[Request] Space hulk deathwing : enhanced edition
[Request] Space hulk deathwing : enhanced edition
Hello !
Game Name: Space hulk deathwing : enhanced edition
Game Engine: Unreal Engine 4
Game Version: 2.42 (latest on Steam)
Options Required:
- Unlimited health for the player (and bot team mates if possible)
- Infinite ammo
- Increase movespeed
- No cooldown on skills
Game/Steam Website: [Link]
Other Info: I'd just want a simple cheat table, mostly for the god mode, rest is secondary.
Thanks for your time !
Game Name: Space hulk deathwing : enhanced edition
Game Engine: Unreal Engine 4
Game Version: 2.42 (latest on Steam)
Options Required:
- Unlimited health for the player (and bot team mates if possible)
- Infinite ammo
- Increase movespeed
- No cooldown on skills
Game/Steam Website: [Link]
Other Info: I'd just want a simple cheat table, mostly for the god mode, rest is secondary.
Thanks for your time !
-
- Expert Cheater
- Posts: 207
- Joined: Mon Aug 14, 2017 9:07 pm
- Reputation: 24
Re: [Request] Space hulk deathwing : enhanced edition
+1 there is much need for this. Maybe also a skill points pointer. I can't seem to modify them myself.
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Space hulk deathwing : enhanced edition
Godmode
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>128</ID>
<Description>"God"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SpaceHulkGame-Win64-Shipping.exe
Version:
Date : 2019-02-21
Author : 0
This script does blah blah blah
}
define(address,"SpaceHulkGame-Win64-Shipping.exe"+31219D)
define(bytes,66 42 0F 6E 0C 88)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+31219D)
label(code)
label(return)
newmem:
mov [rax],64
mov [rax+4],64
mov [rax+8],64
mov [rax+C],64
mov [rax+10],64
code:
movd xmm1,[rax+r9*4]
jmp return
address:
jmp newmem
nop
return:
[DISABLE]
address:
db bytes
// movd xmm1,[rax+r9*4]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+31219D
"SpaceHulkGame-Win64-Shipping.exe"+312189: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+31218A: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+31218B: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+31218C: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+31218D: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+31218E: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+31218F: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+312190: 48 8B 81 28 1D 00 00 - mov rax,[rcx+00001D28]
"SpaceHulkGame-Win64-Shipping.exe"+312197: 4D 63 C8 - movsxd r9,r8d
"SpaceHulkGame-Win64-Shipping.exe"+31219A: 48 63 D2 - movsxd rdx,edx
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+31219D: 66 42 0F 6E 0C 88 - movd xmm1,[rax+r9*4]
// ---------- DONE INJECTING ----------
"SpaceHulkGame-Win64-Shipping.exe"+3121A3: 48 8B 81 40 1D 00 00 - mov rax,[rcx+00001D40]
"SpaceHulkGame-Win64-Shipping.exe"+3121AA: 0F 5B C9 - cvtdq2ps xmm1,xmm1
"SpaceHulkGame-Win64-Shipping.exe"+3121AD: 66 42 0F 6E 04 88 - movd xmm0,[rax+r9*4]
"SpaceHulkGame-Win64-Shipping.exe"+3121B3: 48 8B 81 C0 1D 00 00 - mov rax,[rcx+00001DC0]
"SpaceHulkGame-Win64-Shipping.exe"+3121BA: 0F 5B C0 - cvtdq2ps xmm0,xmm0
"SpaceHulkGame-Win64-Shipping.exe"+3121BD: F3 0F 5E C8 - divss xmm1,xmm0
"SpaceHulkGame-Win64-Shipping.exe"+3121C1: 66 0F 6E 04 90 - movd xmm0,[rax+rdx*4]
"SpaceHulkGame-Win64-Shipping.exe"+3121C6: F3 0F 59 0D BA 8F 06 02 - mulss xmm1,[SpaceHulkGame-Win64-Shipping.exe+237B188]
"SpaceHulkGame-Win64-Shipping.exe"+3121CE: 0F 5B C0 - cvtdq2ps xmm0,xmm0
"SpaceHulkGame-Win64-Shipping.exe"+3121D1: 0F 2F C1 - comiss xmm0,xmm1
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by fearless123456 on Fri Feb 22, 2019 9:20 pm, edited 1 time in total.
