Upload your cheat tables here (No requests)
capeleto
Novice Cheater
Posts: 19 Joined: Wed Dec 18, 2019 4:28 am
Reputation: 6
Post
by capeleto » Tue Jan 14, 2020 6:33 pm
Can someone update this table to v2.20, please? Thanks in advance!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
zufield
Expert Cheater
Posts: 61 Joined: Sun Jun 11, 2017 7:53 pm
Reputation: 6
Post
by zufield » Thu Feb 06, 2020 2:10 pm
New patch dropped.
yhawkz
Expert Cheater
Posts: 75 Joined: Fri Mar 03, 2017 7:54 am
Reputation: 7
Post
by yhawkz » Tue Feb 11, 2020 3:48 pm
Please someone update table at page 5 to v2.40? Thanks
Reaper1222
Expert Cheater
Posts: 173 Joined: Fri Mar 03, 2017 1:50 am
Reputation: 23
Post
by Reaper1222 » Thu Feb 20, 2020 3:39 pm
hi can someone update the table at page 5 to the latest version of the game? (2.40) thx
Siggymas
Expert Cheater
Posts: 172 Joined: Thu Mar 09, 2017 5:45 pm
Reputation: 14
Post
by Siggymas » Tue Mar 31, 2020 11:06 am
Ravess
Novice Cheater
Posts: 17 Joined: Sun Jul 01, 2018 1:16 pm
Reputation: 2
Post
by Ravess » Sun May 17, 2020 6:03 pm
Apologies for the bump but if someone could update the table to the latest version 2.52 that'd be great. Thanks!
Angelus
Expert Cheater
Posts: 55 Joined: Fri Aug 11, 2017 9:00 pm
Reputation: 2
Post
by Angelus » Wed Jul 01, 2020 5:32 pm
There's probably going to be some more folks asking about an update here, since the game is 60% off on Steam Summer Sale...
Hopefully something happens
limoonfeat
Novice Cheater
Posts: 22 Joined: Sun Jan 20, 2019 12:59 pm
Reputation: 3
Post
by limoonfeat » Tue Nov 10, 2020 12:00 pm
need update
tafoplaka
Expert Cheater
Posts: 70 Joined: Mon May 08, 2017 1:20 pm
Reputation: 10
Post
by tafoplaka » Wed Nov 11, 2020 11:02 am
Any chance for updating this table?
RikuNoctis
Noobzor
Posts: 7 Joined: Sat Jun 29, 2019 8:31 pm
Reputation: 2
Post
by RikuNoctis » Tue Dec 29, 2020 4:49 am
Algester wrote: ↑ Tue Feb 12, 2019 3:26 am
thanks to @pox911's work this is what I got
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>145</ID>
<Description>"Last Equiped Weapon"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(LastWeapAOB,ge3.exe,3A 41 0F 10 00 0F 11 02) // should be unique
alloc(newmem,$1000,"ge3.exe"+7008ED)
label(code)
label(return)
label(LastWeap)
registersymbol(LastWeap)
newmem:
push rax
movzx rax, byte ptr [r8+1]
test rax,rax
pop rax
je code
mov [LastWeap],r8
code:
movups xmm0,[r8]
movups [rdx],xmm0
jmp return
LastWeap:
LastWeapAOB+01:
jmp newmem
nop
nop
return:
registersymbol(LastWeapAOB)
[DISABLE]
LastWeapAOB+01:
db 41 0F 10 00 0F 11 02
unregistersymbol(LastWeapAOB)
unregistersymbol(LastWeap)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ge3.exe"+7008ED
"ge3.exe"+7008DA: CC - int 3
"ge3.exe"+7008DB: CC - int 3
"ge3.exe"+7008DC: CC - int 3
"ge3.exe"+7008DD: CC - int 3
"ge3.exe"+7008DE: CC - int 3
"ge3.exe"+7008DF: CC - int 3
"ge3.exe"+7008E0: 4C 8B C2 - mov r8,rdx
"ge3.exe"+7008E3: 48 8B 51 08 - mov rdx,[rcx+08]
"ge3.exe"+7008E7: 48 39 51 10 - cmp [rcx+10],rdx
"ge3.exe"+7008EB: 74 3A - je ge3.exe+700927
// ---------- INJECTING HERE ----------
"ge3.exe"+7008ED: 41 0F 10 00 - movups xmm0,[r8]
"ge3.exe"+7008F1: 0F 11 02 - movups [rdx],xmm0
// ---------- DONE INJECTING ----------
"ge3.exe"+7008F4: 41 0F 10 48 10 - movups xmm1,[r8+10]
"ge3.exe"+7008F9: 0F 11 4A 10 - movups [rdx+10],xmm1
"ge3.exe"+7008FD: 41 0F 10 40 20 - movups xmm0,[r8+20]
"ge3.exe"+700902: 0F 11 42 20 - movups [rdx+20],xmm0
"ge3.exe"+700906: 41 0F 10 48 30 - movups xmm1,[r8+30]
"ge3.exe"+70090B: 0F 11 4A 30 - movups [rdx+30],xmm1
"ge3.exe"+70090F: F2 41 0F 10 40 40 - movsd xmm0,[r8+40]
"ge3.exe"+700915: F2 0F 11 42 40 - movsd [rdx+40],xmm0
"ge3.exe"+70091A: 41 8B 40 48 - mov eax,[r8+48]
"ge3.exe"+70091E: 89 42 48 - mov [rdx+48],eax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"Weapon ID"</Description>
<LastState Value="145FD04E" RealAddress="1E882FDD0B4"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>143</ID>
<Description>"Weapon Level"</Description>
<LastState Value="0" RealAddress="1E882FDD0B8"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"Alt Color"</Description>
<LastState Value="0" RealAddress="1E882FDD0BC"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Skill Slot 1 ID"</Description>
