Current Game Version: Build 42908 [ Feb, 2021 ] New!
Just be aware that the game is using mono and it might generate the code differently on each system. The CT might or might not work properly on your system.
[Link]
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
- CT has been updated to support the latest Build e9991 - Added some console commands -- noDamageCheat (radiation) - It concern more Subnautica but the code is still the same, so I just leave it there. Do not know if it will be useful in this game. -- fastScan - Instant scanning -- noQuickSlotCooldown - no cooldown when you use torpedo - Added some pointers -- Vehicle - it currently concerns seamoth (invoked though mobile vehicle bay) only. As example, use the option 'invincible' to make you seamoth no damage. -- GroundMotor Base Addresses - change your player walk and jump speed. The special feature - 'allowMidAirJumping', disabled by default. -- UnderwaterMotor Base Addresses - change your player swim speed.
First start, after my PDA has rebooted in emergency mode, I'm now able to see my health/food/water values, and for what I can to say, I'm using Subnautica cheat table and all scripts seem to work fine, maybe with minor fixes but globally, they work fine.
I'll post here updated cheat table as soon as I'd check them all. For now, the 'Ignore Craft Requirement' script does not work but I have a proper new code but as in its current state the game is just not stable enough, the game will crash.
take you time, the game is still fresh behind it's ears so to speak
i played thru everything the game has to offer story wise ATM, so for exploring and trying stuff out(unfinished zones and stuff) i was looking for a table, and thanks to you found one
I'll post here Subnautica's cheat table, edited for SubnauticaZero BUT I'll only post scripts that I can confirm they are useful. Why I'm saying that? Because the most of them are no longer useful (as long as I can tell), such like 'Never Infected', even if the pieces of the code are still there.
-- Edit --
Done! Pls post your feedback.
A particular thing about 'IgnoreCraftRequirement' - It also will unlock all recipes (as least it is what I understood ) in Fabricator.
CT has been updated to support the latest Build e9991
Added some console commands
noDamageCheat (radiation) - It concerns more Subnautica but the code is still the same, so I just leave it there. Do not know if it will be useful in this game.
fastScan - Instant scanning
noQuickSlotCooldown - no cooldown when you use torpedo
Added some pointers
Vehicle - it currently concerns seamoth (invoked though mobile vehicle bay) only. As example, use the option 'invincible' to make you seamoth no damage.
GroundMotor Base Addresses - change your player walk and jump speed. The special feature - 'allowMidAirJumping', disabled by default.
UnderwaterMotor Base Addresses - change your player swim speed.
-- Edit --
I also forgot to mention that 'Weld at hover, No Leak, No Damage, Hull Strength, Inf Fuel (FireExtinguisher)' scripts, previously marked as 'Useless', are just as useful.
-- Edit2 [ Feb 13, 2019 ] --
GroundMotor Base Addresses - change your player walk and jump speed. The special feature - 'allowMidAirJumping', disabled by default.
UnderwaterMotor Base Addresses - change your player swim speed.
As I was doing the scripts for Subnautica as well, I noticed that the 'UnderwaterMotor Base Addresses' script was working for both... moreover, we can see it on the top screenshot, the pointer addresses are the same. So I guess in the next CT update, I'll removed the first and keep the second.
Last edited by fantomas on Wed Feb 13, 2019 9:44 pm, edited 2 times in total.
IgnoreCraftRequirement breaks the fabricator. No crafting menu will appear until game restart.
Hi,
What's your game version and which CT version you used? The 'Ignore Craft Requirement' from the first released CT has that behavior in the latest e9991 version, you mentioned. It is why I made a new update.
Also, be aware that I do not play the game under steam, maybe the CT will not work properly for steam users.
maybe it's a steam issue then as im running it on steam v.9892 and cheat engine v.6.8.2
Do you have access to experimental updates branch? They already released build e10106 - They seem working very quickly.
[Link]
Sometimes the code is the same for both users types (steam/no-steam) but sometimes it differs. But what you can to do it to check the code in your system with mine, then edit the script (it should not have much difference).