No problem here to deconstruct any building room. OTOH, I have already had once or twice a bug where the item didn't want to be built (it remains blue) and therefore impossible to deconstruct it. But for my part, it appeared to be a bug in the game and not to the script since I was able to build/deconstruct other items as well.
@Lunaraia
Either you activate the 'Inf Food' script first and then the 'Inf Water' script, or you add these two bytes (??48) at the end of the array of bytes (line 9) in the 'Inf Water' script.
I can say infinite oxygen still works, but infinite water does not (and I assume infinite food, haven't used that one though). Those are the only options I use though. Would update the water script but for whatever reason I'm not getting any symbol names.
alright, so food and water are not functions they put value to 1 and that screws up the game. dev mode can't active and motor base value make CTD sometime
Yeah the pointers and everything else seem to work alright after some tinkering, it's just the inf food/water that doesn't.
I also want to give a tip to anyone that may be using the "Ignore Crafting Requirements" script and having issues with it not working after placing a few items...
Just leave your base and re-enter. If you were able to place anywhere between 3-15 items and then all of a sudden it stopped working, reloading the interior of the base kicks the script back into gear again. Alternatively, save and reload and it will work again.
Yeah the pointers and everything else seem to work alright after some tinkering, it's just the inf food/water that doesn't.
I do not know what table you're using but like I said, I checked with the latest table I've uploaded and every pointer and script work fine, nothing to tinkering.
I also want to give a tip to anyone that may be using the "Ignore Crafting Requirements" script and having issues with it not working after placing a few items...
Just leave your base and re-enter. If you were able to place anywhere between 3-15 items and then all of a sudden it stopped working, reloading the interior of the base kicks the script back into gear again. Alternatively, save and reload and it will work again.
"Ignore Crafting Requirements" is supposed to get you be able to craft items w/o any requirement. There's no sense in using this script and placing items in the same time.
Yeah the pointers and everything else seem to work alright after some tinkering, it's just the inf food/water that doesn't.
I do not know what table you're using but like I said, I checked with the latest table I've uploaded and every pointer and script work fine, nothing to tinkering.
I also want to give a tip to anyone that may be using the "Ignore Crafting Requirements" script and having issues with it not working after placing a few items...
Just leave your base and re-enter. If you were able to place anywhere between 3-15 items and then all of a sudden it stopped working, reloading the interior of the base kicks the script back into gear again. Alternatively, save and reload and it will work again.
"Ignore Crafting Requirements" is supposed to get you be able to craft items w/o any requirement. There's no sense in using this script and placing items in the same time.
You understand crafting includes the habitat builder, right? So yes, there is a point. I'm simply giving advice to others who run into the issue with using that script with the habitat builder (which does work even if not intended, but then will stop).
Also inf food/water script does not properly work. It freezes the numerical value but the bars will still drop and you will still get announcements to eat/drink with that on. Freezing the pointer works fine though and does not have this issue. Whether it kills you or not I do not know since I just freeze the base address instead to avoid the announcements and dropping hunger/water bar.
Everything else that I've toyed with seems to work great, the table isn't "broken" or anything, I'm not criticizing or asking for fixes. Just sharing what I've noticed with my use, nothing more.