<LastState Value="5FF84F17" RealAddress="1E882FDD0C4"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"Skill Slot 1 Level"</Description>
<LastState Value="1" RealAddress="1E882FDD0C0"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"Skill Slot 2 ID"</Description>
<LastState Value="567A7479" RealAddress="1E882FDD0CC"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Skill Slot 2 Level"</Description>
<LastState Value="1" RealAddress="1E882FDD0C8"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>148</ID>
<Description>"Skill Slot 3 ID"</Description>
<LastState Value="567A7479" RealAddress="1E882FDD0D4"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Skill Slot 3 Level"</Description>
<LastState Value="1" RealAddress="1E882FDD0D0"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"Skill Slot 4 ID"</Description>
<LastState Value="9DD70B35" RealAddress="1E882FDD0DC"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"Skill Slot 4 Level"</Description>
<LastState Value="2" RealAddress="1E882FDD0D8"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
this should give you 4 slots of the god arc part available for you to edit
now what is the max slot available that I forgot I have a hunch some could get 5 slots
Based on this code, how could I search for the Burst Plugin (the inherent skill for the weapon itself) effect to edit it?
The Burst Plugins found in weapons are basically skills, and even though the spreadsheet doesn't have a list with them (for example, the weapons up to version 2.51 have pretty good Burst Plugins) I think we could manually create a list with the weapons we already crafted.
I tried searching the area from where your code finds the skills IDs of the weapon, but found nothing. If we could find the address for the Burst Plugin we could make some good and fun builds.
The Black X
Table Makers
Posts: 353 Joined: Sun Feb 16, 2020 1:26 pm
Reputation: 52
Post
by The Black X » Mon Jan 18, 2021 10:58 am
I need a object dump with the most recent game version. For some reason UUU refuses to work with my GE3. if anyone is able to do it with UUU and provide it to me, it would be very appreciated. Thanks.
Rayer
Expert Cheater
Posts: 55 Joined: Mon Sep 24, 2018 7:50 pm
Reputation: 5
Post
by Rayer » Fri Jan 29, 2021 1:07 pm
need update please, much fonctions don't work :/
Algester
Expert Cheater
Posts: 291 Joined: Sun Mar 04, 2018 9:48 am
Reputation: 63
Post
by Algester » Wed Mar 17, 2021 9:59 am
RikuNoctis wrote: ↑ Tue Dec 29, 2020 4:49 am
Algester wrote: ↑ Tue Feb 12, 2019 3:26 am
thanks to @pox911's work this is what I got
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>145</ID>
<Description>"Last Equiped Weapon"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(LastWeapAOB,ge3.exe,3A 41 0F 10 00 0F 11 02) // should be unique
alloc(newmem,$1000,"ge3.exe"+7008ED)
label(code)
label(return)
label(LastWeap)
registersymbol(LastWeap)
newmem:
push rax
movzx rax, byte ptr [r8+1]
test rax,rax
pop rax
je code
mov [LastWeap],r8
code:
movups xmm0,[r8]
movups [rdx],xmm0
jmp return
LastWeap:
LastWeapAOB+01:
jmp newmem
nop
nop
return:
registersymbol(LastWeapAOB)
[DISABLE]
LastWeapAOB+01:
db 41 0F 10 00 0F 11 02
unregistersymbol(LastWeapAOB)
unregistersymbol(LastWeap)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ge3.exe"+7008ED
"ge3.exe"+7008DA: CC - int 3
"ge3.exe"+7008DB: CC - int 3
"ge3.exe"+7008DC: CC - int 3
"ge3.exe"+7008DD: CC - int 3
"ge3.exe"+7008DE: CC - int 3
"ge3.exe"+7008DF: CC - int 3
"ge3.exe"+7008E0: 4C 8B C2 - mov r8,rdx
"ge3.exe"+7008E3: 48 8B 51 08 - mov rdx,[rcx+08]
"ge3.exe"+7008E7: 48 39 51 10 - cmp [rcx+10],rdx
"ge3.exe"+7008EB: 74 3A - je ge3.exe+700927
// ---------- INJECTING HERE ----------
"ge3.exe"+7008ED: 41 0F 10 00 - movups xmm0,[r8]
"ge3.exe"+7008F1: 0F 11 02 - movups [rdx],xmm0
// ---------- DONE INJECTING ----------
"ge3.exe"+7008F4: 41 0F 10 48 10 - movups xmm1,[r8+10]
"ge3.exe"+7008F9: 0F 11 4A 10 - movups [rdx+10],xmm1
"ge3.exe"+7008FD: 41 0F 10 40 20 - movups xmm0,[r8+20]
"ge3.exe"+700902: 0F 11 42 20 - movups [rdx+20],xmm0
"ge3.exe"+700906: 41 0F 10 48 30 - movups xmm1,[r8+30]
