Upload your cheat tables here (No requests)
blaHbluBB
Novice Cheater
Posts: 21 Joined: Mon Mar 06, 2017 10:00 am
Reputation: 8
Post
by blaHbluBB » Fri Jan 25, 2019 3:38 pm
i'm at a point in the game where i have to flee the underground base/laboratory and get a 10 minutes timer to do so... a stop timer thing would be cool too.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
teinousi
Expert Cheater
Posts: 281 Joined: Wed Mar 29, 2017 10:19 am
Reputation: 31
Post
by teinousi » Fri Jan 25, 2019 3:50 pm
darkbear wrote: ↑ Fri Jan 25, 2019 2:22 pm
CJBok wrote: ↑ Fri Jan 25, 2019 1:26 pm
Here some additional Cheats for this table and Item / Weapons IDs (incomplete)
ONE HIT KILL
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>13033</ID>
<Description>"one hit kill"</Description>
<LastState Activated="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(OnDamageAOB,re2.exe,D1 48 83 78 18 00 75 1E 80 7A 5D 00 75 18 8B 4A 58 44 89 C0) // should be unique
alloc(OnDamageMem,$1000,"re2.exe"+B0A4224)
registersymbol(OnDamageAOB)
label(OnDamageExit)
label(OnDamageRet)
OnDamageMem:
cmp [pPlayer],rdx
je OnDamageExit
mov [rdx+58],1
OnDamageExit:
mov ecx,[rdx+58]
mov eax,r8d
jmp OnDamageRet
OnDamageAOB+0E:
jmp OnDamageMem
nop
OnDamageRet:
[DISABLE]
OnDamageAOB+0E:
//mov ecx,[rdx+58]
//mov eax,r8d
db 8B 4A 58 44 89 C0
unregistersymbol(OnDamageAOB)
dealloc(OnDamageMem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Save Count 0
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>13039</ID>
<Description>"Save Count 0"</Description>
<LastState Activated="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(SaveCountAOB,re2.exe,01 89 41 24 48 8B 43 50) // should be unique
alloc(SaveCountMem,$1000,"re2.exe"+ADE1B7E)
registersymbol(SaveCountAOB)
label(return)
SaveCountMem:
mov eax,0
mov [rcx+24],eax
mov rax,[rbx+50]
jmp return
SaveCountAOB+01:
jmp SaveCountMem
nop
nop
return:
[DISABLE]
SaveCountAOB+01:
//mov [rcx+24],eax
//mov rax,[rbx+50]
db 89 41 24 48 8B 43 50
unregistersymbol(SaveCountAOB)
dealloc(SaveCountMem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
ITEMS IDS for dropdown
Code: Select all
00000000:is weapon
00000001:First Aid Spray
00000005:Mixed Herb (G+G)
0000000C:Green Herb
0000000D:Red Herb
0000000E:Blue Herb
0000000F:Handgun Ammo
00000010:Shotgun Shells
0000001F:Detonator
00000021:Wooden Board
00000022:Electronic Gadget
00000023:Battery (9-volt)
00000024:Gunpowder
00000026:High-Grade Gunpowder (Yellow)
00000030:High-Capacity Mag. (MAtilda)
0000004A:Film "Commemorative"
00000051:Unicorn Medallion
00000052:Spade Key
00000054:Weapons Locker Key Card
00000056:Valve Handle
00000058:Scepter
0000005A:Red Jewel
00000070:Spare Key (key pad)
00000072:Red Book (Art Object)
00000073:Statue's Left Arm
00000074:Left Arm with Book
00000076:Lion Medallion
0000007C:Maiden Medallion
000000F0:Fuse (Main Hall)
000000F4:Bolt Cutter
WEAPON IDS for dropdown
Code: Select all
ffffffff:not weapon
00000001:Matilda
0000000B:W-870 (Shotgun)
0000002E:Combat Knife
00000042:Flash Grenade
00000053:Samurai Edge (Chris Model)
00000054:Samurai Edge (Jill Model)
00000055:Samurai Edge (Albert Model)
Thank you so much, could you add played game time? because that can change your rate S, A...
may be im blind , I see u look like miss this :
00000041:Hand Grenade
Sakurarozu
Expert Cheater
Posts: 84 Joined: Wed Jun 07, 2017 6:19 pm
Reputation: 0
Post
by Sakurarozu » Fri Jan 25, 2019 4:09 pm
Anyone got a freeze game timer script yet?
