[REQ] Bloody Spell

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Kanelakis
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[REQ] Bloody Spell

Post by Kanelakis »

Game Name: Bloody Spell

Game Engine: ?

Game Version: 1.0

Options Required:
Inf Health
Inf Souls to Use Skill
Inf Skill Points
Inf Blood (Buy Weapon,Armor,etc..)
Inf Durability Weapon

Other info: Early Access
[Link]
The game is very hard.:(

KuroTsuki
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Re: [REQ] Bloody Spell

Post by KuroTsuki »

80 3E 00 00 80 40 00 00 00 00 CD CC 4C 3F AE 47 61 3F D7 A3 70 3F 02 00 00 00 00 00 00 00 00 00 00 00 C0 EF F8 08 60 C0 AD 1C 00 01 00 00 00 00 C8 42 00 00 C8 42 00 00 00 00 00 00 00 00 00 00 A0 41 00 00 00 00 00 00 80 3F 00 00 00 3F 00 00 20 43 00 00 20 43 00 00 20 43 00 00 20 43 00 00

search for this byte sequence: ?? ?? 00 00 ?? ?? 00 00 ?? ?? ?? ?? ?? 3F AE 47 61 3F D7 A3 70 3F ?? 00 00 00 00 00 00 00
some bytes after this you will find 4 float values
1st float it's the life value (marked with red)
2nd float probably the max life value
3rd float it's the bloody value (for skills) (marked with blue)
4th float probably the max bloody value

As long as I tested the address remained the same when you continue a game or playing
Hell Mode or Bloody Palace without starting a new one.

KuroTsuki
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Re: [REQ] Bloody Spell

Post by KuroTsuki »

made an example, you have to froze the values by yourself
BloodySpell.CT
(1.22 KiB) Downloaded 760 times

chrisreddot3
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Re: [REQ] Bloody Spell

Post by chrisreddot3 »

up,this need a update

KuroTsuki
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Re: [REQ] Bloody Spell

Post by KuroTsuki »

chrisreddot3 wrote:
Thu Dec 26, 2019 6:19 pm
up,this need a update
try this
Attachments
BloodySpell.CT
18-01-2020
(1.13 KiB) Downloaded 693 times

GreenHouse
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Re: [REQ] Bloody Spell

Post by GreenHouse »

There's already a table that I made here: viewtopic.php?t=11017

NewMember
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Re: [REQ] Bloody Spell

Post by NewMember »

Anyone here knows how to install mods for non-steam version of the game?

nuocda
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Re: [REQ] Bloody Spell

Post by nuocda »

sorry bump thread, can someone make new version, today have update, need add one hit K.O too

sirarisma
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Re: [REQ] Bloody Spell

Post by sirarisma »

Totally noob but maybe it runs.

First time maybe you should try.
Results:
All fine running in 1 computer, on another Proefficiency crash game. Beware!!!
Energy L if not running fine, active all other 3 (Stamina 1, 2 and 3).
I wrote a note, if you find array of bytes with aobscan bytes, you will find actual instruction with stamina address, so you can add manually and block value.
Thinking about One Hit, i made it on Shadan (Actual boss in my game play).
I didnt check but it seems like is boss specific or will have to find actual boss pointer, but no time to do or to try.

Update: As KuroTsuki said, health and energy offsets are close
Fix Proeff: Running now.
Spoiler

Code: Select all

[ENABLE]

aobscan(Proeficiencia,48 8D 44 88 20 48 63 00 EB 24)
alloc(newmem,$100,Proeficiencia)

label(code)
label(return)

newmem:

code:
  lea rax,[rax+rcx*4+20]
  cmp dword ptr [rax], 1869F
  jge return
  mov dword ptr [rax], 1869F
  jmp return

Proeficiencia:
  jmp newmem
return:
registersymbol(Proeficiencia)

[DISABLE]

Proeficiencia:
  db 48 8D 44 88 20

unregistersymbol(Proeficiencia)
dealloc(newmem)
Attachments
BloodySpell_1_TFixProef.CT
Trying to fix Proeff Script
(6.38 KiB) Downloaded 775 times
BloodySpell_1.CT
Health and Stamina on same script
(5.32 KiB) Downloaded 489 times

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bloodsucker
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Re: [REQ] Bloody Spell

Post by bloodsucker »

sirarisma wrote:
Tue Feb 01, 2022 7:33 am
Totally noob but maybe it runs.

First time maybe you should try.
Results:
All fine running in 1 computer, on another Proefficiency crash game. Beware!!!
Energy L if not running fine, active all other 3 (Stamina 1, 2 and 3).
I wrote a note, if you find array of bytes with aobscan bytes, you will find actual instruction with stamina address, so you can add manually and block value.
Thinking about One Hit, i made it on Shadan (Actual boss in my game play).
I didnt check but it seems like is boss specific or will have to find actual boss pointer, but no time to do or to try.

Update: As KuroTsuki said, health and energy offsets are close
Fix Proeff: Running now.
Spoiler

Code: Select all

[ENABLE]

aobscan(Proeficiencia,48 8D 44 88 20 48 63 00 EB 24)
alloc(newmem,$100,Proeficiencia)

label(code)
label(return)

newmem:

code:
  lea rax,[rax+rcx*4+20]
  cmp dword ptr [rax], 1869F
  jge return
  mov dword ptr [rax], 1869F
  jmp return

Proeficiencia:
  jmp newmem
return:
registersymbol(Proeficiencia)

[DISABLE]

Proeficiencia:
  db 48 8D 44 88 20

unregistersymbol(Proeficiencia)
dealloc(newmem)
thank it kinda work

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