"ge3.exe"+70090B: 0F 11 4A 30 - movups [rdx+30],xmm1
"ge3.exe"+70090F: F2 41 0F 10 40 40 - movsd xmm0,[r8+40]
"ge3.exe"+700915: F2 0F 11 42 40 - movsd [rdx+40],xmm0
"ge3.exe"+70091A: 41 8B 40 48 - mov eax,[r8+48]
"ge3.exe"+70091E: 89 42 48 - mov [rdx+48],eax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"Weapon ID"</Description>
<LastState Value="145FD04E" RealAddress="1E882FDD0B4"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>143</ID>
<Description>"Weapon Level"</Description>
<LastState Value="0" RealAddress="1E882FDD0B8"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"Alt Color"</Description>
<LastState Value="0" RealAddress="1E882FDD0BC"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Skill Slot 1 ID"</Description>
<LastState Value="5FF84F17" RealAddress="1E882FDD0C4"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"Skill Slot 1 Level"</Description>
<LastState Value="1" RealAddress="1E882FDD0C0"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"Skill Slot 2 ID"</Description>
<LastState Value="567A7479" RealAddress="1E882FDD0CC"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Skill Slot 2 Level"</Description>
<LastState Value="1" RealAddress="1E882FDD0C8"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>148</ID>
<Description>"Skill Slot 3 ID"</Description>
<LastState Value="567A7479" RealAddress="1E882FDD0D4"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Skill Slot 3 Level"</Description>
<LastState Value="1" RealAddress="1E882FDD0D0"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"Skill Slot 4 ID"</Description>
<LastState Value="9DD70B35" RealAddress="1E882FDD0DC"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"Skill Slot 4 Level"</Description>
<LastState Value="2" RealAddress="1E882FDD0D8"/>
<VariableType>4 Bytes</VariableType>
<Address>LastWeap</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
this should give you 4 slots of the god arc part available for you to edit
now what is the max slot available that I forgot I have a hunch some could get 5 slots
Based on this code, how could I search for the Burst Plugin (the inherent skill for the weapon itself) effect to edit it?
The Burst Plugins found in weapons are basically skills, and even though the spreadsheet doesn't have a list with them (for example, the weapons up to version 2.51 have pretty good Burst Plugins) I think we could manually create a list with the weapons we already crafted.
I tried searching the area from where your code finds the skills IDs of the weapon, but found nothing. If we could find the address for the Burst Plugin we could make some good and fun builds.
Skills are on another set location which is harder to locate pox11 made a hash dump for them thats what you have to normally place
[Link]
refer to this google doc
The Black X
Table Makers
Posts: 353 Joined: Sun Feb 16, 2020 1:26 pm
Reputation: 52
Post
by The Black X » Wed Mar 17, 2021 11:58 am
Is that sheet up to date? I'm assuming not, sadly.
RikuNoctis
Noobzor
Posts: 7 Joined: Sat Jun 29, 2019 8:31 pm
Reputation: 2
Post
by RikuNoctis » Thu Apr 01, 2021 6:21 am
Algester wrote: ↑ Wed Mar 17, 2021 9:59 am
Skills are on another set location which is harder to locate pox11 made a hash dump for them thats what you have to normally place
[Link]
refer to this google doc
Yeah, I've tried those but the Burst Plugin "skill sets" are not on that list (the triple skill AGAs sets are, though).
From what I understand, pox11 had a way to "dump" the values for everything (items, skills, blueprints, clothing) from the game, even after various updates (you can notice this based on newer items between updates), but it seems pox11 is not active anymore to either update the list or share the method to dump said values which from my testing so far could be used to modify skills.
I tried messing a bit in memory, but outside some crashes, I have no way to obtain the values for new skills (for example, the ones added with the Traversing the Past missions) or items.
The Black X wrote: ↑ Wed Mar 17, 2021 11:58 am
Is that sheet up to date? I'm assuming not, sadly.
[Link]
This should have some extra descriptions for skills.
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