Sakurarozu
Expert Cheater
Posts: 84 Joined: Wed Jun 07, 2017 6:19 pm
Reputation: 0
Post
by Sakurarozu » Fri Jan 25, 2019 4:11 pm
CJBok wrote: ↑ Fri Jan 25, 2019 1:26 pm
Here some additional Cheats for this table and Item / Weapons IDs (incomplete)
ONE HIT KILL
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>13033</ID>
<Description>"one hit kill"</Description>
<LastState Activated="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(OnDamageAOB,re2.exe,D1 48 83 78 18 00 75 1E 80 7A 5D 00 75 18 8B 4A 58 44 89 C0) // should be unique
alloc(OnDamageMem,$1000,"re2.exe"+B0A4224)
registersymbol(OnDamageAOB)
label(OnDamageExit)
label(OnDamageRet)
OnDamageMem:
cmp [pPlayer],rdx
je OnDamageExit
mov [rdx+58],1
OnDamageExit:
mov ecx,[rdx+58]
mov eax,r8d
jmp OnDamageRet
OnDamageAOB+0E:
jmp OnDamageMem
nop
OnDamageRet:
[DISABLE]
OnDamageAOB+0E:
//mov ecx,[rdx+58]
//mov eax,r8d
db 8B 4A 58 44 89 C0
unregistersymbol(OnDamageAOB)
dealloc(OnDamageMem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Save Count 0
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>13039</ID>
<Description>"Save Count 0"</Description>
<LastState Activated="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(SaveCountAOB,re2.exe,01 89 41 24 48 8B 43 50) // should be unique
alloc(SaveCountMem,$1000,"re2.exe"+ADE1B7E)
registersymbol(SaveCountAOB)
label(return)
SaveCountMem:
mov eax,0
mov [rcx+24],eax
mov rax,[rbx+50]
jmp return
SaveCountAOB+01:
jmp SaveCountMem
nop
nop
return:
[DISABLE]
SaveCountAOB+01:
//mov [rcx+24],eax
//mov rax,[rbx+50]
db 89 41 24 48 8B 43 50
unregistersymbol(SaveCountAOB)
dealloc(SaveCountMem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
ITEMS IDS for dropdown
Code: Select all
00000000:is weapon
00000001:First Aid Spray
00000005:Mixed Herb (G+G)
0000000C:Green Herb
0000000D:Red Herb
0000000E:Blue Herb
0000000F:Handgun Ammo
00000010:Shotgun Shells
0000001F:Detonator
00000021:Wooden Board
00000022:Electronic Gadget
00000023:Battery (9-volt)
00000024:Gunpowder
00000026:High-Grade Gunpowder (Yellow)
00000030:High-Capacity Mag. (MAtilda)
0000003E:Magnum Long Barrel Part
00000040:GM 79 Stock Part
0000004A:Film "Commemorative"
00000051:Unicorn Medallion
00000052:Spade Key
00000054:Weapons Locker Key Card
00000056:Valve Handle
00000058:Scepter
0000005A:Red Jewel
00000070:Spare Key (key pad)
00000072:Red Book (Art Object)
00000073:Statue's Left Arm
00000074:Left Arm with Book
00000076:Lion Medallion
0000007C:Maiden Medallion
000000F0:Fuse (Main Hall)
000000F4:Bolt Cutter
WEAPON IDS for dropdown
Code: Select all
ffffffff:not weapon
00000001:Matilda
00000004:Quickdraw Army Revolver
0000000B:W-870 (Shotgun)
00000017:LE 5 Infinite SMG
0000001F:Lightning Hawk
0000002B:Flamethrower
0000002E:Combat Knife
00000031:Rocket Launcher
00000041:Hand Grenade
00000042:Flash Grenade
00000052:Samurai Edge (Original Model) Infinite Pistol
00000053:Samurai Edge (Chris Model)
00000054:Samurai Edge (Jill Model)
00000055:Samurai Edge (Albert Model)
How I add the one hit kill to the table? Sorry noob question.
jrubimf
Cheater
Posts: 34 Joined: Mon Oct 09, 2017 2:02 pm
Reputation: 5
Post
by jrubimf » Fri Jan 25, 2019 4:17 pm
CJBok wrote: ↑ Fri Jan 25, 2019 1:26 pm
Here some additional Cheats for this table and Item / Weapons IDs (incomplete)
ONE HIT KILL
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>13033</ID>
<Description>"one hit kill"</Description>
<LastState Activated="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(OnDamageAOB,re2.exe,D1 48 83 78 18 00 75 1E 80 7A 5D 00 75 18 8B 4A 58 44 89 C0) // should be unique
alloc(OnDamageMem,$1000,"re2.exe"+B0A4224)
registersymbol(OnDamageAOB)
label(OnDamageExit)
label(OnDamageRet)
OnDamageMem:
cmp [pPlayer],rdx
je OnDamageExit
mov [rdx+58],1
OnDamageExit:
mov ecx,[rdx+58]
mov eax,r8d
jmp OnDamageRet
OnDamageAOB+0E:
jmp OnDamageMem
nop
OnDamageRet:
[DISABLE]
OnDamageAOB+0E:
//mov ecx,[rdx+58]
//mov eax,r8d
db 8B 4A 58 44 89 C0
unregistersymbol(OnDamageAOB)
dealloc(OnDamageMem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Anyway to change as a multiplier? Like 2x etc..
