Cielos wrote: ↑Sat Feb 16, 2019 7:08 am
I've made this option for RE7, but forgot to implement it to this game...
anyway, if it's the empty clip sound / appearance that bothers you, just redownload, I've updated the "no reload" script to include this feature.
if you just don't like it to hit zero.... I just like it to hit zero....
setting it to stop the clips from decreasing when they reach 1 is much easier than allowing you to keep shooting at zero anyway,
may add this feature later...
but if you want locking everything at a fix number, no ammo filter and what not, I just don't like it this way... so if you don't mind the "side effects", getting a trainer is most preferable.
Yeah, i noticed, its pretty sweet, thanks for that, the ticking clip sound was really bothering me, and the weapons like pistols and magnums really looked wierd with the empty mag animation on it, so yeah great update, i like it.
but i got a question when you made the infinite ammo pouch script it goes to the pouch right, just like well the unlocked weapons like LE5 and the pistol, but what about the infinite rocket launcher or the infinite Minigun? it doesnt have a pouch, only the infinite sign on it no ammo showing or anything, since there is a seperate for the rocket launcher in the game it should be possible to make a script doing this feature to all the weapons / individuel just like your ammo pouch, now this would solve the no ammo decrease for those who just like to shoot endlessly and not reloading, or to those who like having infinite ammo but wanna keep the realism to reload once clip is emptied? just a thought, could be sweet, anyways, keep up with your amazing work, without you or the other scripters, people like me wouldnt even have a way to enjoy the games like this, so thanks for all your efforts really
!