[COMPLETED] Battlefleet Gothic Armada 2

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CaesarCzech
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Re: Battlefleet Gothic Armada 2

Post by CaesarCzech »

eTheBlack wrote:
Sat Jan 26, 2019 12:26 pm
CaesarCzech wrote:
Fri Jan 25, 2019 1:32 pm
MAF got trainer out, its primitive but it got godmode.
"Simple" trainers are primitive today? Well if it is primitive, then maybe you could make better one .

Not primitive in functions but i needed to spent few hours to get it to work no Codex version.

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BoehserOnkel
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Re: Battlefleet Gothic Armada 2

Post by BoehserOnkel »

eTheBlack wrote:
Sat Jan 26, 2019 12:26 pm
CaesarCzech wrote:
Fri Jan 25, 2019 1:32 pm
MAF got trainer out, its primitive but it got godmode.
"Simple" trainers are primitive today? Well if it is primitive, then maybe you could make better one .
i think he wanted to say simple - just a wrong word in use ;)

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Ma5kot
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Re: Battlefleet Gothic Armada 2

Post by Ma5kot »

Could anybody perchance put all of this glory in to a simple table for a moron like me to use? I would be much obliged. Because i do not use this computor magic well... you can say i failed my Admech exam

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BoehserOnkel
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Re: Battlefleet Gothic Armada 2

Post by BoehserOnkel »

im not a table maker :(

and in this case most values encrypted - so its not easy to make a table even for the pro´s
(especially for "legal" games without crack who bypasses this EAC software)

and yes a table is what we waiting for :)

LillyanaKabal
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Re: Battlefleet Gothic Armada 2

Post by LillyanaKabal »

I got a cracked version of the game....it came with EAC and says that the client is incorrect, and so just doesn't boot up at all.

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BoehserOnkel
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Re: Battlefleet Gothic Armada 2

Post by BoehserOnkel »

LillyanaKabal wrote:
Sat Jan 26, 2019 1:21 pm
I got a cracked version of the game....it came with EAC and says that the client is incorrect, and so just doesn't boot up at all.
did you try to play on steam with this? - dont ^^

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BoehserOnkel
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Re: Battlefleet Gothic Armada 2

Post by BoehserOnkel »

so

i strongly recommend to NOT edit the fleetsize and leadership ...
you get f..... at late game so bad
the enemys fleet scale with yours - and they go full size very fast
now try to defend your systems against pirates tyranids orcs etc fleets with ~15k value....

LillyanaKabal
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Re: Battlefleet Gothic Armada 2

Post by LillyanaKabal »

BoehserOnkel wrote:
Sat Jan 26, 2019 1:44 pm
LillyanaKabal wrote:
Sat Jan 26, 2019 1:21 pm
I got a cracked version of the game....it came with EAC and says that the client is incorrect, and so just doesn't boot up at all.
did you try to play on steam with this? - dont ^^

Nope. It's a complete stand-alone thing. Steam isn't even running

XDAvenger93
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Re: Battlefleet Gothic Armada 2

Post by XDAvenger93 »

BoehserOnkel wrote:
Sat Jan 26, 2019 2:08 pm
so

i strongly recommend to NOT edit the fleetsize and leadership ...
you get f..... at late game so bad
the enemys fleet scale with yours - and they go full size very fast
now try to defend your systems against pirates tyranids orcs etc fleets with ~15k value....
My friend that is sweet music to my ears. I have done the edits and it's fucking nice to get into proper fleet and armada clashes. Like I did in the first game (except that one never allowed you to field 2 or 3 battleships). The key here is to make sure your fleets are also large enough to counter the enemy.

The one problem I did run into and that needs some fixing is one of balance. Specifically, the boarding system is far, FAR too strong with more ships on the field. Makes bloody sense, they designed it for their pathetic 3-5 ships sized fleets, so in that context it takes a while to neuter a ship through boarding, but in proper fleet battles the troop values of ships are too low to actually simulate what taking over a ship in 40k means.

Save editing troop values is proving a right arse though and it's not easy to do or get to properly work a lot of the time, so I'm going to start looking in game for a method to tinker with them.

I recommend a carrier focused fleet with mixed Navy/Astartes ships in the campaign for people tweaking their leadership and fleet values. It's nice to mimic that scene from Return of the Jedi where there's a literal flood of tie fighters. Assuming your rig can handle it of course, do not try this on a potato.

Though if you are going up against eldar/necron/orks or Chaos they might just have a flood of their own to send your way.

