Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

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Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik »

Game was just updated to version 11217, but all scripts appear to be working fine.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik »

Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.

Shalaschaska
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Shalaschaska »

Arjik wrote:
Mon Jul 29, 2019 8:53 pm
Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.
Noob at cheat engine, only know the most basic. how do I search for theses pointers? thkx

Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik »

Shalaschaska wrote:
Sat Aug 03, 2019 5:49 pm
Arjik wrote:
Mon Jul 29, 2019 8:53 pm
Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.
Noob at cheat engine, only know the most basic. how do I search for theses pointers? thkx
You don't need to search. When you activate the table, there would be an option to look at pointers that Recifense has already found. Copy one of them, then paste it back into the same table. Now double-click on the address and you will see two lines there - one is a number (something like 500 or 49e or whatever) and the other will contain string "pPlayer". Just change the number to what I have posted and you will get a pointer to Battleplans.

Shalaschaska
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Shalaschaska »

Arjik wrote:
Sat Aug 03, 2019 7:41 pm

You don't need to search. When you activate the table, there would be an option to look at pointers that Recifense has already found. Copy one of them, then paste it back into the same table. Now double-click on the address and you will see two lines there - one is a number (something like 500 or 49e or whatever) and the other will contain string "pPlayer". Just change the number to what I have posted and you will get a pointer to Battleplans.
Will try it! Thank you for the speedy reply and explanation
Cheers

PowerofTwo
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by PowerofTwo »

Hey , as i understand Leadership / fleet capacity is essentially imposible to edit anymore something about it being written into the game code , i'm honestly a cave-man when it come to programing, however i'd like to request 2 options added to the Hoodlum version if possible namely Construction Points for Shipyards and Battleplans (and equivalent) cheers friend :)

Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik »

PowerofTwo wrote:
Mon Aug 19, 2019 10:37 am
Hey , as i understand Leadership / fleet capacity is essentially imposible to edit anymore something about it being written into the game code , i'm honestly a cave-man when it come to programing, however i'd like to request 2 options added to the Hoodlum version if possible namely Construction Points for Shipyards and Battleplans (and equivalent) cheers friend :)
For the Battleplans you could use the pointer I have found, it still works even for the latest Steam version, as do most of the table's functions.

For some reason though, the God Mode for Allies doesn't always work and I can't understand why. It worked in the beginning of my current campaign, but stopped somewhere in the middle of it.

frozenparagon
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Post by frozenparagon »

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Last edited by frozenparagon on Mon May 24, 2021 2:29 am, edited 2 times in total.

Krunangree
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Krunangree »

Is there a way to work with this table without doing the cracked version? I don't mind doing -noEAC on start and using single player only.

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totalabyss
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by totalabyss »

table needs to be updated. a new expantion was released and multible updates since the table was last updated.

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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Aibl »

Anyone able to update the table? Game's changed enough that the process is another name.

VonConler
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by VonConler »

Aibl wrote:
Sat Jan 25, 2020 8:05 pm
Anyone able to update the table? Game's changed enough that the process is another name.
Same thing the process for the game is not there i think it might have to do something with easy anti-cheat
So in a why i do not thing you can use Cheat Engine or Flying or Hex editor. :!: :!: :!:

Arjik
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Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik »

The game has been updated recently and the old table is not working anymore. Is it possible to update it?

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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Ookame »

Please update. Thanks.

Doctor Flint
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Doctor Flint »

Is there any hope of updating the table for the version from GOG - v.1.0.11 (39826)?

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