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Space hulk deathwing : enhanced edition
Infinite Ammo
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105</ID>
<Description>"Ammo2"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SpaceHulkGame-Win64-Shipping.exe
Version:
Date : 2019-02-21
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Ammo2,SpaceHulkGame-Win64-Shipping.exe,2B C2 33 D2 85 C0) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+2BAB0E)
label(code)
label(return)
newmem:
code:
// sub eax,edx
xor edx,edx
test eax,eax
jmp return
Ammo2:
jmp newmem
nop
return:
registersymbol(Ammo2)
[DISABLE]
Ammo2:
db 2B C2 33 D2 85 C0
unregistersymbol(Ammo2)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+2BAB0E
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFA: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFB: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFC: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFD: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFE: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFF: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+2BAB00: 85 D2 - test edx,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB02: 7E 2B - jle SpaceHulkGame-Win64-Shipping.exe+2BAB2F
"SpaceHulkGame-Win64-Shipping.exe"+2BAB04: 44 8B 81 30 04 00 00 - mov r8d,[rcx+00000430]
"SpaceHulkGame-Win64-Shipping.exe"+2BAB0B: 41 8B C0 - mov eax,r8d
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+2BAB0E: 2B C2 - sub eax,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB10: 33 D2 - xor edx,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB12: 85 C0 - test eax,eax
// ---------- DONE INJECTING ----------
"SpaceHulkGame-Win64-Shipping.exe"+2BAB14: 0F 4E C2 - cmovle eax,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB17: 38 91 48 04 00 00 - cmp [rcx+00000448],dl
"SpaceHulkGame-Win64-Shipping.exe"+2BAB1D: 74 05 - je SpaceHulkGame-Win64-Shipping.exe+2BAB24
"SpaceHulkGame-Win64-Shipping.exe"+2BAB1F: 41 3B C0 - cmp eax,r8d
"SpaceHulkGame-Win64-Shipping.exe"+2BAB22: 7C 0B - jl SpaceHulkGame-Win64-Shipping.exe+2BAB2F
"SpaceHulkGame-Win64-Shipping.exe"+2BAB24: 89 81 30 04 00 00 - mov [rcx+00000430],eax
"SpaceHulkGame-Win64-Shipping.exe"+2BAB2A: E9 C1 15 FF FF - jmp SpaceHulkGame-Win64-Shipping.exe+2AC0F0
"SpaceHulkGame-Win64-Shipping.exe"+2BAB2F: C3 - ret
"SpaceHulkGame-Win64-Shipping.exe"+2BAB30: 48 89 5C 24 08 - mov [rsp+08],rbx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB35: 57 - push rdi
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Space hulk deathwing : enhanced edition
Quick Cooldown
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>113</ID>
<Description>"Cooldown"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SpaceHulkGame-Win64-Shipping.exe
Version:
Date : 2019-02-21
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(cooldown3,SpaceHulkGame-Win64-Shipping.exe,F3 0F 5C 81 58 01 00 00) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+249B11)
label(code)
label(return)
newmem:
mov [rcx+00000158],(float)9999.0
code:
subss xmm0,[rcx+00000158]
jmp return
cooldown3:
jmp newmem
nop
nop
nop
return:
registersymbol(cooldown3)
[DISABLE]
cooldown3:
db F3 0F 5C 81 58 01 00 00
unregistersymbol(cooldown3)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+249B11
"SpaceHulkGame-Win64-Shipping.exe"+249AE3: 76 17 - jna SpaceHulkGame-Win64-Shipping.exe+249AFC
"SpaceHulkGame-Win64-Shipping.exe"+249AE5: F3 0F 58 D1 - addss xmm2,xmm1
"SpaceHulkGame-Win64-Shipping.exe"+249AE9: F3 0F 5C C2 - subss xmm0,xmm2
"SpaceHulkGame-Win64-Shipping.exe"+249AED: F3 0F 11 91 58 01 00 00 - movss [rcx+00000158],xmm2
"SpaceHulkGame-Win64-Shipping.exe"+249AF5: F3 41 0F 11 00 - movss [r8],xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249AFA: EB 0D - jmp SpaceHulkGame-Win64-Shipping.exe+249B09
"SpaceHulkGame-Win64-Shipping.exe"+249AFC: 0F 2F D0 - comiss xmm2,xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249AFF: 76 08 - jna SpaceHulkGame-Win64-Shipping.exe+249B09