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BoehserOnkel
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Re: Battlefleet Gothic Armada 2

Post by BoehserOnkel »

the thing is you have limited fleets
you cant be everywhere
and if you not use a god-mode - you are doomed

you cant compensate the troops loss on your ships as fast as they get killed by boarding actions
thats the point

XDAvenger93
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Re: Battlefleet Gothic Armada 2

Post by XDAvenger93 »

BoehserOnkel wrote:
Sat Jan 26, 2019 3:36 pm
the thing is you have limited fleets
you cant be everywhere
and if you not use a god-mode - you are doomed

you cant compensate the troops loss on your ships as fast as they get killed by boarding actions
thats the point
The limited fleets is not as big an issue, so long as one of your fleets can win against one of theirs.

The troop loss is the actual problem since the system is balanced for their online "use 3 to 5 ships, 8 if we're feeling generous" type of gameplay and boarding is inflated in effectiveness because someone apparently told them boarders can TOTALLY kill the crew of an entire fucking ship in 40k ... I mean MAYBE if you had a month for a cruiser, several for a bloody battleship ... sure go ahead, but otherwise boarding would AT BEST do critical damage to a major system of a shit (like the deck) then retreat, or they can set up a bomb on the reactor to scuttle the ship/do massive damage. Which is how boarding worked in the first game and it was bloody perfect like it was.

If troop issues can be solved (and I'm reasonably certain they can, but I sort of suck at proper coding), god mode is not needed anyway. At this point I had to purposefully nerf my own fleets and build sub-par ships like bloody grand cruisers (they did no justice to that class of ship by lore standards) in order to stop myself from annihilating the AI.

God Emperor have mercy, but on a mechanicus fleet, with larger fleet sized, you get so many nova cannon shots you can wipe out an entire enemy fleet in a single salvo because the AI just does not dodge at all. Admittedly, the AI had issues with this even in the first game, BUT in the first game at least it tried and the random nature of the shots actually helped the AI deal with them because the shot might just glance instead of landing on top of their ship, but in BFGA 2? You can snipe that shit. Against the AI, because against humans nova cannons have become completely useless ... as long as said humans don't sleep.

Then again the more I play around with the game, the more I get bad flashbacks of DoW 3: abandonment of features and variety for the sake of multiplayer "balance", excesive focus on a scene and game-mode that is pretty much dead for RTS games these days and an ungodly focus on the worst kind of "strategy" out there: the strategy of spamming the OP kill button of skills. They nerfed the damage of batteries to the point you barely tickle enemy ships with full broadsides from your entire fleet, but one push of the nova button, and BOOM, wiped out 90% of a ship's health. Same with the bloody troop/boarding system, same with torpedoes which are now bloody insane in how much damage they do (you'd almost think they are cyclonic torpedoes not just generic explosive one), all to promote that lovely lovely "push the shiny button to win, such skill" lie and pathetic joke most modern RTS games are turning into trying to emulate starcraft, forgetting the origin of the genres lies in stuff like Dune and C&C and homeworld, where it was all about positioning, proper unit composition, attacking from the right angles ...

The first game was good at that. It actually mattered A LOT where you were hitting the enemy ship because armor was a flat denial of damage (75 armor meant 75% of attacks did 0 damage), now armor is a percentile reduction, and with how nerfed batteries are, it barely matters anyway.

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BoehserOnkel
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Re: Battlefleet Gothic Armada 2

Post by BoehserOnkel »

i agree :D

CaesarCzech
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Re: Battlefleet Gothic Armada 2

Post by CaesarCzech »

Guys im stuck at Imperial Campaign 2 Turn when you are supposed to buy escort. My Screen is cut off and the left most one is Light Cruiser, and i cant move that menu and since it isnt shown in full i cant construct escort and that is required for progress.

Alebastrowitch
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Re: Battlefleet Gothic Armada 2

Post by Alebastrowitch »

CaesarCzech wrote:
Sat Jan 26, 2019 6:47 pm
Guys im stuck at Imperial Campaign 2 Turn when you are supposed to buy escort. My Screen is cut off and the left most one is Light Cruiser, and i cant move that menu and since it isnt shown in full i cant construct escort and that is required for progress.
The same problem. It's damn UI, works fine only on widescreen monitors

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BoehserOnkel
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Re: Battlefleet Gothic Armada 2

Post by BoehserOnkel »

theres a save editor out

[Link]


btw i cant complete imp campaign - low level fatal error - its a bug many ppl encounter
(searched on steam)

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