, just change the value 0.65 to 1.0
Nah it's ok, i didn't knew you were handling value like that, you did well doing that.
Hi, thanks for the table, i'm using it on CPY first release version, haven't had any problems so far.
It* would be great to have a way to unlock mods and weapons, i would search for a way to do it myself, but i'm not that good using CE.
It* would be great to have a way to unlock mods and weapons, i would search for a way to do it myself, but i'm not that good using CE.
We've been asking but no one has found this out yet although someone did mention a save game above that started on the first mission but had everything unlocked so there IS a way to do it I'd assume.
Maybe we need to look at editing the save file instead of a Cheat Engine solution?
Would it be possible to separate that Infinite Resources cheat from the infinite filter/medkits? As in, just having infinite parts and chemicals? It's a great cheat, but having infinite heals and air kind of takes the fun out of it for me.
I see there are sections in the script that are labeled with InfMedkits and InfFilters. Is it safe to delete that block of text? Not sure exactly what would be safe to remove and still have the crafting stuff function.
Interesting, I found a different fov, that also works
Strangely enough... both of these FOV scripts cause the same issue for me. Sometimes when I come out of photo mode after using this to lower the FOV, the game speed will be super slow motion. Gotta reload a save to fix it.