$1000 is this the number i need to change?
Last edited by
jrubimf on Fri Jan 25, 2019 5:17 pm, edited 2 times in total.
Cielos
RCE Fanatics
Posts: 845 Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1865
Post
by Cielos » Fri Jan 25, 2019 4:28 pm
friendly reminder:
use your best judgement to decide whether quoting a WHOLE post is necessary.
off to sleep...
sirgimpalittle
Noobzor
Posts: 12 Joined: Fri Jan 25, 2019 4:43 pm
Reputation: 0
Post
by sirgimpalittle » Fri Jan 25, 2019 4:44 pm
Is this not intended for the steam version or something? Or am i missing a CE bypass like from RE7? Every time i activate a script, it instantly turns my character to danger then crashes my game within a few seconds.
Exeter
Table Makers
Posts: 459 Joined: Fri Mar 03, 2017 9:16 am
Reputation: 155
Post
by Exeter » Fri Jan 25, 2019 4:53 pm
So here's a few things worth looking into maybe in the future;
Amount of steps taken in the game (can find this under 'Records', last entry) -- This is needed for the achievement of clearing the game under 14,000 steps.
Current play time.
Amount of Healing items used in a playthrough. (not really relevant with infinite health, but handy for those who already started using some herbs).
I was able to find some things, but the moment I load a save, the addresses change completely. (Even without restarting the game). No idea how to create proper pointers for this sadly..
sage3k
Fearless Donors
Posts: 86 Joined: Mon Aug 21, 2017 5:34 am
Reputation: 2
Post
by sage3k » Fri Jan 25, 2019 5:21 pm
wow, I'll check this shortly. THANK YOU!!
r3v4n
Expert Cheater
Posts: 75 Joined: Thu Mar 30, 2017 9:16 am
Reputation: 4
Post
by r3v4n » Fri Jan 25, 2019 6:02 pm
OMG, so nice <3
Question: is there any hilariously overpowered weapons in RE2R like the minigun from RE2?
If so, does anybody know the WeaponID?
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Fri Jan 25, 2019 6:14 pm
r3v4n wrote: ↑ Fri Jan 25, 2019 6:02 pm
OMG, so nice <3
Question: is there any hilariously overpowered weapons in RE2R like the minigun from RE2?
If so, does anybody know the WeaponID?
I've just updated my post with all Weapon IDs including Minigun with infinite ammo (see OP for link)
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Fri Jan 25, 2019 6:16 pm
Sakurarozu wrote: ↑ Fri Jan 25, 2019 4:11 pm
How I add the one hit kill to the table? Sorry noob question.
Copy the piece of code, and press CTRL-V in cheat engine (requires table from OP)
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Fri Jan 25, 2019 6:21 pm
PROTIP!
How to change weapon by changing the ID?
1. Change the item ID to the weapon id you want.
2. Store the item in storage box.
3. Take the item from storage box.
4. Profit?
bloodaxis
Expert Cheater
Posts: 460 Joined: Thu Apr 13, 2017 5:09 am
Reputation: 59
Post
by bloodaxis » Fri Jan 25, 2019 6:25 pm
r3v4n wrote: ↑ Fri Jan 25, 2019 6:02 pm
OMG, so nice <3
Question: is there any hilariously overpowered weapons in RE2R like the minigun from RE2?
If so, does anybody know the WeaponID?
Rocket Launcher Lightning Hawk and the Minigun are probably the most "overpowered" weapons, there's a couple posts on page 4 with most of the ids, along with the parts for upgrading.
r3v4n
Expert Cheater
Posts: 75 Joined: Thu Mar 30, 2017 9:16 am
Reputation: 4
Post
by r3v4n » Fri Jan 25, 2019 6:37 pm
CJBok wrote: ↑ Fri Jan 25, 2019 6:14 pm
r3v4n wrote: ↑ Fri Jan 25, 2019 6:02 pm
OMG, so nice <3
Question: is there any hilariously overpowered weapons in RE2R like the minigun from RE2?
If so, does anybody know the WeaponID?
I've just updated my post with all Weapon IDs including Minigun with infinite ammo (see OP for link)
Love you <3