"SpaceHulkGame-Win64-Shipping.exe"+249B01: F3 0F 11 81 58 01 00 00 - movss [rcx+00000158],xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249B09: F3 0F 10 81 64 01 00 00 - movss xmm0,[rcx+00000164]
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+249B11: F3 0F 5C 81 58 01 00 00 - subss xmm0,[rcx+00000158]
// ---------- DONE INJECTING ----------
"SpaceHulkGame-Win64-Shipping.exe"+249B19: F3 41 0F 11 00 - movss [r8],xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249B1E: C3 - ret
"SpaceHulkGame-Win64-Shipping.exe"+249B1F: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+249B20: 48 89 5C 24 10 - mov [rsp+10],rbx
"SpaceHulkGame-Win64-Shipping.exe"+249B25: 48 89 6C 24 18 - mov [rsp+18],rbp
"SpaceHulkGame-Win64-Shipping.exe"+249B2A: 56 - push rsi
"SpaceHulkGame-Win64-Shipping.exe"+249B2B: 57 - push rdi
"SpaceHulkGame-Win64-Shipping.exe"+249B2C: 41 54 - push r12
"SpaceHulkGame-Win64-Shipping.exe"+249B2E: 41 56 - push r14
"SpaceHulkGame-Win64-Shipping.exe"+249B30: 41 57 - push r15
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Space hulk deathwing : enhanced edition
Sprint Speed + Instant Recovery
Used Zanzer's old table as a reference for sprint speed offset. Thank you to him.
Used Zanzer's old table as a reference for sprint speed offset. Thank you to him.
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>142</ID>
<Description>"Sprint Speed"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SpaceHulkGame-Win64-Shipping.exe
Version:
Date : 2019-02-21
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Sprint,SpaceHulkGame-Win64-Shipping.exe,C6 81 C4 0D 00 00 00) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+326390)
alloc(SSpeed2,256)
label(code)
label(return)
label(SSpeed)
registersymbol(SSpeed)
SSpeed2:
SSpeed:
dd (float)2
newmem:
push eax
mov eax,[SSpeed]
mov [rcx+00000DB0],(float)100.0 //Breath/stamina
mov [rcx+00000DAC],(float)100.0
mov [rcx+00000E0C],eax //Sprint Speed
pop eax
code:
mov byte ptr [rcx+00000DC4],00
jmp return
Sprint:
jmp newmem
nop
nop
return:
registersymbol(Sprint)
[DISABLE]
Sprint:
db C6 81 C4 0D 00 00 00
unregistersymbol(Sprint)
unregistersymbol(SSpeed)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+326390
"SpaceHulkGame-Win64-Shipping.exe"+32637C: 48 83 C4 20 - add rsp,20
"SpaceHulkGame-Win64-Shipping.exe"+326380: 5B - pop rbx
"SpaceHulkGame-Win64-Shipping.exe"+326381: E9 6A 55 F6 00 - jmp SpaceHulkGame-Win64-Shipping.exe+128B8F0
"SpaceHulkGame-Win64-Shipping.exe"+326386: 48 83 C4 20 - add rsp,20
"SpaceHulkGame-Win64-Shipping.exe"+32638A: 5B - pop rbx
"SpaceHulkGame-Win64-Shipping.exe"+32638B: C3 - ret
"SpaceHulkGame-Win64-Shipping.exe"+32638C: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32638D: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32638E: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32638F: CC - int 3
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+326390: C6 81 C4 0D 00 00 00 - mov byte ptr [rcx+00000DC4],00
// ---------- DONE INJECTING ----------
"SpaceHulkGame-Win64-Shipping.exe"+326397: C3 - ret
"SpaceHulkGame-Win64-Shipping.exe"+326398: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+326399: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32639A: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32639B: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32639C: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32639D: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32639E: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+32639F: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+3263A0: 40 57 - push rdi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>146</ID>
<Description>"Speed (2 = original)"</Description>
<LastState Value="2" RealAddress="7FF606711000"/>
<VariableType>Float</VariableType>
<Address>SSpeed</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by fearless123456 on Fri Feb 22, 2019 10:12 pm, edited 1 time in total.
