Latest FluffyQuack release (which is the link I gave) came with a list of pre-defined teleport locations and that include a bypass for the locker and the gate in 4th survivor (at the bottom of teleport list). It's in the "trainer's functions" once launched.
Until we have a proper "quest trigger" system, this will unfortunately be a drawback. HOWEVER it's still possible to complete the game with this bug active, it's just very complicated.PrinceRevivalDK wrote: ↑Thu Feb 14, 2019 3:10 pmthis has become an issue later in the game, because if you skip to many things to many objectives are still there and will freeze your game when you open up your inventory, leaving you completely useless when you have to open it for example the Signal modulator that needs to be tuned in the lab.
- If you interact with something that require a key item, when the inventory prompt you can inspect items there, that's how I managed to handle the modulator. There are permanent chess plug spots in the sewers you can use to inspect an item or merge two of them, same in the RPD as Claire (the shutter crank spot).
- For key items that require to be combined, you can alternatively also use the item box to combine items
What bug the game is anything that display the current objectives, since there are too many of them, maybe even beyond what was allowed in term of space, the game struggles. So opening the inventory softlock, same for the map. But item box and interacting with your world is safe.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1