-
- Expert Cheater
- Posts: 207
- Joined: Mon Aug 14, 2017 9:07 pm
- Reputation: 24
Re: [Request] Space hulk deathwing : enhanced edition
I.....have no idea what to do with that.
Re: [Request] Space hulk deathwing : enhanced edition
Open notepad/notepad++, paste the code and save as " filename.CT ".
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Space hulk deathwing : enhanced edition
Unlimited Skill Points - only enable the script when you on the "abilities upgrade interface" screen, which pops up when you finish a mission. Disable the script before you press continue.
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>149</ID>
<Description>"SkillsPoints"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SpaceHulkGame-Win64-Shipping.exe
Version:
Date : 2019-02-22
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SkillPoints,SpaceHulkGame-Win64-Shipping.exe,CC 3B CA 0F 9D C0 C3 CC) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+13FA350)
label(code)
label(return)
newmem:
mov [r10+4],64
code:
cmp ecx,edx
setge al
jmp return
SkillPoints+1:
jmp newmem
return:
registersymbol(SkillPoints)
[DISABLE]
SkillPoints+1:
db 3B CA 0F 9D C0
unregistersymbol(SkillPoints)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+13FA350
"SpaceHulkGame-Win64-Shipping.exe"+13FA346: C3 - ret
"SpaceHulkGame-Win64-Shipping.exe"+13FA347: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA348: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA349: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA34A: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA34B: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA34C: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA34D: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA34E: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA34F: CC - int 3
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+13FA350: 3B CA - cmp ecx,edx
"SpaceHulkGame-Win64-Shipping.exe"+13FA352: 0F 9D C0 - setge al
// ---------- DONE INJECTING ----------
"SpaceHulkGame-Win64-Shipping.exe"+13FA355: C3 - ret
"SpaceHulkGame-Win64-Shipping.exe"+13FA356: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA357: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA358: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA359: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA35A: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA35B: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA35C: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA35D: CC - int 3
"SpaceHulkGame-Win64-Shipping.exe"+13FA35E: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
-
- Expert Cheater
- Posts: 207
- Joined: Mon Aug 14, 2017 9:07 pm
- Reputation: 24
Re: [Request] Space hulk deathwing : enhanced edition
-
- Expert Cheater
- Posts: 207
- Joined: Mon Aug 14, 2017 9:07 pm
- Reputation: 24
Re: [Request] Space hulk deathwing : enhanced edition
Ok! Double-ok. Will edit this with if skill points work when I do a mission.
Unlimited ammo works, Skill cooldown works, unlimited Sprint is not unlimited Sprint. It is instant recovery. It is quite a lot faster. I am wondering if there any way to turn that off, I personally think it is too fast for the closed, small parts of Deathwing's levels.
Unlimited ammo works, Skill cooldown works, unlimited Sprint is not unlimited Sprint. It is instant recovery. It is quite a lot faster. I am wondering if there any way to turn that off, I personally think it is too fast for the closed, small parts of Deathwing's levels.
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Space hulk deathwing : enhanced edition
Godmode and Sprint speed have been corrected.
Sprint speed can now be set.
Sprint speed can now be set.
-
- Expert Cheater
- Posts: 207
- Joined: Mon Aug 14, 2017 9:07 pm
- Reputation: 24
Re: [Request] Space hulk deathwing : enhanced edition
So I got back on this and lost the original CT I made, so I decdied to remake it and then upload it for everyone to work with. It's less me making a table more me putting everyone's work into a table.
- Attachments
-
- Space Hulk Deathwing.ct
- (12.29 KiB) Downloaded 1126 times
Re: [Request] Space hulk deathwing : enhanced edition
And what about this glory\renown points? (idk how its named on english) Can somebody found it out?
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